global Namespace

Class Types

Class Summary
AtList<TCell>
demoCamera
demoControl_2Camera
EnviroAudio
EnviroAudioSettings
EnviroAudioSource
EnviroCloudSettings
EnviroComponents
EnviroEffects
EnviroEnviroZoneEditor
EnviroEvents
EnviroFogging
EnviroFogSettings
EnviroInterior
EnviroInteriorEditor
EnviroLightning
EnviroLightSettings
EnviroLightshafts
EnviroLightShafts
EnviroLightShaftsSettings
EnviroProfile
EnviroProfileCreation
EnviroQualitySettings
EnviroSky
EnviroSkyEditor
EnviroSkyRendering
EnviroSkySettings
EnviroTime
EnviroTrigger
EnviroWAPITestControls
EnviroWeather
EnviroWeatherCloudsConfig
EnviroWeatherEffects
EnviroWeatherPrefab
EnviroWeatherPreset
EnviroWeatherPresetCreation
EnviroWeatherPresetEditor
EnviroWeatherSettings
EnviroZone
medusaDemo
medusaTextureControl
medusaTypeControl
ObjectPool
ParticleTester
PoolObject
RichChatBox
RichChatMessage
SFB_AnubisDemo
SFB_AudioManager
SFB_BatsDemoControl NOTE: The death 2 animation is a loop. Depending on how fast you want your bat to fall, you should repeat that until the correct distance from the ground at which time you transition to Death 3. 10 frames into death 3, the bat will "hit" the ground and bounce. All of the vertical falling must be controlled by code. In some cases, the bat will be too close to the ground to make use of the death 2 animation.
SFB_BlendShapesManager You're free to reuse this script for models that aren't produced by S.F. Bay Studios, Inc / InfinityPBR.com Please, if you do so, mention us at some point -- that'd be nice of you :) This script, attached to an object with properly named blend shapes, will make it easy for users to modify the shapes both in the editor and during run time.
SFB_CameraRotate
SFB_DemoBomberBug
SFB_DemoBoneDragon
SFB_DemoControl
SFB_DemoDemon
SFB_DemoFlyingEye
SFB_DemoGelatinous
SFB_DemoGelatinousControl
SFB_DemoGiantWorm
SFB_DemoIceBall
SFB_DemoImp
SFB_DemoMummy
SFB_DemoMushroomMonster
SFB_DemoPlantMonster
SFB_DemoRockMonster
SFB_DemoSerpentWarrior
SFB_DemoWeeper
SFB_DragonDemo
SFB_DragonFirebreath
SFB_DragonHeight
SFB_HumanDemoControl
SFB_HumanDemoModel
SFB_LightAutoOff
SFB_LightAutoOn
SFB_LightColorChange
SFB_LightFlicker This will flicker a light, changing it's intensity randomly on a randomly generated time interval.
SFB_LightRandomHeight
SFB_MoveOverTime This will move the object over time
SFB_ParticleGrowOverTime
SFB_ParticleTrailRotation
SFB_ShotFollowTarget
SFB_SlimeDemo
SFB_SpiderDemo
SFB_StayWithTarget
SFB_ToggleOpposite
SFB_TurnOffIfOn
SFBDemo_CameraTools
SFBDemo_DemoControl
SFBDemo_Locomotion
SFBDemo_Mimics
SFBDemo_StayWithTarget
SnowManager
SnowManagerEditor

Namespaces

Namespace Summary
Atavism This attribute can only be applied to fields because its associated PropertyDrawer only operates on fields (either public or tagged with the [SerializeField] attribute) in the target MonoBehaviour.
B83
CTS
WAPI