Interface | Description |
---|---|
AcquireHook |
Class used with AgisItems.
|
ActivateHook |
used with Agisitems - this gets called when a user activates this
item
|
Cooldown.CooldownObject | |
UnacquireHook |
Class used with AgisItems.
|
Class | Description |
---|---|
AbilityActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability
|
AccountEffectItemAcquireHook |
An acquire hook for items that turn into currency
when acquired.
|
Agis | |
AgisAbility |
The AgisAbility object describes an action that a mob can perform.
|
AgisAbility.Entry |
From what I can tell, this class is pointless. - Andrew
|
AgisAbilityState | |
AgisCombatSkill | |
AgisEffect | |
AgisEffect.EffectState | |
AgisSkill | |
AmmoItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability
|
AmmoItemUnacquireHook |
An acquire hook for items that turn into a building resource
when acquired.
|
BuildingResourceAcquireHook |
An acquire hook for items that turn into a building resource
when acquired.
|
Cooldown | |
Cooldown.State | |
CreateClaimActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability
|
CurrencyItemAcquireHook |
An acquire hook for items that turn into currency
when acquired.
|
CurrencyItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability
|
DCMap |
maps a base DC to an item specific DC
you have an item like a leather tunic, and you
want to put that on a human female.
|
EquipActivateHook |
an activate hook attached to equippable items, eg: weapons, armor
hook will unequip the item in the current slot and equip the item
associated with the hook
|
QuestNotifyStatus |
see QuestNotifyManager
this class describes whether the quest is available by the player
to 'take' or complete, with respect to an npc
|
QuestStartItemActivateHook |
an activate hook for items that trigger abilities
when the item is activated, the mob uses the ability
|
RecipeItemActivateHook |
An acquire hook for items that turn into a building resource
when acquired.
|
SkillActivateHook |
an activate hook attached to skill scrolls.
|
SocketActivateHook | |
SpawnMobAcquireHook |
An acquire hook for items that turn into Mob
when acquired.
|
TradeSession |
the trade session stores the state and objects being traded
|
Enum | Description |
---|---|
AgisAbility.AbilityResult | |
AgisAbility.ActivationState | |
AgisAbility.AoeType | |
AgisAbility.TargetSpecies | |
AgisAbility.TargetType |