public class BuildObjectStage
extends java.lang.Object
implements java.io.Serializable
Modifier and Type | Field and Description |
---|---|
protected float |
buildTimeReq |
protected java.lang.String |
gameObject |
protected int |
health |
protected java.lang.String |
interactionData1 |
protected int |
interactionID |
protected java.lang.String |
interactionType |
protected java.util.HashMap<java.lang.Integer,java.lang.Integer> |
itemReqs |
protected float |
lootMaxPercentage |
protected float |
lootMinPercentage |
protected int |
lootTable |
protected int |
nextStageID |
protected float |
repairTimeReq |
Constructor and Description |
---|
BuildObjectStage(java.lang.String gameObject,
float buildTimeReq,
java.util.HashMap<java.lang.Integer,java.lang.Integer> itemReqs,
int health,
int nextStageID) |
Modifier and Type | Method and Description |
---|---|
void |
addDamagedColliders(java.lang.Integer progress,
AtavismBuildingColliders go) |
void |
addDamagedGameObject(java.lang.Integer progress,
java.lang.String go) |
void |
addProgressColliders(java.lang.Integer progress,
AtavismBuildingColliders go) |
void |
addProgressGameObject(java.lang.Integer progress,
java.lang.String go) |
float |
getBuildTimeReq() |
java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> |
getDamagedColliders() |
java.util.LinkedHashMap<java.lang.Integer,java.lang.String> |
getDamagedGameObject() |
java.lang.String |
getGameObject() |
int |
getHealth() |
java.lang.String |
getInteractionData1() |
int |
getInteractionID() |
java.lang.String |
getInteractionType() |
java.util.HashMap<java.lang.Integer,java.lang.Integer> |
getItemReqs() |
float |
getLootMaxPercentage() |
float |
getLootMinPercentage() |
int |
getLootTable() |
int |
getNextStageID() |
java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> |
getProgressColliders() |
java.util.LinkedHashMap<java.lang.Integer,java.lang.String> |
getProgressGameObject() |
float |
getRepairTimeReq() |
void |
setBuildTimeReq(float buildTimeReq) |
void |
setDamagedColliders(java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> go) |
void |
setDamagedGameObject(java.util.LinkedHashMap<java.lang.Integer,java.lang.String> go) |
void |
setGameObject(java.lang.String gameObject) |
void |
setHealth(int health) |
void |
setInteractionData1(java.lang.String interactionData1) |
void |
setInteractionID(int interactionID) |
void |
setInteractionType(java.lang.String interactionType) |
void |
setItemReqs(java.util.HashMap<java.lang.Integer,java.lang.Integer> itemReqs) |
void |
setLootMaxPercentage(float lootMaxPercentage) |
void |
setLootMinPercentage(float lootMinPercentage) |
void |
setLootTable(int lootTable) |
void |
setNextStageID(int nextStageID) |
void |
setProgressColliders(java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> go) |
void |
setProgressGameObject(java.util.LinkedHashMap<java.lang.Integer,java.lang.String> go) |
void |
setRepairTimeReq(float repairTimeReq) |
java.lang.String |
toString() |
protected java.util.HashMap<java.lang.Integer,java.lang.Integer> itemReqs
protected java.lang.String gameObject
protected float buildTimeReq
protected float repairTimeReq
protected int health
protected int nextStageID
protected java.lang.String interactionType
protected int interactionID
protected java.lang.String interactionData1
protected int lootTable
protected float lootMinPercentage
protected float lootMaxPercentage
public BuildObjectStage(java.lang.String gameObject, float buildTimeReq, java.util.HashMap<java.lang.Integer,java.lang.Integer> itemReqs, int health, int nextStageID)
public java.lang.String toString()
toString
in class java.lang.Object
public float getLootMinPercentage()
public void setLootMinPercentage(float lootMinPercentage)
public float getLootMaxPercentage()
public void setLootMaxPercentage(float lootMaxPercentage)
public int getLootTable()
public void setLootTable(int lootTable)
public java.lang.String getGameObject()
public void setGameObject(java.lang.String gameObject)
public java.util.LinkedHashMap<java.lang.Integer,java.lang.String> getProgressGameObject()
public void addProgressGameObject(java.lang.Integer progress, java.lang.String go)
public void setProgressGameObject(java.util.LinkedHashMap<java.lang.Integer,java.lang.String> go)
public java.util.LinkedHashMap<java.lang.Integer,java.lang.String> getDamagedGameObject()
public void addDamagedGameObject(java.lang.Integer progress, java.lang.String go)
public void setDamagedGameObject(java.util.LinkedHashMap<java.lang.Integer,java.lang.String> go)
public java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> getProgressColliders()
public void addProgressColliders(java.lang.Integer progress, AtavismBuildingColliders go)
public void setProgressColliders(java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> go)
public java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> getDamagedColliders()
public void addDamagedColliders(java.lang.Integer progress, AtavismBuildingColliders go)
public void setDamagedColliders(java.util.LinkedHashMap<java.lang.Integer,AtavismBuildingColliders> go)
public java.lang.String getInteractionType()
public void setInteractionType(java.lang.String interactionType)
public int getInteractionID()
public void setInteractionID(int interactionID)
public java.lang.String getInteractionData1()
public void setInteractionData1(java.lang.String interactionData1)
public java.util.HashMap<java.lang.Integer,java.lang.Integer> getItemReqs()
public void setItemReqs(java.util.HashMap<java.lang.Integer,java.lang.Integer> itemReqs)
public float getBuildTimeReq()
public void setBuildTimeReq(float buildTimeReq)
public float getRepairTimeReq()
public void setRepairTimeReq(float repairTimeReq)
public int getHealth()
public void setHealth(int health)
public int getNextStageID()
public void setNextStageID(int nextStageID)