| ApplyGravity() | bool | 
    Applies gravity to the player or mob. Returns whether or not the controller is grounded.
     | 
							
								| ApplyJumping() | void |  | 
							
								| CalculateJumpVerticalSpeed(float) | float |  | 
							
								| DoMovement() | void |  | 
							
								| DsCombat(bool) | void |  | 
							
								| GetSpeed() | float |  | 
							
								| HandleAggressive(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleCombatState(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleCurrentAnim(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleDeadState(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleMount(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleNoMove(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleState(object, PropertyChangeEventArgs) | void |  | 
							
								| HandleWaterHeight(object, PropertyChangeEventArgs) | void |  | 
							
								| HasJumpReachedApex() | bool |  | 
							
								| IsGrounded() | bool |  | 
							
								| IsGroundedWithTimeout() | bool |  | 
							
								| IsJumping() | bool |  | 
							
								| IsMoving() | bool |  | 
							
								| IsMovingBackwards() | bool |  | 
							
								| MovementStateHandler(object, PropertyChangeEventArgs) | void |  | 
							
								| MoveMob() | Vector3 |  | 
							
								| MovePlayer() | Vector3 |  | 
							
								| MovingBack(bool) | void |  | 
							
								| NoMove(float) | void |  | 
							
								| ObjectNodeReady() | void |  | 
							
								| OnControllerColliderHit(ControllerColliderHit) | void |  | 
							
								| PlayAnimation(string, float) | void |  | 
							
								| PlayAnimationFloat(string, float, float, float) | void |  | 
							
								| PlayAnimationInt(string, int, float, int) | void |  | 
							
								| PlayAnimationTrigger(string) | void |  | 
							
								| PlayMeleeAttackAnimation(string, string) | void |  | 
							
								| PlayMeleeRecoilAnimation(string) | void |  | 
							
								| SetWalk(bool) | void |  | 
							
								| SkillMove(float) | void |  | 
							
								| StartJump() | void |  | 
							
								| StartTarget() | void | 
    Called when this mob is now targeted by the player.
     | 
							
								| StopTarget() | void | 
    Called when this mob is no longer targeted by the player
     | 
							
								| WaterRegionEntered(int) | void |  | 
							
								| WaterRegionLeft(int) | void |  |