Class | Description |
---|---|
AbstractDeathListener | |
Achievement |
Defines what is required to and what is rewarded for completing an achievement.
|
AgisAttachSocket | |
AgisBasicQuest | |
AgisBasicQuest.CategoryKillGoal | |
AgisBasicQuest.CollectionGoal | |
AgisBasicQuest.KillGoal | |
AgisBasicQuest.TaskGoal | |
AgisEquipInfo |
stores information about how to handle equipping.
|
AgisEquipSlot | |
AgisGroup | |
AgisGroupMember | |
AgisItem | |
AgisMob | |
AgisObject |
Not even sure what the purpose of this class is.
|
AgisPermissionCallback | |
AgisPermissionFactory | |
AgisQuest | |
AgisStat | |
AgisStatDef | |
ArenaAbilities |
A class for handling Arena Abilities.
|
ArenaFlag | |
ArenaFlagPlatform | |
ArenaGridBlock |
The purpose of this class is to ensure only 1 object is in a square of the arena.
|
ArenaMember | |
ArenaObject | |
ArenaQueue |
The ArenaQueue class keeps track of players queued for a certain arena type.
|
ArenaStats |
Keeps track of a players stats in the arena.
|
ArenaTeam | |
ArenaTemplate |
The ArenaTemplate class stores all the information needed about an arena type.
|
ArenaWeapon | |
ArenaWeaponObject | |
Auction | |
Bag |
a bag used to hold objects, either items or other bags
|
BaseStatDef | |
BasicQuestState | |
BasicQuestState.CategoryKillGoalStatus | |
BasicQuestState.CollectionGoalStatus | |
BasicQuestState.KillGoalStatus | |
BasicQuestState.TaskGoalStatus | |
BehaviorTemplate | |
BuildingGrid | |
BuildObjectStage | |
BuildObjectTemplate |
The BuildObjectTemplate class stores all the information needed about a building object.
|
CharacterTemplate | |
Claim |
A claim is an area of the world that a user has control of and can perform actions (such as build, dig)
and place objects in.
|
ClassAbilityObject |
This class is meant to be the generated object for the Player that holds the stats for skills/abilities that a
player has.
|
CombatInfo |
Information related to the combat system.
|
CombatPet | |
ContentCategory |
The ContentCategory class stores all the information about the content relating to a category.
|
CoordinatedEffect |
Use this class to configure and invoke coordinated effects scripts
from the server.
|
CoordinatedEffectState | |
CraftingComponent |
The information about a component used in a crafting recipe.
|
CraftingRecipe |
Contains all of the information needed to define a recipe for crafting an item.
|
CraftingTask |
Runs the task of crafting resulting in an item upon completion.
|
CreatureDisplay | |
Currency |
Contains the template information for a currency.
|
DetourActor | |
Dialogue |
Holds information about a Dialogue (conversation).
|
DomeMember | |
Duel |
The Duel class handles a single duel between two teams.
|
DuelChallenge |
The Duel class handles a single duel between two teams.
|
EnchantingTask | |
EnchantProfile | |
EnchantProfileLevel | |
EnchantStat | |
Faction |
The Faction class contains information about how a faction reacts to players/npcs of other factions.
|
FactionStateInfo |
Information related to the combat system.
|
FishingResourceNode | |
GenerateObjectProxyHook | |
Graveyard |
Defines what is required to and what is rewarded for completing an achievement.
|
Guild |
The Guild class handles an instance of a guild.
|
HitLocation | |
HitLocationTable | |
HumanoidHitLocationTable | |
InstanceNavMeshManager | |
InteractiveObject |
An Interactive Object is an object players can interact with.
|
InventoryInfo |
Information related to the inventory system.
|
ItemSetLevel | |
ItemSetProfile | |
ItemWeight | |
LevelingMap | |
LootTable | |
MaxStatDef | |
MerchantTable | |
MobFactory | |
NonCombatPet | |
NpcDisplay | |
PatrolPoint | |
Pet | |
PlayerFactionData |
The FactionData class contains information about how a faction reacts to players/npcs of other factions.
|
ProfessionObject | |
QualityInfo | |
QuestState | |
QuestStateInfo |
Information related to the combat system.
|
ResistanceStatDef | |
ResourceGrid | |
ResourceNode |
A ResourceNode is an object players can gather items from.
|
ResourceNodeGroup |
A ResourceNode is an object players can gather items from.
|
SkillData | |
SkillInfo |
The SkillInfo class stores information about the skills a player has and provides functions
for learning skills, along with increasing and decreasing skill levels.
|
SkillProfileTemplate |
The SkillProfileTemplate class stores all the information needed about a skillProfile.
|
SkillTemplate |
The SkillTemplate class stores all the information needed about a skill.
|
SmooSkin | |
SocialInfo |
Information related to the inventory system.
|
SocketInfo | |
SocketingTask | |
SocketResetTask | |
SpawnGenerator | |
SpecificArenaStats | |
SurvivalArena |
The Arena class handles an arena instance.
|
TamedPet | |
TargetInfo |
Stores information about a target for a player/mob.
|
Terravol | |
VitalityStatDef | |
VolumetricRegion |
A ResourceNode is an object players can gather items from.
|
Voxeland | |
WorldObject |
Enum | Description |
---|---|
AgisStates |
used in agisobjects . setState
|