public class EffectAbility extends AgisAbility
AgisAbility.AbilityResult, AgisAbility.ActivationState, AgisAbility.AoeType, AgisAbility.Entry, AgisAbility.TargetSpecies, AgisAbility.TargetSubType, AgisAbility.TargetType| Modifier and Type | Field and Description |
|---|---|
protected AgisEffect |
activeEffect |
protected float |
chance |
protected AgisEffect |
channelEffect |
activationCost, activationCostPercentage, activationDelay, activationTime, activePulseCost, activePulseTime, ammoReq, aoe_targets_count, aoe_targets_count_type, aoeType, areaOfEffectAngle, areaOfEffectRadius, attackBuilding, attackerEffectConsumption, attackerEffectReqs, attackTime, autoRotateToTarget, buildingTargets, casterDeath, castingAffinity, castingAnim, castingInRun, channelled, channelled_in_run, channelPulses, channelPulseTime, checkBusy, child, chunk_length, combatState, comboData, completeAnimation, completeSound, consumeOnActivation, consumeReagentList, cooldownMap, costProp, damageType, decrementWeaponUses, displayName, drawnWeaponBefore, effect_tags_not_on_caster, effect_tags_not_on_target, effect_tags_on_caster, effect_tags_on_target, enemyTargetChangeToSelf, icon, interceptType, lineOfSight, lock, makeBusy, maxRange, minRange, missChance, persistent, position, powerup, powerUpCoordEffect, prediction, pulse_effect_tags_not_on_caster, pulse_effect_tags_not_on_target, pulse_effect_tags_on_caster, pulse_effect_tags_on_target, pulseAmmoReq, pulseAttackerEffectConsumption, pulseAttackerEffectReqs, pulseConsumeReagentList, pulseCost, pulseCostPercentage, pulseCostProp, pulseReagentList, pulseTargetEffectConsumption, pulseTargetEffectReqs, reagentList, reqFacingTarget, reqTarget, RESULT_BLOCKED, RESULT_CRITICAL, RESULT_DODGED, RESULT_EVADED, RESULT_HIT, RESULT_IMMUNE, RESULT_MISSED, RESULT_PARRIED, sendSkillUpChance, skillExp, skillType, skillUpChance, skipChecks, specificTargets, speed, stanceReq, startCooldownsOnActivation, stationary, stealthReduce, stealthReductionAmount, stealthReductionPercentage, stealthReductionTimeout, tag_to_disable, tag_to_disable_count, tags, targetableSpecies, targetDeath, targetEffectConsumption, targetEffectReqs, targets, targetSubType, targetsWithDistance, targetType, toggle, toolList, tooltip, useGlobalCooldown, vigor, weaponMustBeDrawn, weaponReq| Constructor and Description |
|---|
EffectAbility(java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
protected AgisAbility.AbilityResult |
checkAbility(CombatInfo obj,
CombatInfo target,
AgisAbility.ActivationState state,
AgisAbilityState abilityState,
boolean skipCheckCooldown) |
void |
completeActivation(AgisAbilityState state) |
AgisEffect |
getActiveEffect() |
float |
getChance() |
AgisEffect |
getChannelEffect() |
void |
pulseActivated(AgisAbilityState state) |
void |
pulseCaster(AgisAbilityState state) |
void |
pulseChannelling(AgisAbilityState state) |
void |
pulseTarget(AgisAbilityState state) |
void |
pulseTarget(AgisAbilityState state,
java.util.ArrayList<CombatInfo> targets) |
void |
runCasterActivation(AgisAbilityState state) |
void |
runTargetActivation(AgisAbilityState state) |
void |
runTargetActivation(AgisAbilityState state,
java.util.ArrayList<CombatInfo> targets) |
void |
setActiveEffect(AgisEffect effect) |
void |
setChance(float chance) |
void |
setChannelEffect(AgisEffect effect) |
abortAbility, addAttackerEffectConsumption, addAttackerEffectReq, addComboData, addConsumeReagent, addCooldown, addPowerUpDefinition, addPulseAttackerEffectConsumption, addPulseAttackerEffectReq, addPulseConsumeReagent, addPulseReagent, addPulseTargetEffectConsumption, addPulseTargetEffectReq, addReagent, addSpecificTarget, addTag, addTargetableSpecies, addTargetEffectConsumption, addTargetEffectReq, addTool, addWeaponReq, autoRotateToTarget, autoRotateToTarget, beginActivated, beginActivation, beginChannelling, checkAbility, checkAbilityType, checkAmmo, checkCombatState, checkCooldown, checkCost, checkDeath, checkDeath, checkEffects, checkEffects, checkEffectTags, checkEffectTags, checkEquip, checkHasAbility, checkLineOfSight, checkPetsLimit, checkPosition, checkPulseCost, checkPulseEffects, checkPulseEffects, checkPulseEffectTags, checkPulseEffectTags, checkPulseReagent, checkRange, checkRange, checkRange, checkReady, checkReagent, checkSpecificTarget, checkStance, checkState, checkTarget, checkTargetSpecies, CheckTargetState, checkTool, checkVigor, completeActivationCasterConsume, completeActivationTargetConsume, completeChannelling, deactivateAbility, DebugAbility, endActivated, equals, generateState, getAbilityType, getActivationCost, getActivationCostPercentage, getActivationDelay, getActivationTime, getActiveCost, getActivePulseCost, getActivePulseTime, getAmmoReq, getAoETargets, getAoETargets, getAoeTargtetsCount, getAoeTargtetsCountType, getAoEType, getAreaOfEffectAngle, getAreaOfEffectRadius, getAttackBuilding, GetAttackerEffectConsumption, GetAttackerEffectReqs, getAttackTime, getBaseExpThreshold, getCasterDeath, getCastingAffinity, getCastingAnim, getCastingInRun, getChannelled, getChannelledInRun, getChannelPulses, getChannelPulseTime, getCheckBusy, getCombatState, getCombo, getComboData, getCombos, getCompleteAnimation, getCompleteSound, getConsumeOnActivation, getConsumeReagentList, getCooldownMap, getCostProperty, getDamageType, getDecrementWeaponUses, getDisplayName, getDrawnWeaponBefore, getDuelID, getEffectTagsNotOnCaster, getEffectTagsNotOnTarget, getEffectTagsOnCaster, getEffectTagsOnTarget, getEnemyTargetChangeToSelf, getExperiencePerUse, getIcon, getID, getInterceptType, getInterruptChance, getLevelingMap, getLineOfSight, getMakeBusy, getMaxRange, getMaxRank, getMinRange, getMissChance, getName, getPersistent, getPositional, getPotentialTargets, getPowerUpCoordEffect, getPowerUpDefinition, getPowerUpDefinitions, getPulseAmmoReq, GetPulseAttackerEffectConsumption, GetPulseAttackerEffectReqs, getPulseConsumeReagentList, getPulseCost, getPulseCostPercentage, getPulseCostProperty, getPulseEffectTagsNotOnCaster, getPulseEffectTagsNotOnTarget, getPulseEffectTagsOnCaster, getPulseEffectTagsOnTarget, getPulseReagentList, GetPulseTargetEffectConsumption, GetPulseTargetEffectReqs, getRangeChunkLength, getReagentList, getReqFacingTarget, getReqTarget, getRequiredSkill, getRequiredSkillLevel, getResultVal, getSkillExp, getSkillType, getSkillUpChance, getSkipChecks, getSlashCommand, getSpecificTargets, getSpeed, getStance, getStationary, getStealthReduce, getStealthReductionAmount, getStealthReductionPercentage, getStealthReductionTimeout, getTags, getTagToDisable, getTagToDisableCount, getTargetableSpecies, getTargetDeath, GetTargetEffectConsumption, GetTargetEffectReqs, getTargets, getTargets, getTargetSubType, getTargetType, getToolList, getTooltip, getUseEnterCombatState, getUseGlobalCooldown, getVigor, getWeaponMustBeDrawn, getWeaponReq, hashCode, interrupt, interruptAbility, isChild, isInstant, isInterruptible, isToggle, isToggle, pulseChecking, pulseConsumeTarget, pulseConsumeTarget, removeCooldown, sendToggleInfo, setAbilityType, setActivationCost, setActivationCostPercentage, setActivationDelay, setActivationTime, setActiveCost, setActivePulseCost, setActivePulseTime, setAmmoReq, setAoeTargetsCount, setAoeTargetsCountType, setAoETypeType, setAreaOfEffectAngle, setAreaOfEffectRadius, setAttackBuilding, setAttackTime, setBaseExpThreshold, setCasterDeath, setCastingAffinity, setCastingAnim, setCastingInRun, setChannelled, setChannelledInRun, setChannelPulses, setChannelPulseTime, setCheckBusy, setChild, setCombatState, setCompleteAnimation, setCompleteSound, setConsumeOnActivation, setConsumeReagentList, setCooldownMap, setCostProperty, setDamageType, setDecrementWeaponUses, setDisplayName, setDrawnWeaponBefore, setDuelID, setEffectTagsNotOnCaster, setEffectTagsNotOnTarget, setEffectTagsOnCaster, setEffectTagsOnTarget, setEnemyTargetChangeToSelf, setExperiencePerUse, setIcon, setID, setInterceptType, setInterruptChance, setInterruptible, setLevelingMap, setLineOfSight, setMakeBusy, setMaxRange, setMaxRank, setMinRange, setMissChance, setName, setPersistent, setPositional, setPowerUpCoordEffect, setPredictionMode, setPulseAmmoReq, setPulseConsumeReagentList, setPulseCost, setPulseCostPercentage, setPulseCostProperty, setPulseEffectTagsNotOnCaster, setPulseEffectTagsNotOnTarget, setPulseEffectTagsOnCaster, setPulseEffectTagsOnTarget, setPulseReagentList, setRangeChunkLength, setReagentList, setReqFacingTarget, setReqTarget, setRequiredSkill, setSkillExp, setSkillType, setSkillUpChance, setSkipChecks, setSlashCommand, setSpecificTargets, setSpeed, setStance, setStationary, setStealthReduce, setStealthReductionAmount, setStealthReductionPercentage, setStealthReductionTimeout, setTagToDisable, setTagToDisableCount, setTargetableSpecies, setTargetDeath, setTargetSubType, setTargetType, setToolList, setTooltip, setUseEnterCombatState, setUseGlobalCooldown, setVigor, setWeaponMustBeDrawn, sortByValue, startAbility, startAbility, startAbilityDelay, startCooldownsOnActivation, startCooldownsOnActivation, toStringprotected AgisEffect channelEffect
protected AgisEffect activeEffect
protected float chance
protected AgisAbility.AbilityResult checkAbility(CombatInfo obj, CombatInfo target, AgisAbility.ActivationState state, AgisAbilityState abilityState, boolean skipCheckCooldown)
checkAbility in class AgisAbilitypublic float getChance()
public void setChance(float chance)
public AgisEffect getChannelEffect()
public void setChannelEffect(AgisEffect effect)
public AgisEffect getActiveEffect()
public void setActiveEffect(AgisEffect effect)
public void completeActivation(AgisAbilityState state)
completeActivation in class AgisAbilitypublic void runCasterActivation(AgisAbilityState state)
public void runTargetActivation(AgisAbilityState state)
public void runTargetActivation(AgisAbilityState state, java.util.ArrayList<CombatInfo> targets)
public void pulseChannelling(AgisAbilityState state)
pulseChannelling in class AgisAbilitypublic void pulseCaster(AgisAbilityState state)
pulseCaster in class AgisAbilitypublic void pulseTarget(AgisAbilityState state)
pulseTarget in class AgisAbilitypublic void pulseTarget(AgisAbilityState state, java.util.ArrayList<CombatInfo> targets)
pulseTarget in class AgisAbilitypublic void pulseActivated(AgisAbilityState state)
pulseActivated in class AgisAbility