AddonDestructibleAppearance |
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AddonDetachChildren |
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AddonNavMesh |
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AddonTheForestLike |
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AddonTheForestLikeDetachChildren |
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AnimatorDelay |
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AtList<TCell> |
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Demo_AbstractTargetFollower |
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Demo_AIThirdPersonController |
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Demo_Basic_Interaction |
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Demo_Billboard |
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Demo_Door_Interaction |
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Demo_Elevator |
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Demo_FirstPersonController |
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Demo_FreeLookCam |
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Demo_Interactable |
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Demo_Log_Interaction |
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Demo_MouseLook |
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Demo_PivotBasedCameraRig |
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Demo_ProtectCameraFromWallClip |
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Demo_ThirdPersonController |
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Demo_ThirdPersonControls |
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Demo_TopDown_Camera |
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Demo_TopDown_Player |
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Demo_UI_AndroidControls |
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Demo_UI_CurrentMode |
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Demo_UI_CurrentObjectsCount |
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Demo_UI_FramesPerSecond |
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Demo_UI_SceneChanger |
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Demo_UI_SelectedPart |
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Demo_UI_Tooltip |
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Demo_Upgradable_Interaction |
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demoCamera |
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demoControl_2Camera |
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DestructibleAppearance |
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EnviroAudio |
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EnviroAudioMixerSupport |
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EnviroAudioSettings |
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EnviroAudioSource |
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EnviroCloudSettings |
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EnviroComponents |
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EnviroCopyLightSettings |
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EnviroCore |
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EnviroDayNightSwitch |
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EnviroDistanceBlurSettings |
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EnviroEnviroZoneEditor |
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EnviroEvents |
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EnviroFogging |
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EnviroFogSettings |
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EnviroFogVolumeEditor |
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EnviroFogVolumeIntegration |
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EnviroInterior |
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EnviroInteriorEditor |
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EnviroInteriorZoneSettings |
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EnviroLightning |
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EnviroLightSettings |
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EnviroLightshafts |
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EnviroLightShaftsSettings |
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EnviroLiteAdditionalCamera |
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EnviroLUXIntegration |
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EnviroMegaSplatIntegration |
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EnviroMeshSeasons |
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EnviroMicroSplatIntegration |
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EnviroMirrorPlayer |
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EnviroMirrorServer |
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EnviroParticleCloud |
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EnviroParticleClouds |
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EnviroPhotonIntegration |
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EnviroPhotonPlayerAssign |
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EnviroPostProcessing |
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EnviroProfile |
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EnviroProfileCreation |
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EnviroQualitySettings |
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EnviroReflectionProbe |
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EnviroReflectionProbeEditor |
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EnviroReflectionSettings |
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EnviroRemoveDefines |
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EnviroRTPIntegration |
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EnviroSatellite |
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EnviroSatellitesSettings |
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EnviroSatelliteVariables |
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EnviroSeasonObjectSwitcher |
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EnviroSeasons |
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EnviroSeasonSettings |
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EnviroSkyLite |
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EnviroSkyLiteEditor |
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EnviroSkyMgr |
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EnviroSkyMgrEditor |
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EnviroSkyRenderingLW |
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EnviroSkySettings |
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EnviroTime |
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EnviroTrigger |
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EnviroUBERIntegration |
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EnviroUNetPlayer |
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EnviroUNetServer |
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EnviroVegetationAge |
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EnviroVegetationInstance |
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EnviroVegetationSeasons |
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EnviroVegetationStage |
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EnviroVegetationStudioPro |
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EnviroVolumeLightingSettings |
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EnviroWeather |
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EnviroWeatherCloudsConfig |
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EnviroWeatherEffects |
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EnviroWeatherPrefab |
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EnviroWeatherPreset |
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EnviroWeatherPresetCreation |
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EnviroWeatherPresetEditor |
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EnviroWeatherSettings |
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EnviroWindSynchronize |
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EnviroZone |
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GlobalSnowIntegration |
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InternalAreaOfEffectAddon |
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InternalRemoveGrassAddon |
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LogSlot |
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medusaDemo |
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medusaTextureControl |
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medusaTypeControl |
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ObjectPool |
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ParticleTester |
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PickableController |
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PoolObject |
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RFX4_AudioCurves |
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RFX4_CameraShake |
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RFX4_ColorHelper |
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RFX4_CopyPosition |
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RFX4_Decal |
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RFX4_EffectSettings |
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RFX4_LightCurves |
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RFX4_MobileDistortion |
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RFX4_ParticleLight |
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RFX4_PerPlatformSettings |
|
RFX4_PhysicsMotion |
|
RFX4_RaycastCollision |
|
RFX4_RotateAround |
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RFX4_ShaderColorGradient |
|
RFX4_ShaderFloatCurve |
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RFX4_StartDelay |
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RFX4_UberDecalGUI |
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RFX4_UberDistortionGUI |
|
RFX4_UberParticleGUI |
|
RFX4_UVAnimation |
|
RichChatBox |
|
RichChatMessage |
|
SFB_AnubisDemo |
|
SFB_AudioManager |
|
SFB_BatsDemoControl |
NOTE: The death 2 animation is a loop. Depending on how fast you want your bat to fall, you should repeat that until the correct distance from the ground
at which time you transition to Death 3. 10 frames into death 3, the bat will "hit" the ground and bounce. All of the vertical falling must be controlled
by code. In some cases, the bat will be too close to the ground to make use of the death 2 animation.
|
SFB_BlendShapesManager |
You're free to reuse this script for models that aren't produced by S.F. Bay Studios, Inc / InfinityPBR.com
Please, if you do so, mention us at some point -- that'd be nice of you :)
This script, attached to an object with properly named blend shapes, will make it easy for users to modify
the shapes both in the editor and during run time.
|
SFB_CameraRotate |
|
SFB_DemoBomberBug |
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SFB_DemoBoneDragon |
|
SFB_DemoControl |
|
SFB_DemoDemon |
|
SFB_DemoFlyingEye |
|
SFB_DemoGelatinous |
|
SFB_DemoGelatinousControl |
|
SFB_DemoGiantWorm |
|
SFB_DemoIceBall |
|
SFB_DemoImp |
|
SFB_DemoMummy |
|
SFB_DemoMushroomMonster |
|
SFB_DemoPlantMonster |
|
SFB_DemoRockMonster |
|
SFB_DemoSerpentWarrior |
|
SFB_DemoWeeper |
|
SFB_DragonDemo |
|
SFB_DragonFirebreath |
|
SFB_DragonHeight |
|
SFB_HumanDemoControl |
|
SFB_HumanDemoModel |
|
SFB_LightAutoOff |
|
SFB_LightAutoOn |
|
SFB_LightColorChange |
|
SFB_LightFlicker |
This will flicker a light, changing it's intensity randomly on a randomly generated time interval.
|
SFB_LightRandomHeight |
|
SFB_MoveOverTime |
This will move the object over time
|
SFB_ParticleGrowOverTime |
|
SFB_ParticleTrailRotation |
|
SFB_ShotFollowTarget |
|
SFB_SlimeDemo |
|
SFB_SpiderDemo |
|
SFB_StayWithTarget |
|
SFB_ToggleOpposite |
|
SFB_TurnOffIfOn |
|
SFBDemo_CameraTools |
|
SFBDemo_DemoControl |
|
SFBDemo_Locomotion |
|
SFBDemo_Mimics |
|
SFBDemo_StayWithTarget |
|
SnowManager |
|
SnowManagerEditor |
|
Utf8StringWriter |
|
VertexPainter |
|