public class StateEffect extends AgisEffect
AgisEffect.EffectState
Modifier and Type | Field and Description |
---|---|
protected java.lang.String |
displayName |
int |
effectType |
protected int |
priority |
protected java.lang.String |
propertyName |
bonusEffect, bonusEffectReq, bonusEffectReqConsumed, chance, damageType, dot, duration, effectSkillType, forceInterruption, interruption_chance, interruption_chance_max, isBuff, multipleCopies, numPulses, removeBonusWhenEffectRemoved, replacable, skillDurationMod, skillEffectMod, stackLimit, stackTime, stealthReduce, tags
Constructor and Description |
---|
StateEffect(int id,
java.lang.String name) |
Modifier and Type | Method and Description |
---|---|
void |
apply(AgisEffect.EffectState state) |
java.lang.String |
getDisplayName() |
int |
GetEffectType() |
int |
getPriority() |
java.lang.String |
getPropertyName() |
void |
pulse(AgisEffect.EffectState state) |
void |
remove(AgisEffect.EffectState state) |
void |
setDisplayName(java.lang.String eName) |
void |
setEffectType(int type) |
void |
setPriority(int priority) |
void |
setPropertyName(java.lang.String name) |
activate, addTag, applyEffect, applyEffect, applyEffect, applyEffect, applyEffect, applyPassiveEffect, canApplyToImmine, canApplyToImmune, checkDamageMitigation, checkDuelDefeat, deactivate, equals, generateState, generateState, generateState, getBonusEffect, getBonusEffectReq, getBonusEffectReqConsumed, getChance, getDamageType, getDOT, getDuelEffect, getDuration, getEffectSkillType, getForceInterruption, getIcon, getID, getInterruptionChance, getInterruptionChanceMax, getName, getNumPulses, getPulseTime, getSkillDurationMod, getSkillEffectMod, getStackLimit, getStealthReduce, getTags, getTargetEffectsOfMatchingType, hashCode, isBuff, isBuff, isContinuous, isContinuous, isPassive, isPassive, isPeriodic, isPeriodic, isPersistent, isPersistent, isStackTime, removeAllEffectsByID, removeBonusWhenEffectRemoved, removeBonusWhenEffectRemoved, removeEffect, removeEffect, removeEffectByID, removeEffectByID, removeEffectByID, removeNonContinuousEffects, removeNonPassiveEffects, resume, setBonusEffect, setBonusEffectReq, setBonusEffectReqConsumed, setChance, setDamageType, setDOT, setDuelEffect, setDuration, setEffectSkillType, setForceInterruption, setIcon, setID, setInterruptionChance, setInterruptionChanceMax, setMultipleCopies, setName, setNumPulses, setReplacable, setSkillDurationMod, setSkillEffectMod, setStackLimit, setStackTime, setStealthReduce, stackCheck, stealthReduce, toString, unload
protected java.lang.String propertyName
protected int priority
protected java.lang.String displayName
public int effectType
public void apply(AgisEffect.EffectState state)
apply
in class AgisEffect
public void remove(AgisEffect.EffectState state)
remove
in class AgisEffect
public void pulse(AgisEffect.EffectState state)
pulse
in class AgisEffect
public void setPropertyName(java.lang.String name)
public java.lang.String getPropertyName()
public void setPriority(int priority)
public int getPriority()
public void setDisplayName(java.lang.String eName)
public java.lang.String getDisplayName()
public void setEffectType(int type)
public int GetEffectType()