public class BonusEffect extends AgisEffect
AgisEffect.EffectState| Modifier and Type | Field and Description |
|---|---|
protected java.util.ArrayList<BonusSettings> |
bonuses |
bonusEffect, bonusEffectReq, bonusEffectReqConsumed, chance, damageType, dot, duration, effectSkillType, forceInterruption, interruption_chance, interruption_chance_max, isBuff, multipleCopies, numPulses, removeBonusWhenEffectRemoved, replacable, skillDurationMod, skillEffectMod, stackLimit, stackTime, tags| Constructor and Description |
|---|
BonusEffect(int id,
java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
void |
activate(AgisEffect.EffectState state)
Used for passive effects to activate the "effects" of the effect
|
void |
apply(AgisEffect.EffectState state) |
void |
deactivate(AgisEffect.EffectState state)
Used for passive effects to deactive the "effects" of the effect
|
java.util.ArrayList<BonusSettings> |
getBonuses() |
void |
pulse(AgisEffect.EffectState state) |
void |
remove(AgisEffect.EffectState state) |
void |
remove(AgisEffect.EffectState state,
CombatInfo target) |
void |
setBonuses(java.util.ArrayList<BonusSettings> bonuses) |
void |
unload(AgisEffect.EffectState state,
CombatInfo target) |
addTag, applyEffect, applyEffect, applyEffect, applyEffect, applyPassiveEffect, canApplyToImmine, canApplyToImmune, checkDamageMitigation, checkDuelDefeat, equals, generateState, generateState, generateState, getBonusEffect, getBonusEffectReq, getBonusEffectReqConsumed, getChance, getDamageType, getDOT, getDuelEffect, getDuration, getEffectSkillType, getForceInterruption, getIcon, getID, getInterruptionChance, getInterruptionChanceMax, getName, getNumPulses, getPulseTime, getSkillDurationMod, getSkillEffectMod, getStackLimit, getTags, getTargetEffectsOfMatchingType, hashCode, isBuff, isBuff, isContinuous, isContinuous, isPassive, isPassive, isPeriodic, isPeriodic, isPersistent, isPersistent, isStackTime, removeAllEffectsByID, removeBonusWhenEffectRemoved, removeBonusWhenEffectRemoved, removeEffect, removeEffect, removeEffectByID, removeNonContinuousEffects, removeNonPassiveEffects, resume, setBonusEffect, setBonusEffectReq, setBonusEffectReqConsumed, setChance, setDamageType, setDOT, setDuelEffect, setDuration, setEffectSkillType, setForceInterruption, setIcon, setID, setInterruptionChance, setInterruptionChanceMax, setMultipleCopies, setName, setNumPulses, setReplacable, setSkillDurationMod, setSkillEffectMod, setStackLimit, setStackTime, stackCheck, toStringprotected java.util.ArrayList<BonusSettings> bonuses
public void apply(AgisEffect.EffectState state)
apply in class AgisEffectpublic void remove(AgisEffect.EffectState state)
remove in class AgisEffectpublic void remove(AgisEffect.EffectState state, CombatInfo target)
public void unload(AgisEffect.EffectState state, CombatInfo target)
unload in class AgisEffectpublic void pulse(AgisEffect.EffectState state)
pulse in class AgisEffectpublic void activate(AgisEffect.EffectState state)
AgisEffectactivate in class AgisEffectpublic void deactivate(AgisEffect.EffectState state)
AgisEffectdeactivate in class AgisEffectpublic void setBonuses(java.util.ArrayList<BonusSettings> bonuses)
public java.util.ArrayList<BonusSettings> getBonuses()