public class CombatMeleeAbility extends AgisAbility
AgisAbility.AbilityResult, AgisAbility.ActivationState, AgisAbility.AoeType, AgisAbility.Entry, AgisAbility.TargetSpecies, AgisAbility.TargetType
Modifier and Type | Field and Description |
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protected java.util.LinkedList<AgisEffect> |
activationEffects |
protected AgisEffect |
activeEffect |
protected AgisEffect |
channelEffect |
java.util.LinkedList<java.lang.String> |
effectTarget |
int |
shieldReq |
activationCost, activationCostPercentage, activationDelay, activationTime, activePulseCost, activePulseTime, ammoReq, aoe_targets_count, aoe_targets_count_type, aoeType, areaOfEffectAngle, areaOfEffectRadius, attackerEffectConsumption, attackerEffectReqs, autoRotateToTarget, castingAffinity, castingAnim, castingInRun, channelled, channelled_in_run, channelPulses, channelPulseTime, chunk_length, completeAnimation, completeSound, consumeOnActivation, consumeReagentList, cooldownMap, coordEffectMap, costProp, decrementWeaponUses, displayName, icon, interceptType, lock, maxRange, minRange, persistent, position, prediction, pulseAmmoReq, pulseAttackerEffectConsumption, pulseAttackerEffectReqs, pulseConsumeReagentList, pulseCost, pulseCostPercentage, pulseCostProp, pulseReagentList, pulseTargetEffectConsumption, pulseTargetEffectReqs, reagentList, reqFacingTarget, reqTarget, RESULT_BLOCKED, RESULT_CRITICAL, RESULT_DODGED, RESULT_EVADED, RESULT_HIT, RESULT_IMMUNE, RESULT_MISSED, RESULT_PARRIED, sendSkillUpChance, skillExp, skillType, skipChecks, specificTargets, speed, stanceReq, startCooldownsOnActivation, stationary, stealthReduce, tag_to_disable, tag_to_disable_count, tags, targetableSpecies, targetDeath, targetEffectConsumption, targetEffectReqs, targets, targetsWithDistance, targetType, toggle, toolList, tooltip, usedAbility, useGlobalCooldown, vigor, weaponReq
Constructor and Description |
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CombatMeleeAbility(java.lang.String name) |
Modifier and Type | Method and Description |
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void |
addActivationEffect(AgisEffect effect) |
void |
addEffectTarget(java.lang.String target) |
protected AgisAbility.AbilityResult |
checkAbility(CombatInfo obj,
CombatInfo target,
AgisAbility.ActivationState state,
AgisAbilityState abilityState)
[16:25] Andrew: basically the idea behind that is the hit chance calculations
should only be run when the ability is about to be successfully completed
[16:25] Andrew: this function is run like 5 times
[16:25] Andrew: upon using an ability
[16:25] Andrew: each time the activationState is changed to the next stage
|
void |
completeActivation(AgisAbilityState state) |
void |
completeChannelling(AgisAbilityState state) |
java.util.LinkedList<AgisEffect> |
getActivationEffect() |
AgisEffect |
getActiveEffect() |
AgisEffect |
getChannelEffect() |
java.util.LinkedList<java.lang.String> |
GetEffectTarget() |
int |
getShieldReq() |
void |
pulseActivated(AgisAbilityState state) |
void |
pulseCaster(AgisAbilityState state) |
void |
pulseChannelling(AgisAbilityState state) |
void |
pulseTarget(AgisAbilityState state) |
void |
pulseTarget(AgisAbilityState state,
java.util.ArrayList<CombatInfo> targets) |
void |
runCasterActivation(AgisAbilityState state) |
void |
runTargetActivation(AgisAbilityState state) |
void |
runTargetActivation(AgisAbilityState state,
java.util.ArrayList<CombatInfo> targets) |
void |
setActiveEffect(AgisEffect effect) |
void |
setChannelEffect(AgisEffect effect) |
void |
setShieldReq(int shieldNeeded) |
abortAbility, addAttackerEffectConsumption, addAttackerEffectReq, addConsumeReagent, addCooldown, addCoordEffect, addPulseAttackerEffectConsumption, addPulseAttackerEffectReq, addPulseConsumeReagent, addPulseReagent, addPulseTargetEffectConsumption, addPulseTargetEffectReq, addReagent, addSpecificTarget, addTag, addTargetableSpecies, addTargetEffectConsumption, addTargetEffectReq, addTool, autoRotateToTarget, autoRotateToTarget, beginActivated, beginActivation, beginChannelling, changeCoordinatedEffect, checkAbility, checkAbilityType, checkAmmo, checkCost, checkDeath, checkDeath, checkEffects, checkEffects, checkEquip, checkHasAbility, checkPosition, checkPulseEffects, checkPulseEffects, checkPulseReagent, checkRange, checkRange, checkRange, checkReady, checkReagent, checkSpecificTarget, checkStance, checkState, checkTarget, checkTargetSpecies, checkTool, checkVigor, completeActivationCasterConsume, completeActivationTargetConsume, deactivateAbility, endActivated, equals, generateState, getAbilityType, getActivationCost, getActivationCostPercentage, getActivationDelay, getActivationTime, getActiveCost, getActivePulseCost, getActivePulseTime, getAmmoReq, getAoETargets, getAoETargets, getAoeTargtetsCount, getAoeTargtetsCountType, getAoEType, getAreaOfEffectAngle, getAreaOfEffectRadius, GetAttackerEffectConsumption, GetAttackerEffectReqs, getBaseExpThreshold, getCastingAffinity, getCastingAnim, getCastingInRun, getChannelled, getChannelledInRun, getChannelPulses, getChannelPulseTime, getCompleteAnimation, getCompleteSound, getConsumeOnActivation, getConsumeReagentList, getCooldownMap, getCoordEffects, getCostProperty, getDecrementWeaponUses, getDisplayName, getDuelID, getExperiencePerUse, getIcon, getID, getInterceptType, getInterruptChance, getLevelingMap, getMaxRange, getMaxRank, getMinRange, getName, getPersistent, getPositional, getPotentialTargets, getPulseAmmoReq, GetPulseAttackerEffectConsumption, GetPulseAttackerEffectReqs, getPulseConsumeReagentList, getPulseCost, getPulseCostPercentage, getPulseCostProperty, getPulseReagentList, GetPulseTargetEffectConsumption, GetPulseTargetEffectReqs, getRangeChunkLength, getReagentList, getReqFacingTarget, getReqTarget, getRequiredSkill, getRequiredSkillLevel, getResultVal, getSkillExp, getSkillType, getSkipChecks, getSlashCommand, getSpecificTargets, getSpeed, getStance, getStationary, getStealthReduce, getTags, getTagToDisable, getTagToDisableCount, getTargetableSpecies, getTargetDeath, GetTargetEffectConsumption, GetTargetEffectReqs, getTargets, getTargets, getTargetType, getToolList, getTooltip, getUseGlobalCooldown, getVigor, getWeaponReq, hashCode, interrupt, interruptAbility, isInstant, isInterruptible, isToggle, isToggle, pulseChecking, pulseConsumeTarget, pulseConsumeTarget, removeCooldown, removeCoordEffect, sendToggleInfo, setAbilityType, setActivationCost, setActivationCostPercentage, setActivationDelay, setActivationTime, setActiveCost, setActivePulseCost, setActivePulseTime, setAmmoReq, setAoeTargetsCount, setAoeTargetsCountType, setAoETypeType, setAreaOfEffectAngle, setAreaOfEffectRadius, setBaseExpThreshold, setCastingAffinity, setCastingAnim, setCastingInRun, setChannelled, setChannelledInRun, setChannelPulses, setChannelPulseTime, setCompleteAnimation, setCompleteSound, setConsumeOnActivation, setConsumeReagentList, setCooldownMap, setCostProperty, setDecrementWeaponUses, setDisplayName, setDuelID, setExperiencePerUse, setIcon, setID, setInterceptType, setInterruptChance, setInterruptible, setLevelingMap, setMaxRange, setMaxRank, setMinRange, setName, setPersistent, setPositional, setPredictionMode, setPulseAmmoReq, setPulseConsumeReagentList, setPulseCost, setPulseCostPercentage, setPulseCostProperty, setPulseReagentList, setRangeChunkLength, setReagentList, setReqFacingTarget, setReqTarget, setRequiredSkill, setSkillExp, setSkillType, setSkipChecks, setSlashCommand, setSpecificTargets, setSpeed, setStance, setStationary, setStealthReduce, setTagToDisable, setTagToDisableCount, setTargetableSpecies, setTargetDeath, setTargetType, setToolList, setTooltip, setUseGlobalCooldown, setVigor, setWeaponReq, sortByValue, startAbility, startAbility, startCooldownsOnActivation, startCooldownsOnActivation, toString
public int shieldReq
protected java.util.LinkedList<AgisEffect> activationEffects
public java.util.LinkedList<java.lang.String> effectTarget
protected AgisEffect channelEffect
protected AgisEffect activeEffect
protected AgisAbility.AbilityResult checkAbility(CombatInfo obj, CombatInfo target, AgisAbility.ActivationState state, AgisAbilityState abilityState)
checkAbility
in class AgisAbility
public void setShieldReq(int shieldNeeded)
public int getShieldReq()
public java.util.LinkedList<AgisEffect> getActivationEffect()
public void addActivationEffect(AgisEffect effect)
public void addEffectTarget(java.lang.String target)
public java.util.LinkedList<java.lang.String> GetEffectTarget()
public AgisEffect getChannelEffect()
public void setChannelEffect(AgisEffect effect)
public AgisEffect getActiveEffect()
public void setActiveEffect(AgisEffect effect)
public void completeActivation(AgisAbilityState state)
completeActivation
in class AgisAbility
public void runCasterActivation(AgisAbilityState state)
public void runTargetActivation(AgisAbilityState state)
public void runTargetActivation(AgisAbilityState state, java.util.ArrayList<CombatInfo> targets)
public void pulseChannelling(AgisAbilityState state)
pulseChannelling
in class AgisAbility
public void pulseCaster(AgisAbilityState state)
pulseCaster
in class AgisAbility
public void pulseTarget(AgisAbilityState state)
pulseTarget
in class AgisAbility
public void pulseTarget(AgisAbilityState state, java.util.ArrayList<CombatInfo> targets)
pulseTarget
in class AgisAbility
public void pulseActivated(AgisAbilityState state)
pulseActivated
in class AgisAbility
public void completeChannelling(AgisAbilityState state)
completeChannelling
in class AgisAbility