public class MagicalAttackAbility extends AgisAbility
AgisAbility.AbilityResult, AgisAbility.ActivationState, AgisAbility.AoeType, AgisAbility.Entry, AgisAbility.TargetSpecies, AgisAbility.TargetType| Modifier and Type | Field and Description |
|---|---|
protected java.util.LinkedList<AgisEffect> |
activationEffects |
protected AgisEffect |
activeEffect |
protected AgisEffect |
channelEffect |
java.util.LinkedList<java.lang.String> |
effectTarget |
int |
shieldReq |
activationCost, activationCostPercentage, activationDelay, activationTime, activePulseCost, activePulseTime, ammoReq, aoe_targets_count, aoe_targets_count_type, aoeType, areaOfEffectAngle, areaOfEffectRadius, attackBuilding, attackerEffectConsumption, attackerEffectReqs, autoRotateToTarget, buildingTargets, castingAffinity, castingAnim, castingInRun, channelled, channelled_in_run, channelPulses, channelPulseTime, chunk_length, completeAnimation, completeSound, consumeOnActivation, consumeReagentList, cooldownMap, coordEffectMap, costProp, decrementWeaponUses, displayName, icon, interceptType, lock, maxRange, minRange, persistent, position, prediction, pulseAmmoReq, pulseAttackerEffectConsumption, pulseAttackerEffectReqs, pulseConsumeReagentList, pulseCost, pulseCostPercentage, pulseCostProp, pulseReagentList, pulseTargetEffectConsumption, pulseTargetEffectReqs, reagentList, reqFacingTarget, reqTarget, RESULT_BLOCKED, RESULT_CRITICAL, RESULT_DODGED, RESULT_EVADED, RESULT_HIT, RESULT_IMMUNE, RESULT_MISSED, RESULT_PARRIED, sendSkillUpChance, skillExp, skillType, skipChecks, specificTargets, speed, stanceReq, startCooldownsOnActivation, stationary, stealthReduce, tag_to_disable, tag_to_disable_count, tags, targetableSpecies, targetDeath, targetEffectConsumption, targetEffectReqs, targets, targetsWithDistance, targetType, toggle, toolList, tooltip, useGlobalCooldown, vigor, weaponReq| Constructor and Description |
|---|
MagicalAttackAbility(java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
void |
addActivationEffect(AgisEffect effect) |
void |
addEffectTarget(java.lang.String target) |
protected AgisAbility.AbilityResult |
checkAbility(CombatInfo obj,
CombatInfo target,
AgisAbility.ActivationState state,
AgisAbilityState abilityState)
[16:25] Andrew: basically the idea behind that is the hit chance calculations
should only be run when the ability is about to be successfully completed
[16:25] Andrew: this function is run like 5 times upon using an ability
[16:25] Andrew: each time the activationState is changed to the next stage
|
void |
completeActivation(AgisAbilityState state) |
void |
completeChannelling(AgisAbilityState state) |
java.util.LinkedList<AgisEffect> |
getActivationEffect() |
AgisEffect |
getActiveEffect() |
AgisEffect |
getChannelEffect() |
java.util.LinkedList<java.lang.String> |
GetEffectTarget() |
int |
GetShieldReq() |
void |
pulseActivated(AgisAbilityState state) |
void |
pulseCaster(AgisAbilityState state) |
void |
pulseChannelling(AgisAbilityState state) |
void |
pulseTarget(AgisAbilityState state) |
void |
pulseTarget(AgisAbilityState state,
java.util.ArrayList<CombatInfo> targets) |
void |
runCasterActivation(AgisAbilityState state) |
void |
runTargetActivation(AgisAbilityState state) |
void |
runTargetActivation(AgisAbilityState state,
java.util.ArrayList<CombatInfo> targets) |
void |
setActiveEffect(AgisEffect effect) |
void |
setChannelEffect(AgisEffect effect) |
void |
SetShieldReq(int shieldNeeded) |
abortAbility, addAttackerEffectConsumption, addAttackerEffectReq, addConsumeReagent, addCooldown, addCoordEffect, addPulseAttackerEffectConsumption, addPulseAttackerEffectReq, addPulseConsumeReagent, addPulseReagent, addPulseTargetEffectConsumption, addPulseTargetEffectReq, addReagent, addSpecificTarget, addTag, addTargetableSpecies, addTargetEffectConsumption, addTargetEffectReq, addTool, autoRotateToTarget, autoRotateToTarget, beginActivated, beginActivation, beginChannelling, changeCoordinatedEffect, checkAbility, checkAbilityType, checkAmmo, checkCost, checkDeath, checkDeath, checkEffects, checkEffects, checkEquip, checkHasAbility, checkPosition, checkPulseCost, checkPulseEffects, checkPulseEffects, checkPulseReagent, checkRange, checkRange, checkRange, checkReady, checkReagent, checkSpecificTarget, checkStance, checkState, checkTarget, checkTargetSpecies, checkTool, checkVigor, completeActivationCasterConsume, completeActivationTargetConsume, deactivateAbility, endActivated, equals, generateState, getAbilityType, getActivationCost, getActivationCostPercentage, getActivationDelay, getActivationTime, getActiveCost, getActivePulseCost, getActivePulseTime, getAmmoReq, getAoETargets, getAoETargets, getAoeTargtetsCount, getAoeTargtetsCountType, getAoEType, getAreaOfEffectAngle, getAreaOfEffectRadius, getAttackBuilding, GetAttackerEffectConsumption, GetAttackerEffectReqs, getBaseExpThreshold, getCastingAffinity, getCastingAnim, getCastingInRun, getChannelled, getChannelledInRun, getChannelPulses, getChannelPulseTime, getCompleteAnimation, getCompleteSound, getConsumeOnActivation, getConsumeReagentList, getCooldownMap, getCoordEffects, getCostProperty, getDecrementWeaponUses, getDisplayName, getDuelID, getExperiencePerUse, getIcon, getID, getInterceptType, getInterruptChance, getLevelingMap, getMaxRange, getMaxRank, getMinRange, getName, getPersistent, getPositional, getPotentialTargets, getPulseAmmoReq, GetPulseAttackerEffectConsumption, GetPulseAttackerEffectReqs, getPulseConsumeReagentList, getPulseCost, getPulseCostPercentage, getPulseCostProperty, getPulseReagentList, GetPulseTargetEffectConsumption, GetPulseTargetEffectReqs, getRangeChunkLength, getReagentList, getReqFacingTarget, getReqTarget, getRequiredSkill, getRequiredSkillLevel, getResultVal, getSkillExp, getSkillType, getSkipChecks, getSlashCommand, getSpecificTargets, getSpeed, getStance, getStationary, getStealthReduce, getTags, getTagToDisable, getTagToDisableCount, getTargetableSpecies, getTargetDeath, GetTargetEffectConsumption, GetTargetEffectReqs, getTargets, getTargets, getTargetType, getToolList, getTooltip, getUseEnterCombatState, getUseGlobalCooldown, getVigor, getWeaponReq, hashCode, interrupt, interruptAbility, isInstant, isInterruptible, isToggle, isToggle, pulseChecking, pulseConsumeTarget, pulseConsumeTarget, removeCooldown, removeCoordEffect, sendToggleInfo, setAbilityType, setActivationCost, setActivationCostPercentage, setActivationDelay, setActivationTime, setActiveCost, setActivePulseCost, setActivePulseTime, setAmmoReq, setAoeTargetsCount, setAoeTargetsCountType, setAoETypeType, setAreaOfEffectAngle, setAreaOfEffectRadius, setAttackBuilding, setBaseExpThreshold, setCastingAffinity, setCastingAnim, setCastingInRun, setChannelled, setChannelledInRun, setChannelPulses, setChannelPulseTime, setCompleteAnimation, setCompleteSound, setConsumeOnActivation, setConsumeReagentList, setCooldownMap, setCostProperty, setDecrementWeaponUses, setDisplayName, setDuelID, setExperiencePerUse, setIcon, setID, setInterceptType, setInterruptChance, setInterruptible, setLevelingMap, setMaxRange, setMaxRank, setMinRange, setName, setPersistent, setPositional, setPredictionMode, setPulseAmmoReq, setPulseConsumeReagentList, setPulseCost, setPulseCostPercentage, setPulseCostProperty, setPulseReagentList, setRangeChunkLength, setReagentList, setReqFacingTarget, setReqTarget, setRequiredSkill, setSkillExp, setSkillType, setSkipChecks, setSlashCommand, setSpecificTargets, setSpeed, setStance, setStationary, setStealthReduce, setTagToDisable, setTagToDisableCount, setTargetableSpecies, setTargetDeath, setTargetType, setToolList, setTooltip, setUseEnterCombatState, setUseGlobalCooldown, setVigor, setWeaponReq, sortByValue, startAbility, startAbility, startCooldownsOnActivation, startCooldownsOnActivation, toStringpublic int shieldReq
protected java.util.LinkedList<AgisEffect> activationEffects
public java.util.LinkedList<java.lang.String> effectTarget
protected AgisEffect channelEffect
protected AgisEffect activeEffect
protected AgisAbility.AbilityResult checkAbility(CombatInfo obj, CombatInfo target, AgisAbility.ActivationState state, AgisAbilityState abilityState)
checkAbility in class AgisAbilitypublic void SetShieldReq(int shieldNeeded)
public int GetShieldReq()
public java.util.LinkedList<AgisEffect> getActivationEffect()
public void addActivationEffect(AgisEffect effect)
public void addEffectTarget(java.lang.String target)
public java.util.LinkedList<java.lang.String> GetEffectTarget()
public AgisEffect getChannelEffect()
public void setChannelEffect(AgisEffect effect)
public AgisEffect getActiveEffect()
public void setActiveEffect(AgisEffect effect)
public void completeActivation(AgisAbilityState state)
completeActivation in class AgisAbilitypublic void runCasterActivation(AgisAbilityState state)
public void runTargetActivation(AgisAbilityState state)
public void runTargetActivation(AgisAbilityState state, java.util.ArrayList<CombatInfo> targets)
public void pulseChannelling(AgisAbilityState state)
pulseChannelling in class AgisAbilitypublic void pulseCaster(AgisAbilityState state)
pulseCaster in class AgisAbilitypublic void pulseTarget(AgisAbilityState state)
pulseTarget in class AgisAbilitypublic void pulseTarget(AgisAbilityState state, java.util.ArrayList<CombatInfo> targets)
pulseTarget in class AgisAbilitypublic void pulseActivated(AgisAbilityState state)
pulseActivated in class AgisAbilitypublic void completeChannelling(AgisAbilityState state)
completeChannelling in class AgisAbility