public class StatEffect extends AgisEffect
AgisEffect.EffectState
Modifier and Type | Field and Description |
---|---|
protected java.lang.String |
displayName |
int |
effectType |
boolean |
modifyPercentage |
protected java.util.Map<java.lang.String,java.lang.Float> |
statMap |
bonusEffect, bonusEffectReq, bonusEffectReqConsumed, chance, damageType, dot, duration, effectSkillType, isBuff, multipleCopies, numPulses, removeBonusWhenEffectRemoved, replacable, skillDurationMod, skillEffectMod, stackLimit
Constructor and Description |
---|
StatEffect(int id,
java.lang.String name) |
Modifier and Type | Method and Description |
---|---|
void |
activate(AgisEffect.EffectState state)
Used for passive effects to activate the "effects" of the effect
|
void |
apply(AgisEffect.EffectState state) |
void |
deactivate(AgisEffect.EffectState state)
Used for passive effects to deactive the "effects" of the effect
|
java.lang.String |
getDisplayName() |
int |
GetEffectType() |
boolean |
getModifyPercentage() |
java.lang.Float |
getStat(java.lang.String stat) |
void |
pulse(AgisEffect.EffectState state) |
void |
remove(AgisEffect.EffectState state) |
void |
remove(AgisEffect.EffectState state,
CombatInfo target) |
void |
setDisplayName(java.lang.String eName) |
void |
setEffectType(int type) |
void |
setModifyPercentage(boolean modifyPercentage) |
void |
setStat(java.lang.String stat,
float adj) |
void |
unload(AgisEffect.EffectState state,
CombatInfo target) |
applyEffect, applyEffect, applyEffect, applyEffect, applyPassiveEffect, canApplyToImmine, canApplyToImmune, checkDamageMitigation, checkDuelDefeat, equals, generateState, generateState, generateState, getBonusEffect, getBonusEffectReq, getBonusEffectReqConsumed, getChance, getDamageType, getDOT, getDuelEffect, getDuration, getEffectSkillType, getIcon, getID, getName, getNumPulses, getPulseTime, getSkillDurationMod, getSkillEffectMod, getStackLimit, getTargetEffectsOfMatchingType, hashCode, isBuff, isBuff, isContinuous, isContinuous, isPassive, isPassive, isPeriodic, isPeriodic, isPersistent, isPersistent, removeBonusWhenEffectRemoved, removeBonusWhenEffectRemoved, removeEffect, removeEffect, removeEffectByID, removeNonContinuousEffects, removeNonPassiveEffects, resume, setBonusEffect, setBonusEffectReq, setBonusEffectReqConsumed, setChance, setDamageType, setDOT, setDuelEffect, setDuration, setEffectSkillType, setIcon, setID, setMultipleCopies, setName, setNumPulses, setReplacable, setSkillDurationMod, setSkillEffectMod, setStackLimit, stackCheck, toString
protected java.util.Map<java.lang.String,java.lang.Float> statMap
protected java.lang.String displayName
public int effectType
public boolean modifyPercentage
public void setStat(java.lang.String stat, float adj)
public java.lang.Float getStat(java.lang.String stat)
public void apply(AgisEffect.EffectState state)
apply
in class AgisEffect
public void remove(AgisEffect.EffectState state)
remove
in class AgisEffect
public void remove(AgisEffect.EffectState state, CombatInfo target)
public void unload(AgisEffect.EffectState state, CombatInfo target)
unload
in class AgisEffect
public void pulse(AgisEffect.EffectState state)
pulse
in class AgisEffect
public void activate(AgisEffect.EffectState state)
AgisEffect
activate
in class AgisEffect
public void deactivate(AgisEffect.EffectState state)
AgisEffect
deactivate
in class AgisEffect
public void setDisplayName(java.lang.String eName)
public java.lang.String getDisplayName()
public void setEffectType(int type)
public int GetEffectType()
public void setModifyPercentage(boolean modifyPercentage)
public boolean getModifyPercentage()