public class AccountDatabase
extends java.lang.Object
Constructor and Description |
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AccountDatabase(boolean keepAlive) |
Modifier and Type | Method and Description |
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void |
addFriend(OID characterOID,
OID friendOID,
java.lang.String friendName)
Creates a new database entry listing a player as another players friend.
|
boolean |
addItem(OID accountOID,
int itemID,
int amount)
Adds the specified item to the account.
|
boolean |
addNewMail(Mail iMailToSend)
Inserts a new entry into the character_mail table.
|
boolean |
addSkin(OID accountOID,
java.lang.String skin)
Adds the specified skin to the account.
|
void |
addToBlackList(OID characterOID,
OID blockedPlayerOID,
java.lang.String blockedPlayerName)
Creates a new database entry listing a player as another players BlockList.
|
void |
alterItemAmount(OID accountID,
int itemID,
int delta) |
boolean |
characterCreated(OID accountID,
java.lang.String accountName,
OID characterOID,
java.lang.String characterName)
Adds a newly created character to an account entry.
|
boolean |
characterDeleted(OID accountID,
OID characterOID,
java.lang.String characterName)
Removes a deleted character from an account entry.
|
boolean |
characterLoggedIn(OID accountID) |
boolean |
characterLoggedOut(OID accountID) |
boolean |
checkGuildBuyClaim(int claimId,
int guildId) |
void |
close()
Having too many connection errors, so adding this function to help cope with
it
|
int |
countPlayerStore(OID playerOid,
java.lang.String tag)
Function to retrieve count of shops for player with tag
|
int |
createAccount(OID accountID,
java.lang.String accountName,
OID characterOID,
java.lang.String characterName)
Creates a new account entry
|
void |
deleteAuction(Auction auction) |
int |
deleteClaim(int claimID) |
void |
deleteClaimAction(int spawnID) |
void |
deleteClaimObject(int objectID) |
void |
deleteClaimPermission(int claimID,
OID playerOid) |
int |
deleteGuild(int guildID) |
void |
deleteGuildMember(int memberID) |
void |
deleteGuildRank(int rankID) |
boolean |
deleteMail(int mailOID)
Set the mail to deleted (archived) using mailOID
|
void |
deleteMemoryDataStats()
Delete all statistics of the memory data for world
|
void |
deleteOldAuction() |
void |
deleteOldShopSpawnData() |
void |
deletePlayerCollectionData(OID playerOid)
Function to delete all collection data for player
|
void |
deletePlayerRanking(OID playerOid)
Function to delete all rankings for player
|
void |
deletePlayerShopItem(OID storeOid,
long itemId)
Function to delete item form shop
|
void |
deletePlayerStore(OID storeOid)
Function to delete shop
|
void |
deleteShopSpawnData(OID storeOid) |
void |
DelFriend(OID characterOID,
OID friendOID)
Delete database entry listing a player as another players friend.
|
void |
DelFromBlackList(OID characterOID,
OID blockedPlayerOID)
Delete database entry listing a player as another players BlockList.
|
void |
editPortalData(java.lang.String portalName,
java.util.HashMap<java.lang.String,java.lang.Float> portalProps) |
OID |
getAccountForCharacter(OID characterOid) |
int |
getAccountStatus(OID accountID) |
java.util.ArrayList<PlayerShop> |
getAllPlayerShop(OID playerOid)
Function to load all shops for player
|
java.util.ArrayList<Auction> |
getAuctions()
Function to Load all auctions
|
java.util.HashMap<OID,java.lang.String> |
getBlockList(OID characterOID)
Gets the BlockList of the player has so it can be shown to them in their UI
|
int |
getCharacterAccountStatus(OID characterOid) |
java.lang.String |
getCharacterNameByOid(OID characterId) |
long |
getCharacterOidByName(java.lang.String characterName) |
java.util.ArrayList<CollectionData> |
getCollectionData(int rankingId,
int achievementId,
int limit) |
java.util.LinkedList<Cooldown> |
getCooldowns(OID characterOID) |
int |
getCountClaimObjects()
Get count of the claim objects
|
java.util.Map<java.lang.Integer,java.lang.Integer> |
getCountShops(java.util.Collection<java.lang.Integer> instanceIDs) |
int |
getCountShops(int instanceID)
Get count of the shops in the instance
|
java.util.HashMap<OID,java.lang.String> |
getFriends(OID characterOID)
Gets the list of friends a player has so it can be shown to them in their UI
|
java.util.LinkedList<OID> |
getFriendsOf(OID characterOID)
Gets the list of players to notify when this person logs in or logs out.
|
int |
GetGuildId(OID playerOid) |
int |
GetGuildLevel(OID playerOid) |
java.util.Set<OID> |
getGuildMambersOid(int guildId) |
OID |
getIslandAdministrator(int islandID) |
java.util.ArrayList<java.lang.String> |
getIslandName(java.lang.String islandName) |
java.util.HashMap<java.lang.Integer,java.lang.Integer> |
getItems(OID accountOID)
Gets the items that the passed in account has access to.
|
long |
getLastRankingCalculation() |
java.util.HashMap<java.lang.String,java.lang.Long> |
getMemoryDataStats()
Function to get All saved memory data statistics for world
|
int |
getNumCharacterSlots(OID accountID)
Gets the number of character slots this account has.
|
int |
getNumIslands(OID accountID) |
OID |
getOIDFromLongInResultSet(java.sql.ResultSet rs,
java.lang.String wColoumnLabel) |
java.util.ArrayList<Auction> |
getOwnExpiredAuctions(OID playerOID) |
java.util.ArrayList<Auction> |
getOwnOrderAuctions(OID playerOID) |
java.util.ArrayList<Auction> |
getOwnSellAuctions(OID playerOID) |
PlayerShop |
getPlayerShop(OID storeOid)
Function to load shop
|
PlayerShop |
getPlayerShop(OID playerOid,
OID storeOid)
Function to load shop data for player
|
java.util.ArrayList<PlayerShopItem> |
getPlayerStore(OID storeOid) |
java.util.ArrayList<Ranking> |
getRanking(int type)
Function to Load All Rankings with type
|
int |
getShopSpawnDataId(OID storeOid) |
java.util.ArrayList<Auction> |
getSoldAuctions(OID playerOID) |
java.util.ArrayList<Auction> |
getWinAuctions(OID playerOID) |
int |
InsertAuction(Auction auction) |
int |
insertAuctionEnded(Auction auction) |
boolean |
isOnBlackList(OID characterOID,
OID blockedPlayerOID) |
boolean |
isPlayerStore(OID storeOid) |
boolean |
isPlayerStore(OID storeOid,
OID playerOid)
Function to check if player is owner of shop
|
void |
loadClaimActions(Claim claim)
Loading Claim Action for Claim from database
|
void |
loadClaimObjects(Claim claim)
Loading Claim Objects for Claim from database
|
void |
loadClaimPermissions(Claim claim) |
void |
loadClaimResources(Claim claim) |
java.util.HashMap<java.lang.Integer,Claim> |
loadClaims(int instanceID) |
java.util.HashMap<java.lang.Integer,Claim> |
loadClaims(int instanceID,
long playerOid,
long guildOid,
boolean onlychildren) |
void |
loadClaimUpgrade(Claim claim)
Loading Claim Upgrades for Claim from database
|
java.util.Map<OID,java.util.HashMap<java.lang.Short,java.util.ArrayList<CollectionData>>> |
loadCollectionData()
Function to Load all collection data
|
java.util.HashMap<java.lang.Integer,Guild> |
loadGuildData() |
void |
loadGuildMembers(java.util.HashMap<java.lang.Integer,Guild> guilds) |
void |
loadGuildRanks(java.util.HashMap<java.lang.Integer,Guild> guilds) |
void |
loadGuildResourcess(java.util.HashMap<java.lang.Integer,Guild> guilds) |
java.util.Map<java.lang.Integer,java.util.HashMap<java.lang.Integer,SpawnData>> |
loadInstanceShopSpawnData(java.util.Collection<java.lang.Integer> instanceIDs) |
java.util.HashMap<java.lang.Integer,SpawnData> |
loadInstanceShopSpawnData(int instanceID) |
java.util.HashMap<java.lang.Integer,InstanceTemplate> |
loadInstanceTemplateData()
Instance Template related database queries
|
java.util.LinkedList<java.lang.String> |
loadIslandContentPacks(int islandID) |
java.util.LinkedList<OID> |
loadIslandDevelopers(int islandID) |
java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> |
loadIslandPortals(int islandID) |
java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> |
loadIslandTemplatePortals(int templateID) |
java.util.LinkedList<java.util.HashMap<java.lang.String,java.io.Serializable>> |
loadTemplateIslands()
Island Template Database Code
|
java.util.HashMap<java.lang.String,java.lang.Integer> |
LoadWorldTime()
Load World Time
|
boolean |
LogChat(OID source,
OID target,
int channel,
java.lang.String message) |
boolean |
readMail(int mailOID)
Set mail status to read using mailOID
|
boolean |
removeItem(OID accountOID,
int itemID)
Removes the specified items from the account.
|
java.util.ArrayList<Mail> |
retrieveMail(OID characterOID,
OID accountID)
Read in all Mail Item for a given CharacterOID
|
Mail |
retrieveMailData(java.sql.ResultSet rs) |
Mail |
retrieveSingleMail(int mailOID)
Retrieve mail form DB using mailOID
|
boolean |
returnMail(int mailID,
OID senderOid,
java.lang.String senderName,
OID recipientOid,
java.lang.String recipientName,
java.lang.String subject,
boolean removeCurrency)
Returns the mail back to the sender
|
void |
saveAuction(Auction auction) |
void |
saveAuctionEnded(Auction auction) |
boolean |
saveCollectionData(java.util.ArrayList<CollectionData> collection)
Function to save all collection data that was changed
|
void |
saveCooldowns(OID characterOID,
java.util.LinkedList<Cooldown> cooldownList) |
void |
saveGuildResourcess(Guild guild) |
void |
saveLastRankingRun() |
void |
saveMemoryDataStats(java.lang.String type,
long value)
Function to save statistics for memory data
|
void |
saveNewPlayerStore(OID storeOid,
OID playerOid,
java.util.ArrayList<PlayerShopItem> items,
java.lang.String tag,
java.lang.String title,
boolean end_player_logout,
int timeout,
boolean player) |
void |
SavePlayerShopItem(OID storeOid,
long id,
int count)
Function to update item count in shop
|
boolean |
saveRanking(java.util.ArrayList<Ranking> rankings)
Function to save rankings
|
void |
saveWorldTime(java.lang.Integer year,
java.lang.Integer month,
java.lang.Integer day,
java.lang.Integer hour,
java.lang.Integer minute,
java.lang.Integer second) |
void |
setAccountStatus(OID accountID,
int status) |
boolean |
takeMailCurrency(int mailOID)
Set mail attachment to taken using mailOID and the item position
|
boolean |
takeMailItem(int mailOID,
int itemPos,
boolean CoD)
Set mail attachment to taken using mailOID and the item position
|
int |
updateClaim(Claim claim) |
int |
updateClaimObjectHealth(int id,
int health,
int maxHealth) |
int |
updateClaimObjectPosition(int id,
AOVector loc,
Quaternion orient,
int parent) |
int |
updateClaimObjectProgress(int id,
boolean complete,
int progress,
java.lang.String gameObject,
boolean finalStage,
long taskCurrentTime,
long taskLastTimeUpdate,
int ownerStat,
OID playerOid) |
int |
updateClaimObjectState(int id,
int templateID,
int stage,
boolean complete,
java.lang.String state,
java.lang.String gameObject,
int health,
int maxHealth,
java.util.HashMap<java.lang.Integer,java.lang.Integer> itemCounts) |
int |
updateClaimPermission(int claimID,
OID playerOid,
int permissionLevel) |
int |
updateClaimResource(int id,
int itemID,
int count) |
int |
updateGuild(Guild guild) |
int |
updateGuildMember(int id,
java.lang.String name,
int rank,
int level,
java.lang.String note) |
int |
updateGuildRank(int id,
int rank,
java.lang.String name,
java.util.ArrayList<java.lang.String> permissions) |
void |
updateServerStat(java.lang.String event)
Server stats
|
int |
writeClaim(Claim claim,
int instanceID,
long playerOid,
long guildOid) |
int |
writeClaimAction(int claimID,
java.lang.String action,
java.lang.String brushType,
AOVector size,
AOVector loc,
AOVector normal,
int material) |
int |
writeClaimObject(int claimID,
int templateId,
int stage,
boolean complete,
int parent,
java.lang.String gameObject,
AOVector loc,
Quaternion orient,
int itemID,
java.lang.String state,
int health,
int maxHealth,
java.util.HashMap<java.lang.Integer,java.lang.Integer> itemCounts,
int lockTemplateId,
java.lang.String parents,
long taskLastTimeUpdate,
OID playerOid) |
int |
writeClaimPermission(int claimID,
OID playerOid,
java.lang.String playerName,
int permissionLevel) |
int |
writeClaimResource(int claimID,
int itemID,
int count) |
void |
writeIslandData(InstanceTemplate island,
java.lang.String template) |
void |
writeNewGuild(Guild guild) |
int |
writeNewGuildMember(int guildID,
OID memberOid,
java.lang.String name,
int rank,
int level,
java.lang.String note) |
int |
writeNewGuildRank(int guildID,
int rank,
java.lang.String name,
java.util.ArrayList<java.lang.String> permissions) |
java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> |
writePortalData(int islandID,
java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> portals) |
int |
writeShopSpawnData(SpawnData sd,
Point loc,
Quaternion orient,
BehaviorTemplate behavTmpl,
int instanceID) |
public void deleteOldShopSpawnData()
public java.util.Map<java.lang.Integer,java.util.HashMap<java.lang.Integer,SpawnData>> loadInstanceShopSpawnData(java.util.Collection<java.lang.Integer> instanceIDs)
public java.util.HashMap<java.lang.Integer,SpawnData> loadInstanceShopSpawnData(int instanceID)
public java.util.Map<java.lang.Integer,java.lang.Integer> getCountShops(java.util.Collection<java.lang.Integer> instanceIDs)
public int getCountShops(int instanceID)
instanceID
- public int getShopSpawnDataId(OID storeOid)
public void deleteShopSpawnData(OID storeOid)
public int writeShopSpawnData(SpawnData sd, Point loc, Quaternion orient, BehaviorTemplate behavTmpl, int instanceID)
public PlayerShop getPlayerShop(OID playerOid, OID storeOid)
playerOid
- storeOid
- public PlayerShop getPlayerShop(OID storeOid)
storeOid
- public java.util.ArrayList<PlayerShop> getAllPlayerShop(OID playerOid)
playerOid
- public int countPlayerStore(OID playerOid, java.lang.String tag)
playerOid
- tag
- public boolean isPlayerStore(OID storeOid, OID playerOid)
storeOid
- playerOid
- public boolean isPlayerStore(OID storeOid)
public java.util.ArrayList<PlayerShopItem> getPlayerStore(OID storeOid)
public void SavePlayerShopItem(OID storeOid, long id, int count)
storeOid
- id
- count
- public void deletePlayerStore(OID storeOid)
storeOid
- public void deletePlayerShopItem(OID storeOid, long itemId)
storeOid
- itemId
- public void saveNewPlayerStore(OID storeOid, OID playerOid, java.util.ArrayList<PlayerShopItem> items, java.lang.String tag, java.lang.String title, boolean end_player_logout, int timeout, boolean player)
public long getLastRankingCalculation()
public void saveLastRankingRun()
public boolean saveRanking(java.util.ArrayList<Ranking> rankings)
rankings
- public java.util.ArrayList<Ranking> getRanking(int type)
type
- public java.util.Map<OID,java.util.HashMap<java.lang.Short,java.util.ArrayList<CollectionData>>> loadCollectionData()
public java.util.ArrayList<CollectionData> getCollectionData(int rankingId, int achievementId, int limit)
public boolean saveCollectionData(java.util.ArrayList<CollectionData> collection)
collection
- public void deletePlayerCollectionData(OID playerOid)
playerOid
- public void deletePlayerRanking(OID playerOid)
playerOid
- public java.util.ArrayList<Auction> getAuctions()
public void saveAuctionEnded(Auction auction)
public void saveAuction(Auction auction)
public void deleteAuction(Auction auction)
public void deleteOldAuction()
public int InsertAuction(Auction auction)
public int insertAuctionEnded(Auction auction)
public void saveCooldowns(OID characterOID, java.util.LinkedList<Cooldown> cooldownList)
public boolean characterCreated(OID accountID, java.lang.String accountName, OID characterOID, java.lang.String characterName)
accountID
- characterOID
- characterName
- public int createAccount(OID accountID, java.lang.String accountName, OID characterOID, java.lang.String characterName)
accountID
- characterOID
- characterName
- public boolean characterDeleted(OID accountID, OID characterOID, java.lang.String characterName)
accountID
- characterOID
- characterName
- public long getCharacterOidByName(java.lang.String characterName)
public java.lang.String getCharacterNameByOid(OID characterId)
public int getAccountStatus(OID accountID)
public void setAccountStatus(OID accountID, int status)
public int getCharacterAccountStatus(OID characterOid)
public int getNumIslands(OID accountID)
public int getNumCharacterSlots(OID accountID)
accountID
- public boolean characterLoggedIn(OID accountID)
public boolean characterLoggedOut(OID accountID)
public java.util.HashMap<OID,java.lang.String> getBlockList(OID characterOID)
characterOID
- public void addToBlackList(OID characterOID, OID blockedPlayerOID, java.lang.String blockedPlayerName)
characterOID
- blockedPlayerOID
- blockedPlayerName
- public void DelFromBlackList(OID characterOID, OID blockedPlayerOID)
characterOID
- blockedPlayerOID
- public java.util.HashMap<OID,java.lang.String> getFriends(OID characterOID)
characterOID
- public java.util.LinkedList<OID> getFriendsOf(OID characterOID)
characterOID
- public void addFriend(OID characterOID, OID friendOID, java.lang.String friendName)
characterOID
- friendOID
- friendName
- public void DelFriend(OID characterOID, OID friendOID)
characterOID
- friendOID
- public boolean addSkin(OID accountOID, java.lang.String skin)
accountOID
- skin
- public boolean addItem(OID accountOID, int itemID, int amount)
accountOID
- itemID
- amount
- public void alterItemAmount(OID accountID, int itemID, int delta)
public boolean removeItem(OID accountOID, int itemID)
accountOID
- itemID
- public java.util.HashMap<java.lang.Integer,java.lang.Integer> getItems(OID accountOID)
accountOID
- public java.util.HashMap<java.lang.Integer,InstanceTemplate> loadInstanceTemplateData()
public java.util.LinkedList<java.lang.String> loadIslandContentPacks(int islandID)
public java.util.LinkedList<OID> loadIslandDevelopers(int islandID)
public java.util.ArrayList<java.lang.String> getIslandName(java.lang.String islandName)
public OID getIslandAdministrator(int islandID)
public java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> loadIslandPortals(int islandID)
public void writeIslandData(InstanceTemplate island, java.lang.String template)
public java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> writePortalData(int islandID, java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> portals)
public void editPortalData(java.lang.String portalName, java.util.HashMap<java.lang.String,java.lang.Float> portalProps)
public java.util.HashMap<java.lang.String,java.lang.Integer> LoadWorldTime()
public void saveWorldTime(java.lang.Integer year, java.lang.Integer month, java.lang.Integer day, java.lang.Integer hour, java.lang.Integer minute, java.lang.Integer second)
public java.util.LinkedList<java.util.HashMap<java.lang.String,java.io.Serializable>> loadTemplateIslands()
public java.util.HashMap<java.lang.String,java.util.HashMap<java.lang.String,java.lang.Float>> loadIslandTemplatePortals(int templateID)
public boolean addNewMail(Mail iMailToSend)
iMailToSend
- : The email to be saved in the database.public java.util.ArrayList<Mail> retrieveMail(OID characterOID, OID accountID)
characterOID
- accountID
- public Mail retrieveSingleMail(int mailOID)
mailOID
- public Mail retrieveMailData(java.sql.ResultSet rs)
public boolean returnMail(int mailID, OID senderOid, java.lang.String senderName, OID recipientOid, java.lang.String recipientName, java.lang.String subject, boolean removeCurrency)
mailID
- senderOid
- senderName
- recipientOid
- recipientName
- subject
- removeCurrency
- public boolean deleteMail(int mailOID)
mailOID
- public boolean readMail(int mailOID)
mailOID
- public boolean takeMailItem(int mailOID, int itemPos, boolean CoD)
mailOID
- itemPos
- CoD
- if true, CoD is set to false and currencyTaken is set to truepublic boolean takeMailCurrency(int mailOID)
mailOID
- public java.util.HashMap<java.lang.Integer,Claim> loadClaims(int instanceID)
public java.util.HashMap<java.lang.Integer,Claim> loadClaims(int instanceID, long playerOid, long guildOid, boolean onlychildren)
public void loadClaimUpgrade(Claim claim)
claim
- public void loadClaimActions(Claim claim)
claim
- public int getCountClaimObjects()
public void loadClaimObjects(Claim claim)
claim
- public void loadClaimResources(Claim claim)
public void loadClaimPermissions(Claim claim)
public int writeClaim(Claim claim, int instanceID, long playerOid, long guildOid)
public int updateClaim(Claim claim)
public int deleteClaim(int claimID)
public boolean checkGuildBuyClaim(int claimId, int guildId)
public int writeClaimAction(int claimID, java.lang.String action, java.lang.String brushType, AOVector size, AOVector loc, AOVector normal, int material)
public void deleteClaimAction(int spawnID)
public int writeClaimObject(int claimID, int templateId, int stage, boolean complete, int parent, java.lang.String gameObject, AOVector loc, Quaternion orient, int itemID, java.lang.String state, int health, int maxHealth, java.util.HashMap<java.lang.Integer,java.lang.Integer> itemCounts, int lockTemplateId, java.lang.String parents, long taskLastTimeUpdate, OID playerOid)
public int updateClaimObjectPosition(int id, AOVector loc, Quaternion orient, int parent)
public int updateClaimObjectProgress(int id, boolean complete, int progress, java.lang.String gameObject, boolean finalStage, long taskCurrentTime, long taskLastTimeUpdate, int ownerStat, OID playerOid)
public int updateClaimObjectHealth(int id, int health, int maxHealth)
public int updateClaimObjectState(int id, int templateID, int stage, boolean complete, java.lang.String state, java.lang.String gameObject, int health, int maxHealth, java.util.HashMap<java.lang.Integer,java.lang.Integer> itemCounts)
public void deleteClaimObject(int objectID)
public int writeClaimResource(int claimID, int itemID, int count)
public int updateClaimResource(int id, int itemID, int count)
public int writeClaimPermission(int claimID, OID playerOid, java.lang.String playerName, int permissionLevel)
public int updateClaimPermission(int claimID, OID playerOid, int permissionLevel)
public void deleteClaimPermission(int claimID, OID playerOid)
public int GetGuildId(OID playerOid)
public int GetGuildLevel(OID playerOid)
public java.util.Set<OID> getGuildMambersOid(int guildId)
public java.util.HashMap<java.lang.Integer,Guild> loadGuildData()
public void loadGuildRanks(java.util.HashMap<java.lang.Integer,Guild> guilds)
public void loadGuildMembers(java.util.HashMap<java.lang.Integer,Guild> guilds)
public void loadGuildResourcess(java.util.HashMap<java.lang.Integer,Guild> guilds)
public void saveGuildResourcess(Guild guild)
public void writeNewGuild(Guild guild)
public int writeNewGuildRank(int guildID, int rank, java.lang.String name, java.util.ArrayList<java.lang.String> permissions)
public int writeNewGuildMember(int guildID, OID memberOid, java.lang.String name, int rank, int level, java.lang.String note)
public int updateGuild(Guild guild)
public int updateGuildRank(int id, int rank, java.lang.String name, java.util.ArrayList<java.lang.String> permissions)
public int updateGuildMember(int id, java.lang.String name, int rank, int level, java.lang.String note)
public int deleteGuild(int guildID)
public void deleteGuildRank(int rankID)
public void deleteGuildMember(int memberID)
public OID getOIDFromLongInResultSet(java.sql.ResultSet rs, java.lang.String wColoumnLabel) throws java.sql.SQLException
rs
- wColoumnLabel
- java.sql.SQLException
public void updateServerStat(java.lang.String event)
public void saveMemoryDataStats(java.lang.String type, long value)
type
- value
- public java.util.HashMap<java.lang.String,java.lang.Long> getMemoryDataStats()
public void deleteMemoryDataStats()
public void close()