| ActivateModel(EquipmentDisplay, string) |
ActiveEquipmentDisplay |
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| ActivateModularArmor(EquipmentDisplay, string) |
ActiveEquipmentDisplay |
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| AttachObject(EquipmentDisplay, string) |
ActiveEquipmentDisplay |
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| DeactivateModel(ActiveEquipmentDisplay) |
void |
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| DeactivateModularArmor(ActiveEquipmentDisplay, string) |
void |
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| EquipPropertyHandler(object, PropertyChangeEventArgs) |
void |
|
| FindDeepChild(string) |
Transform |
|
| GetRestSocketTransform(string) |
Transform |
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| GetRestSocketTransformOrNull(string) |
Transform |
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| GetSocketTransform(string) |
Transform |
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| GetSocketTransformOrNull(string) |
Transform |
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| GetWeapon(float) |
void |
Function move equiped weapon to main slot
|
| GetWeapon(string, float) |
void |
Function move equiped weapon to main slot
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| GetWeaponName() |
string |
Function return name of model equiped weapon
|
| GetWeaponObject() |
GameObject |
Function return object of equiped weapon
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| GetWeaponObjectModel() |
GameObject |
Function return model of equiped weapon
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| HandleCombatState(object, PropertyChangeEventArgs) |
void |
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| HandleDeadState(object, PropertyChangeEventArgs) |
void |
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| HandleWeaponType(object, PropertyChangeEventArgs) |
void |
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| HideTrail() |
void |
Function trun off trails on equiped weapon
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| HideWeapon(float) |
void |
Function turn off object of equiped weapon and dieable trails
|
| HideWeapon(string, float) |
void |
Function turn off object of equiped weapon and dieable trails
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| ModelHandler(object, PropertyChangeEventArgs) |
void |
|
| ObjectNodeReady() |
void |
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| OnDestroy() |
void |
|
| ReApplyEquipDisplay() |
void |
|
| RemoveAttachedObject(ActiveEquipmentDisplay, string) |
void |
|
| ResetAttachObject() |
void |
|
| ResetBaseTexture(ActiveEquipmentDisplay) |
void |
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| SetRestSocketTransform(string, Transform) |
void |
|
| SetSocketTransform(string, Transform) |
void |
|
| SetupSockets(AtavismMobSockets) |
void |
|
| SetWeaponsAttachmentSlot() |
void |
|
| SetWeaponsAttachmentSlot(bool) |
void |
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| ShowTrail() |
void |
Function turn on trails on equiped weapon
|
| ShowWeapon() |
void |
Function turn on object of equiped weapon
|
| SwapBaseModelTexture(EquipmentDisplay, string) |
ActiveEquipmentDisplay |
|
| Update() |
void |
|
| UpdateEquipDisplay(string, string) |
void |
|
| UpdateModel(string) |
void |
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| WeaponToRest() |
void |
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| WeaponToRest(string, float) |
void |
Function move equiped weapon to main slot
|