AtavismMobAppearance Class

Namespace
Atavism
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["AtavismMobAppearance"] class Type type-node

Syntax

public class AtavismMobAppearance : MonoBehaviour

Fields

Methods

Name Value Summary
ActivateModel(EquipmentDisplay, string) ActiveEquipmentDisplay
ActivateModularArmor(EquipmentDisplay, string) ActiveEquipmentDisplay
AttachObject(EquipmentDisplay, string) ActiveEquipmentDisplay
DeactivateModel(ActiveEquipmentDisplay) void
DeactivateModularArmor(ActiveEquipmentDisplay, string) void
EquipPropertyHandler(object, PropertyChangeEventArgs) void
FindDeepChild(string) Transform
GetRestSocketTransform(string) Transform
GetRestSocketTransformOrNull(string) Transform
GetSocketTransform(string) Transform
GetSocketTransformOrNull(string) Transform
GetWeapon(float) void
Function move equiped weapon to main slot
GetWeapon(string, float) void
Function move equiped weapon to main slot
GetWeaponName() string
Function return name of model equiped weapon
GetWeaponObject() GameObject
Function return object of equiped weapon
GetWeaponObjectModel() GameObject
Function return model of equiped weapon
HandleCombatState(object, PropertyChangeEventArgs) void
HandleDeadState(object, PropertyChangeEventArgs) void
HandleWeaponType(object, PropertyChangeEventArgs) void
HideTrail() void
Function trun off trails on equiped weapon
HideWeapon(float) void
Function turn off object of equiped weapon and dieable trails
HideWeapon(string, float) void
Function turn off object of equiped weapon and dieable trails
ModelHandler(object, PropertyChangeEventArgs) void
ObjectNodeReady() void
OnDestroy() void
ReApplyEquipDisplay() void
RemoveAttachedObject(ActiveEquipmentDisplay, string) void
ResetAttachObject() void
ResetBaseTexture(ActiveEquipmentDisplay) void
SetRestSocketTransform(string, Transform) void
SetSocketTransform(string, Transform) void
SetupSockets(AtavismMobSockets) void
SetWeaponsAttachmentSlot() void
SetWeaponsAttachmentSlot(bool) void
ShowTrail() void
Function turn on trails on equiped weapon
ShowWeapon() void
Function turn on object of equiped weapon
SwapBaseModelTexture(EquipmentDisplay, string) ActiveEquipmentDisplay
Update() void
UpdateEquipDisplay(string, string) void
UpdateModel(string) void
WeaponToRest() void
WeaponToRest(string, float) void
Function move equiped weapon to main slot