| Class | Description |
|---|---|
| AbilityActivateEvent | |
| AbilityInfoEvent | |
| AbilityProgressEvent | |
| AbilityStatusEvent | |
| AbilityStatusMessage | |
| AbilityUpdateEvent |
Don't think this class is ever used.
|
| AgisDamageEvent | |
| AgisEquipResponseEvent | |
| AgisEvent | |
| AgisModelInfoEvent |
send out what meshes to draw for the given object
it is a full update, so if you unequip a rigged attachment,
a full update is sent out
|
| AgisStateEvent | |
| AgisUnequipEvent | |
| AgisUnequipResponseEvent | |
| CombatEvent | |
| ConcludeQuest |
the client is turning in a quest
|
| CooldownEvent | |
| DropResponseEvent |
object is dropping the a diff obj from its inventory
|
| EquipEvent |
mob is equiping obj
|
| NewQuestStateEvent |
the mobserver made a new quest state, probably a user accepted a quest.
|
| QuestAvailableEvent | |
| QuestCompleted |
this message means that a player has just completed a quest
currently generated by the quest state object
|
| QuestInfo | |
| QuestInfo.Reward | |
| QuestLogInfo | |
| QuestResponse |
the client is responding to a quest, saying it will accept or decline
|
| QuestStateInfo | |
| RemoveQuestResponse | |
| RequestQuestInfo |
the client is asking for what quests this questnpc has for the user
see serverrequestinfo for what the world server sends to the
mobserver to find out
|
| StatusUpdateEvent |
we actually copy the attributes into the event (instead of just
storing the obj ref) because when the
event goes over the wire, the other server/client wont have the
correct values unless its part of the event
|