| BeardColorSet(Color32) |
void |
|
| BeardColorUP() |
void |
|
| BeardColorUP(int) |
void |
|
| BodyArtColorSet(Color32) |
void |
|
| BodyArtColorUP() |
void |
|
| BodyArtColorUP(int) |
void |
|
| ChangeBody(GameObject) |
void |
|
| ChangeBody(ModularReplacementItem) |
void |
|
| enableNHance(GameObject) |
GameObject |
|
| EyebrowColorSet(Color32) |
void |
|
| EyebrowColorUP() |
void |
|
| EyebrowColorUP(int) |
void |
|
| EyeColorSet(Color32) |
void |
|
| EyeColorUP() |
void |
|
| EyeColorUP(int) |
void |
|
| FindDeepChild(string) |
Transform |
|
| FindDeepChild(Transform, string) |
Transform |
static
|
| HairColorSet(Color32) |
void |
|
| HairColorUP() |
void |
|
| HairColorUP(int) |
void |
|
| HandleBeardChange(object, PropertyChangeEventArgs) |
void |
|
| HandleBodyArtColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleBodyColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleEarsChange(object, PropertyChangeEventArgs) |
void |
|
| HandleEyebrowChange(object, PropertyChangeEventArgs) |
void |
|
| HandleEyeColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleEyeMaterialChange(object, PropertyChangeEventArgs) |
void |
|
| HandleEyesChange(object, PropertyChangeEventArgs) |
void |
|
| HandleFaceChange(object, PropertyChangeEventArgs) |
void |
|
| HandleFeetChange(object, PropertyChangeEventArgs) |
void |
|
| HandleFeetColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHairChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHairColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHairMaterialChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHandsChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHandsColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHeadChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHelmetColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHipsChange(object, PropertyChangeEventArgs) |
void |
|
| HandleHipsColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleLowerArmsChange(object, PropertyChangeEventArgs) |
void |
|
| HandleLowerArmsColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleLowerLegsChange(object, PropertyChangeEventArgs) |
void |
|
| HandleLowerLegsColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleMouthChange(object, PropertyChangeEventArgs) |
void |
|
| HandleMouthColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleMouthMaterialChange(object, PropertyChangeEventArgs) |
void |
|
| HandleScarColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleSkinMaterialChange(object, PropertyChangeEventArgs) |
void |
|
| HandleStubbleColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleTorsoChange(object, PropertyChangeEventArgs) |
void |
|
| HandleTorsoColorChange(object, PropertyChangeEventArgs) |
void |
|
| HandleTusksChange(object, PropertyChangeEventArgs) |
void |
|
| HandleUpperArmsChange(object, PropertyChangeEventArgs) |
void |
|
| HandleUpperArmsColorChange(object, PropertyChangeEventArgs) |
void |
|
| LeatherPrimaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| LeatherSecondaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| LeatherTertiaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| MetalDarkColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| MetalPrimaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| MetalSecondaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| MouthColorSet(Color32) |
void |
|
| nHanceIt(GameObject) |
void |
|
| ObjectNodeReady() |
void |
|
| PrimaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| ReturnBodyType(string) |
ModularCustomizationManager.BodyType |
|
| ReturnMaterialString(ModularCustomizationManager.BodyType) |
string |
|
| ScarColorSet(Color32) |
void |
|
| SecondaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| SetFaith(string) |
void |
|
| SkinColorSet(Color32) |
void |
|
| SkinColorUP() |
void |
|
| SkinColorUP(int) |
void |
|
| SkinScarColorUP() |
void |
|
| SkinScarColorUP(int) |
void |
|
| StubbleColorSet(Color32) |
void |
|
| StubbleColorUP() |
void |
|
| StubbleColorUP(int) |
void |
|
| SwitchBeardBack() |
void |
|
| SwitchBeardForward() |
void |
|
| SwitchBeardForward(int) |
void |
|
| SwitchEarsBack() |
void |
|
| SwitchEarsForward() |
void |
|
| SwitchEarsForward(int) |
void |
|
| SwitchEyeBack() |
void |
|
| SwitchEyebrowBack() |
void |
|
| SwitchEyebrowForward() |
void |
|
| SwitchEyebrowForward(int) |
void |
|
| SwitchEyeForward() |
void |
|
| SwitchEyeForward(int) |
void |
|
| SwitchFace(bool) |
void |
|
| SwitchFace(int) |
void |
|
| SwitchFeet(bool) |
void |
|
| SwitchFeet(int) |
void |
|
| SwitchHairBack() |
void |
|
| SwitchHairForward() |
void |
|
| SwitchHairForward(int) |
void |
|
| SwitchHands(bool) |
void |
|
| SwitchHands(int) |
void |
|
| SwitchHead(bool) |
void |
|
| SwitchHead(int) |
void |
|
| SwitchHips(bool) |
void |
|
| SwitchHips(int) |
void |
|
| SwitchLowerArm(bool) |
void |
|
| SwitchLowerArm(int) |
void |
|
| SwitchLowerLegs(bool) |
void |
|
| SwitchLowerLegs(int) |
void |
|
| SwitchMaterial(ModularCustomizationManager.BodyType, bool) |
void |
|
| SwitchMaterial(ModularCustomizationManager.BodyType, int) |
void |
|
| SwitchMaterialWorker(Material, Material, Shader, string, ModularCustomizationManager.BodyType) |
void |
|
| SwitchMouthBack() |
void |
|
| SwitchMouthForward() |
void |
|
| SwitchMouthForward(int) |
void |
|
| SwitchTorso(bool) |
void |
|
| SwitchTorso(int) |
void |
|
| SwitchTusksBack() |
void |
|
| SwitchTusksForward() |
void |
|
| SwitchTusksForward(int) |
void |
|
| SwitchUpperArm(bool) |
void |
|
| SwitchUpperArm(int) |
void |
|
| SyncHairColorUP() |
void |
|
| SyncHairColorUP(int) |
void |
|
| TertiaryColorSet(Color32, ModularCustomizationManager.BodyType) |
void |
|
| UpdateBeardColor(Color32) |
void |
|
| UpdateBeardModel(int) |
void |
|
| UpdateBodyArtColor(Color32) |
void |
|
| UpdateBodyColor(Color32) |
void |
|
| UpdateBodyModel(string, ModularCustomizationManager.BodyType) |
void |
|
| UpdateBodyScarColor(Color32) |
void |
|
| UpdateEarModel(int) |
void |
|
| UpdateEyebrowColor(Color32) |
void |
|
| UpdateEyebrowModel(int) |
void |
|
| UpdateEyeColor(Color32) |
void |
|
| UpdateEyeMaterial(int) |
void |
|
| UpdateEyeModel(int) |
void |
|
| UpdateHairColor(Color32) |
void |
|
| UpdateHairMaterial(int) |
void |
|
| UpdateHairModel(int) |
void |
|
| UpdateMouthColor(Color32) |
void |
|
| UpdateMouthMaterial(int) |
void |
|
| UpdateMouthModel(int) |
void |
|
| UpdateShaderColor(Color32, ModularCustomizationManager.ShaderColorType, ModularCustomizationManager.BodyType) |
void |
|
| UpdateShaderColor(Color32, string, ModularCustomizationManager.BodyType) |
void |
|
| UpdateSkinMaterial(int) |
void |
|
| UpdateStubbleColor(Color32) |
void |
|
| UpdateTuskModel(int) |
void |
|