public class SpawnPetAbility extends AgisAbility
AgisAbility.AbilityResult, AgisAbility.ActivationState, AgisAbility.AoeType, AgisAbility.Entry, AgisAbility.TargetSpecies, AgisAbility.TargetType
activationCost, activationCostPercentage, activationDelay, activationTime, activePulseCost, activePulseTime, ammoReq, aoe_targets_count, aoe_targets_count_type, aoeType, areaOfEffectAngle, areaOfEffectRadius, attackerEffectConsumption, attackerEffectReqs, autoRotateToTarget, castingAffinity, castingAnim, castingInRun, channelled, channelled_in_run, channelPulses, channelPulseTime, chunk_length, completeAnimation, completeSound, consumeOnActivation, consumeReagentList, cooldownMap, coordEffectMap, costProp, decrementWeaponUses, displayName, icon, interceptType, lock, maxRange, minRange, persistent, position, prediction, pulseAmmoReq, pulseAttackerEffectConsumption, pulseAttackerEffectReqs, pulseConsumeReagentList, pulseCost, pulseCostPercentage, pulseCostProp, pulseReagentList, pulseTargetEffectConsumption, pulseTargetEffectReqs, reagentList, reqFacingTarget, reqTarget, RESULT_BLOCKED, RESULT_CRITICAL, RESULT_DODGED, RESULT_EVADED, RESULT_HIT, RESULT_IMMUNE, RESULT_MISSED, RESULT_PARRIED, sendSkillUpChance, skillExp, skillType, skipChecks, specificTargets, speed, stanceReq, startCooldownsOnActivation, stationary, stealthReduce, tag_to_disable, tag_to_disable_count, tags, targetableSpecies, targetDeath, targetEffectConsumption, targetEffectReqs, targets, targetsWithDistance, targetType, toggle, toolList, tooltip, usedAbility, useGlobalCooldown, vigor, weaponReq
Constructor and Description |
---|
SpawnPetAbility(java.lang.String name) |
Modifier and Type | Method and Description |
---|---|
void |
completeActivation(AgisAbilityState state) |
abortAbility, addAttackerEffectConsumption, addAttackerEffectReq, addConsumeReagent, addCooldown, addCoordEffect, addPulseAttackerEffectConsumption, addPulseAttackerEffectReq, addPulseConsumeReagent, addPulseReagent, addPulseTargetEffectConsumption, addPulseTargetEffectReq, addReagent, addSpecificTarget, addTag, addTargetableSpecies, addTargetEffectConsumption, addTargetEffectReq, addTool, autoRotateToTarget, autoRotateToTarget, beginActivated, beginActivation, beginChannelling, changeCoordinatedEffect, checkAbility, checkAbility, checkAbilityType, checkAmmo, checkCost, checkDeath, checkDeath, checkEffects, checkEffects, checkEquip, checkHasAbility, checkPosition, checkPulseEffects, checkPulseEffects, checkPulseReagent, checkRange, checkRange, checkRange, checkReady, checkReagent, checkSpecificTarget, checkStance, checkState, checkTarget, checkTargetSpecies, checkTool, checkVigor, completeActivationCasterConsume, completeActivationTargetConsume, completeChannelling, deactivateAbility, endActivated, equals, generateState, getAbilityType, getActivationCost, getActivationCostPercentage, getActivationDelay, getActivationTime, getActiveCost, getActivePulseCost, getActivePulseTime, getAmmoReq, getAoETargets, getAoETargets, getAoeTargtetsCount, getAoeTargtetsCountType, getAoEType, getAreaOfEffectAngle, getAreaOfEffectRadius, GetAttackerEffectConsumption, GetAttackerEffectReqs, getBaseExpThreshold, getCastingAffinity, getCastingAnim, getCastingInRun, getChannelled, getChannelledInRun, getChannelPulses, getChannelPulseTime, getCompleteAnimation, getCompleteSound, getConsumeOnActivation, getConsumeReagentList, getCooldownMap, getCoordEffects, getCostProperty, getDecrementWeaponUses, getDisplayName, getDuelID, getExperiencePerUse, getIcon, getID, getInterceptType, getInterruptChance, getLevelingMap, getMaxRange, getMaxRank, getMinRange, getName, getPersistent, getPositional, getPotentialTargets, getPulseAmmoReq, GetPulseAttackerEffectConsumption, GetPulseAttackerEffectReqs, getPulseConsumeReagentList, getPulseCost, getPulseCostPercentage, getPulseCostProperty, getPulseReagentList, GetPulseTargetEffectConsumption, GetPulseTargetEffectReqs, getRangeChunkLength, getReagentList, getReqFacingTarget, getReqTarget, getRequiredSkill, getRequiredSkillLevel, getResultVal, getSkillExp, getSkillType, getSkipChecks, getSlashCommand, getSpecificTargets, getSpeed, getStance, getStationary, getStealthReduce, getTags, getTagToDisable, getTagToDisableCount, getTargetableSpecies, getTargetDeath, GetTargetEffectConsumption, GetTargetEffectReqs, getTargets, getTargets, getTargetType, getToolList, getTooltip, getUseGlobalCooldown, getVigor, getWeaponReq, hashCode, interrupt, interruptAbility, isInstant, isInterruptible, isToggle, isToggle, pulseActivated, pulseCaster, pulseChannelling, pulseChecking, pulseConsumeTarget, pulseConsumeTarget, pulseTarget, pulseTarget, removeCooldown, removeCoordEffect, sendToggleInfo, setAbilityType, setActivationCost, setActivationCostPercentage, setActivationDelay, setActivationTime, setActiveCost, setActivePulseCost, setActivePulseTime, setAmmoReq, setAoeTargetsCount, setAoeTargetsCountType, setAoETypeType, setAreaOfEffectAngle, setAreaOfEffectRadius, setBaseExpThreshold, setCastingAffinity, setCastingAnim, setCastingInRun, setChannelled, setChannelledInRun, setChannelPulses, setChannelPulseTime, setCompleteAnimation, setCompleteSound, setConsumeOnActivation, setConsumeReagentList, setCooldownMap, setCostProperty, setDecrementWeaponUses, setDisplayName, setDuelID, setExperiencePerUse, setIcon, setID, setInterceptType, setInterruptChance, setInterruptible, setLevelingMap, setMaxRange, setMaxRank, setMinRange, setName, setPersistent, setPositional, setPredictionMode, setPulseAmmoReq, setPulseConsumeReagentList, setPulseCost, setPulseCostPercentage, setPulseCostProperty, setPulseReagentList, setRangeChunkLength, setReagentList, setReqFacingTarget, setReqTarget, setRequiredSkill, setSkillExp, setSkillType, setSkipChecks, setSlashCommand, setSpecificTargets, setSpeed, setStance, setStationary, setStealthReduce, setTagToDisable, setTagToDisableCount, setTargetableSpecies, setTargetDeath, setTargetType, setToolList, setTooltip, setUseGlobalCooldown, setVigor, setWeaponReq, sortByValue, startAbility, startAbility, startCooldownsOnActivation, startCooldownsOnActivation, toString
public void completeActivation(AgisAbilityState state)
completeActivation
in class AgisAbility