| AvatarSelected() |
void |
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| blahblahRace() |
void |
|
| CancelCharacterCreation() |
void |
Cancels character creation and returns back to the selection screen
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| ChangeScene(string) |
void |
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| CharacterSelected(CharacterEntry) |
void |
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| CloseAvatarList() |
void |
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| CreateCharacter() |
void |
Sends the Create Character message to the server with a collection of properties
to save to the new character.
|
| CreateCharacterWithName(string) |
void |
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| DeleteCharacter() |
void |
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| DeleteCharacterConfirmed() |
void |
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| DialogNoClicked() |
void |
|
| DialogYesClicked() |
void |
|
| ModularCharacterSetColor(string, Color) |
void |
|
| ModularCustomizationManagerCheck() |
void |
|
| OnEvent(AtavismEventData) |
void |
|
| Play() |
void |
|
| Quit() |
void |
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| RegisterModularCharacterPicker(ModularCharacterColor) |
void |
|
| RegisterModularCharacterSlider(ModularCharacterSlider) |
void |
|
| SetBlendShapes() |
void |
|
| SetBlendShapesV3() |
void |
|
| SetCharacterClass(int) |
void |
|
| SetCharacterGender(int) |
void |
|
| SetCharacterName(string) |
void |
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| SetCharacterRace(int) |
void |
Sets the characters race resulting in a new UMA model being generated.
|
| ShowAvatarList() |
void |
|
| ShowDialog(string, bool) |
void |
|
| StartCharacterCreation() |
void |
|
| StartCharacterSelection() |
void |
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| StartCharacterSelection(List<CharacterEntry>) |
void |
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| SwitchAllHairColors() |
void |
|
| SwitchAllHairColors(int) |
void |
|
| SwitchBeard() |
void |
|
| SwitchBeard(int) |
void |
|
| SwitchBeardBack() |
void |
|
| SwitchBeardColor() |
void |
|
| SwitchBeardColor(int) |
void |
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| SwitchBeardColortoColor(Color32) |
void |
|
| SwitchBlendshapePreset() |
void |
|
| SwitchBlendshapePresetV3() |
void |
|
| SwitchBodyArtColor() |
void |
|
| SwitchBodyArtColor(int) |
void |
|
| SwitchBodyArtColortoColor(Color) |
void |
|
| SwitchBodyArtColortoColor(Color32) |
void |
|
| SwitchEar() |
void |
|
| SwitchEar(int) |
void |
|
| SwitchEarBack() |
void |
|
| SwitchEye() |
void |
|
| SwitchEye(int) |
void |
|
| SwitchEyeBack() |
void |
|
| SwitchEyebrow() |
void |
|
| SwitchEyebrow(int) |
void |
|
| SwitchEyebrowBack() |
void |
|
| SwitchEyeBrowColor() |
void |
|
| SwitchEyeBrowColor(int) |
void |
|
| SwitchEyebrowColortoColor(Color32) |
void |
|
| SwitchEyeColor() |
void |
|
| SwitchEyeColor(int) |
void |
|
| SwitchEyeColortoColor(Color) |
void |
|
| SwitchEyeColortoColor(Color32) |
void |
|
| SwitchEyeMaterialBackward() |
void |
|
| SwitchEyeMaterialForward() |
void |
|
| SwitchEyeMaterialForward(int) |
void |
|
| SwitchFace() |
void |
|
| SwitchFace(int) |
void |
|
| SwitchFaceBack() |
void |
|
| SwitchFaceForward() |
void |
|
| SwitchFaceForward(int) |
void |
|
| SwitchFeetBackward() |
void |
|
| SwitchFeetForward() |
void |
|
| SwitchFeetForward(int) |
void |
|
| SwitchHair() |
void |
|
| SwitchHair(int) |
void |
|
| SwitchHairBack() |
void |
|
| SwitchHairColor() |
void |
|
| SwitchHairColor(int) |
void |
|
| SwitchHairColortoColor(Color) |
void |
|
| SwitchHairColortoColor(Color32) |
void |
|
| SwitchHairMaterialBackward() |
void |
|
| SwitchHairMaterialForward() |
void |
|
| SwitchHairMaterialForward(int) |
void |
|
| SwitchHands() |
void |
|
| SwitchHands(int) |
void |
|
| SwitchHead() |
void |
|
| SwitchHead(int) |
void |
|
| SwitchHips() |
void |
|
| SwitchHips(int) |
void |
|
| SwitchLeatherPrimaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchLeatherSecondaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchLeatherTertiaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchLowerArms() |
void |
|
| SwitchLowerArms(int) |
void |
|
| SwitchLowerLegs() |
void |
|
| SwitchLowerLegs(int) |
void |
|
| SwitchMetalDarkColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchMetalPrimaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchMetalSecondaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchMouth() |
void |
|
| SwitchMouth(int) |
void |
|
| SwitchMouthBack() |
void |
|
| SwitchMouthColortoColor(Color32) |
void |
|
| SwitchMouthMaterialBackward() |
void |
|
| SwitchMouthMaterialForward() |
void |
|
| SwitchMouthMaterialForward(int) |
void |
|
| SwitchPrimaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchSecondaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchSkinColor() |
void |
|
| SwitchSkinColor(int) |
void |
|
| SwitchSkinColortoColor(Color) |
void |
|
| SwitchSkinColortoColor(Color32) |
void |
|
| SwitchSkinMaterialBackward() |
void |
|
| SwitchSkinMaterialForward() |
void |
|
| SwitchSkinMaterialForward(int) |
void |
|
| SwitchSkinScarColor() |
void |
|
| SwitchSkinScarColor(int) |
void |
|
| SwitchSkinScarColortoColor(Color32) |
void |
|
| SwitchStubbleColor() |
void |
|
| SwitchStubbleColor(int) |
void |
|
| SwitchStubbleColortoColor(Color32) |
void |
|
| SwitchTertiaryColortoColor(Color32, AtavismColorPicker) |
void |
|
| SwitchTorso() |
void |
|
| SwitchTorso(int) |
void |
|
| SwitchTorsoBack() |
void |
|
| SwitchTorsoForward() |
void |
|
| SwitchTorsoForward(int) |
void |
|
| SwitchTusk() |
void |
|
| SwitchTusk(int) |
void |
|
| SwitchTuskBack() |
void |
|
| SwitchUpperArms() |
void |
|
| SwitchUpperArms(int) |
void |
|
| ToggleAnim() |
void |
|
| UpdateClassDetails() |
void |
|
| UpdateRaceDetails() |
void |
Sets the characters race resulting in a new UMA model being generated.
|