Class | Description |
---|---|
AbilityActivateEvent | |
AbilityInfoEvent | |
AbilityProgressEvent | |
AbilityStatusEvent | |
AbilityStatusMessage | |
AbilityUpdateEvent |
Don't think this class is ever used.
|
AgisDamageEvent | |
AgisEquipResponseEvent | |
AgisEvent | |
AgisModelInfoEvent |
send out what meshes to draw for the given object
it is a full update, so if you unequip a rigged attachment,
a full update is sent out
|
AgisStateEvent | |
AgisUnequipEvent | |
AgisUnequipResponseEvent | |
CombatEvent | |
ConcludeQuest |
the client is turning in a quest
|
CooldownEvent | |
DropResponseEvent |
object is dropping the a diff obj from its inventory
|
EquipEvent |
mob is equiping obj
|
NewQuestStateEvent |
the mobserver made a new quest state, probably a user accepted a quest.
|
QuestAvailableEvent | |
QuestCompleted |
this message means that a player has just completed a quest
currently generated by the quest state object
|
QuestInfo | |
QuestInfo.Reward | |
QuestLogInfo | |
QuestResponse |
the client is responding to a quest, saying it will accept or decline
|
QuestStateInfo | |
RemoveQuestResponse | |
RequestQuestInfo |
the client is asking for what quests this questnpc has for the user
see serverrequestinfo for what the world server sends to the
mobserver to find out
|
StatusUpdateEvent |
we actually copy the attributes into the event (instead of just
storing the obj ref) because when the
event goes over the wire, the other server/client wont have the
correct values unless its part of the event
|