| Class | Description |
|---|---|
| AbstractDeathListener | |
| Achievement |
Defines what is required to and what is rewarded for completing an achievement.
|
| AchievementData | |
| AchievementSetting | |
| AgisAttachSocket | |
| AgisBasicQuest | |
| AgisBasicQuest.CategoryKillGoal | |
| AgisBasicQuest.CollectionGoal | |
| AgisBasicQuest.KillGoal | |
| AgisBasicQuest.TaskGoal | |
| AgisEquipInfo |
stores information about how to handle equipping.
|
| AgisEquipSlot | |
| AgisGroup | |
| AgisGroupMember | |
| AgisItem | |
| AgisMob | |
| AgisObject |
Not even sure what the purpose of this class is.
|
| AgisPermissionCallback | |
| AgisPermissionFactory | |
| AgisQuest | |
| AgisStat | |
| AgisStatDef | |
| ArenaAbilities |
A class for handling Arena Abilities.
|
| ArenaFlag | |
| ArenaFlagPlatform | |
| ArenaGridBlock |
The purpose of this class is to ensure only 1 object is in a square of the arena.
|
| ArenaMember | |
| ArenaObject | |
| ArenaQueue |
The ArenaQueue class keeps track of players queued for a certain arena type.
|
| ArenaStats |
Keeps track of a players stats in the arena.
|
| ArenaTeam | |
| ArenaTemplate |
The ArenaTemplate class stores all the information needed about an arena type.
|
| ArenaWeapon | |
| ArenaWeaponObject | |
| AtavismBuildingColliders | |
| AtavismBuildingObject | |
| AtavismCollider | |
| Auction | |
| Bag |
a bag used to hold objects, either items or other bags
|
| BaseStatDef | |
| BasicQuestState | |
| BasicQuestState.CategoryKillGoalStatus | |
| BasicQuestState.CollectionGoalStatus | |
| BasicQuestState.KillGoalStatus | |
| BasicQuestState.TaskGoalStatus | |
| BehaviorTemplate | |
| BonusSettings | |
| BuildingGrid | |
| BuildObjectStage | |
| BuildObjectTemplate |
The BuildObjectTemplate class stores all the information needed about a building object.
|
| CharacterTemplate | |
| Claim |
A claim is an area of the world that a user has control of and can perform
actions (such as build, dig) and place objects in.
|
| ClaimProfile |
The ClaimProfile class stores all the information needed about a limits
building object.
|
| ClassAbilityObject |
This class is meant to be the generated object for the Player that holds the stats for skills/abilities that a
player has.
|
| CollectionData | |
| CombatBuildingTarget | |
| CombatInfo |
Information related to the combat system.
|
| CombatPet | |
| ContentCategory |
The ContentCategory class stores all the information about the content relating to a category.
|
| CoordinatedEffect |
Use this class to configure and invoke coordinated effects scripts
from the server.
|
| CoordinatedEffectState | |
| CraftingComponent |
The information about a component used in a crafting recipe.
|
| CraftingRecipe |
Contains all of the information needed to define a recipe for crafting an item.
|
| CraftingTask |
Runs the task of crafting resulting in an item upon completion.
|
| CreatureDisplay | |
| Currency |
Contains the template information for a currency.
|
| DetourActor | |
| Dialogue |
Holds information about a Dialogue (conversation).
|
| DomeMember | |
| Duel |
The Duel class handles a single duel between two teams.
|
| DuelChallenge |
The Duel class handles a single duel between two teams.
|
| EnchantingTask | |
| EnchantProfile | |
| EnchantProfileLevel | |
| EnchantStat | |
| Faction |
The Faction class contains information about how a faction reacts to players/npcs of other factions.
|
| FactionStateInfo |
Information related to the combat system.
|
| FishingResourceNode | |
| GenerateObjectProxyHook | |
| Graveyard |
Defines what is required to and what is rewarded for completing an achievement.
|
| Guild |
The Guild class handles an instance of a guild.
|
| GuildLevelSettings | |
| HitLocation | |
| HitLocationTable | |
| HumanoidHitLocationTable | |
| InstanceNavMeshManager | |
| InteractiveObject |
An Interactive Object is an object players can interact with.
|
| InventoryInfo |
Information related to the inventory system.
|
| ItemSetLevel | |
| ItemSetProfile | |
| ItemWeight | |
| LevelingMap | |
| LootTable | |
| MaxStatDef | |
| MerchantTable | |
| MobFactory | |
| MobLootTable | |
| NonCombatPet | |
| NpcDisplay | |
| PatrolPoint | |
| Pet | |
| PlayerFactionData |
The FactionData class contains information about how a faction reacts to players/npcs of other factions.
|
| PlayerShop | |
| PlayerShopItem | |
| ProfessionObject | |
| QualityInfo | |
| QuestState | |
| QuestStateInfo |
Information related to the combat system.
|
| Ranking | |
| RankingData | |
| ResistanceStatDef | |
| ResourceGrid | |
| ResourceNode |
A ResourceNode is an object players can gather items from.
|
| ResourceNodeGroup |
A ResourceNode is an object players can gather items from.
|
| SkillData | |
| SkillInfo |
The SkillInfo class stores information about the skills a player has and
provides functions for learning skills, along with increasing and decreasing
skill levels.
|
| SkillProfileTemplate |
The SkillProfileTemplate class stores all the information needed about a skillProfile.
|
| SkillTemplate |
The SkillTemplate class stores all the information needed about a skill.
|
| SmooSkin | |
| SocialInfo |
Information related to the inventory system.
|
| SocketInfo | |
| SocketingTask | |
| SocketResetTask | |
| SpawnGenerator | |
| SpecificArenaStats | |
| StatThreshold | |
| SurvivalArena |
The Arena class handles an arena instance.
|
| TamedPet | |
| TargetInfo |
Stores information about a target for a player/mob.
|
| TargetType | |
| Terravol | |
| TriggerAction | |
| TriggerProfile | |
| VipData | |
| VipLevel | |
| VitalityStatDef | |
| VolumetricRegion |
A ResourceNode is an object players can gather items from.
|
| Voxeland | |
| WorldObject |
| Enum | Description |
|---|---|
| AgisStates |
used in agisobjects . setState
|
| TriggerAction.Target | |
| TriggerAction.Type | |
| TriggerProfile.ActionType | |
| TriggerProfile.Type |