public class FishingResourceNode extends ResourceNode
Modifier and Type | Class and Description |
---|---|
class |
FishingResourceNode.FishTask |
ResourceNode.HarvestTask, ResourceNode.ResourceNodeEntity
NO_FLAGS, RESPONSE_EXPECTED
Constructor and Description |
---|
FishingResourceNode() |
FishingResourceNode(int id,
AOVector loc,
OID instanceOID) |
Modifier and Type | Method and Description |
---|---|
void |
setItem(int item) |
void |
startFishing(OID playerOid,
java.lang.Float length) |
void |
tryHarvestResources(OID playerOid) |
activate, activateAsChildOfGroup, addPlayer, AddResourceDrop, AddResourceDrop, AddResourceDrops, applySettings, deactivateAsChildOfGroup, despawnResource, gatherAllItems, gatherItem, getActivateCoordEffect, getActive, getCooldown, getDeactivateCoordEffect, getDeactivationDelay, getEnsureLoot, getEquippedReq, getGameObject, getHarvestCoordEffect, getHarvestCount, getHarvestTimeReq, getID, getInstanceOID, getLoc, getLootMaxCount, getMaxHarvestDistance, getName, getObjectOID, getProfileId, getProps, getRespawnTime, getRespawnTimeMax, getSettinhgId, getSkill, getSkillExp, getSkillLevelMax, getSkillLevelReq, getWeaponReq, handleMessage, isLock, printType, removePlayer, run, setActivateCoordEffect, setActive, setCooldown, setDeactivateCoordEffect, setDeactivationDelay, setEnsureLoot, setEquippedReq, setGameObject, setHarvestCoordEffect, setHarvestCount, setHarvestTimeReq, setID, setInstanceOID, setLoc, setLootMaxCount, setMaxHarvestDistance, setMobAsSkinnable, setName, setObjectOID, setProfileId, setProps, setResourceDrops, setRespawnTime, setRespawnTimeMax, setSettingId, setSkill, setSkillExp, setSkillLevelMax, setSkillLevelReq, setWeaponReq, spawn, spawn
public void setItem(int item)
public void startFishing(OID playerOid, java.lang.Float length)
public void tryHarvestResources(OID playerOid)
tryHarvestResources
in class ResourceNode