public class ResourceNodeProfileSettings
extends java.lang.Object
implements java.io.Serializable
Modifier and Type | Field and Description |
---|---|
protected boolean |
ensureLoot |
protected java.lang.Integer |
lootMaxCount |
protected java.lang.Integer |
priority |
protected java.lang.Integer |
priorityMax |
Constructor and Description |
---|
ResourceNodeProfileSettings() |
Modifier and Type | Method and Description |
---|---|
void |
AddResourceDrop(int item,
int min,
int max,
float chance,
float chanceMax) |
java.lang.String |
getActivateCoordEffect() |
float |
getCooldown() |
java.lang.String |
getDeactivateCoordEffect() |
float |
getDeactivationDelay() |
boolean |
getEnsureLoot() |
boolean |
getEquippedReq() |
java.lang.String |
getGameObject() |
java.lang.String |
getHarvestCoordEffect() |
int |
getHarvestCount() |
float |
getHarvestTimeReq() |
int |
getID() |
int |
getLootMaxCount() |
float |
getMaxHarvestDistance() |
int |
getPriority() |
int |
getPriorityMax() |
java.util.List<ResourceDrop> |
getResourceDrops() |
int |
getRespawnTime() |
int |
getRespawnTimeMax() |
int |
getSkill() |
int |
getSkillExp() |
int |
getSkillLevelMax() |
int |
getSkillLevelReq() |
java.lang.String |
getWeaponReq() |
void |
setActivateCoordEffect(java.lang.String coordinatedEffect) |
void |
setCooldown(float cooldown) |
void |
setDeactivateCoordEffect(java.lang.String coordinatedEffect) |
void |
setDeactivationDelay(float deactivationDelay) |
void |
setEnsureLoot(boolean ensureLoot) |
void |
setEquippedReq(boolean equippedReq) |
void |
setGameObject(java.lang.String gameObject) |
void |
setHarvestCoordEffect(java.lang.String coordinatedEffect) |
void |
setHarvestCount(int harvestCount) |
void |
setHarvestTimeReq(float harvestTimeReq) |
void |
setID(int id) |
void |
setLootMaxCount(int lootMaxCount) |
void |
setMaxHarvestDistance(float maxHarvestDistance) |
void |
setPriority(int priority) |
void |
setPriorityMax(int priorityMax) |
void |
setRespawnTime(int respawnTime) |
void |
setRespawnTimeMax(int respawnTimeMax) |
void |
setSkill(int skill) |
void |
setSkillExp(int skillexp) |
void |
setSkillLevelMax(int skillLevelMax) |
void |
setSkillLevelReq(int skillLevelReq) |
void |
setWeaponReq(java.lang.String weaponReq) |
protected java.lang.Integer priority
protected java.lang.Integer priorityMax
protected java.lang.Integer lootMaxCount
protected boolean ensureLoot
public void AddResourceDrop(int item, int min, int max, float chance, float chanceMax)
public int getID()
public void setID(int id)
public int getSkill()
public void setSkill(int skill)
public int getSkillLevelReq()
public void setSkillLevelReq(int skillLevelReq)
public int getSkillLevelMax()
public void setSkillLevelMax(int skillLevelMax)
public int getSkillExp()
public void setSkillExp(int skillexp)
public java.lang.String getWeaponReq()
public void setWeaponReq(java.lang.String weaponReq)
public boolean getEquippedReq()
public void setEquippedReq(boolean equippedReq)
public java.lang.String getGameObject()
public void setGameObject(java.lang.String gameObject)
public java.lang.String getHarvestCoordEffect()
public void setHarvestCoordEffect(java.lang.String coordinatedEffect)
public java.lang.String getActivateCoordEffect()
public void setActivateCoordEffect(java.lang.String coordinatedEffect)
public java.lang.String getDeactivateCoordEffect()
public void setDeactivateCoordEffect(java.lang.String coordinatedEffect)
public int getRespawnTime()
public void setRespawnTime(int respawnTime)
public int getRespawnTimeMax()
public void setRespawnTimeMax(int respawnTimeMax)
public int getHarvestCount()
public void setHarvestCount(int harvestCount)
public float getHarvestTimeReq()
public void setHarvestTimeReq(float harvestTimeReq)
public float getMaxHarvestDistance()
public void setMaxHarvestDistance(float maxHarvestDistance)
public float getCooldown()
public void setCooldown(float cooldown)
public float getDeactivationDelay()
public void setDeactivationDelay(float deactivationDelay)
public int getPriority()
public void setPriority(int priority)
public int getPriorityMax()
public void setPriorityMax(int priorityMax)
public int getLootMaxCount()
public void setLootMaxCount(int lootMaxCount)
public boolean getEnsureLoot()
public void setEnsureLoot(boolean ensureLoot)
public java.util.List<ResourceDrop> getResourceDrops()