- Namespace
- global
- Base Types
-
- MonoBehaviour
- Derived Types
graph BT
Type-->Base0["MonoBehaviour"]
Type["EnviroCore"]
class Type type-node
Derived0["EnviroSkyLite"]-->Type
click Derived0 "/docs/client_api_10.4.0/api/global/EnviroSkyLite"
Syntax
public class EnviroCore : MonoBehaviour
Fields
Methods
| Name | Value | Summary |
|---|---|---|
| ApplyProfile |
void |
Loads a profile into system.
|
| BetaMie |
Vector3 | |
| BetaRay |
Vector3 | |
| CalculateDirectLight |
void |
Updates direct lighting.
|
| Calculate |
void | |
| Calculate |
void | |
| Calculate |
void | |
| CalculateSunPosition |
void | |
| Calc |
void |
Check if clouds already full rolled up to start thunder effects.
|
| ChangeSeason |
void |
Manual change of Season
|
| ChangeWeather |
void |
Set weather over id with smooth transtion.
|
| ChangeWeather |
void |
Set weather over id with smooth transtion.
|
| ChangeWeather |
void |
Set weather over name.
|
| CheckSatellites |
void |
Destroy and recreate all satellites
|
| Create |
Transform | |
| CreateEffects |
void |
Create Effect Holder Gameobject and adds audiofeatures.
|
| CreateSatellite |
void |
Instantiates a new satellite
|
| CreateSystemDate |
DateTime | |
| Create |
void |
Create Effect Holder Gameobject
|
| EnterZone |
void | |
| ExitZone |
void | |
| ForceWeatherUpdate |
void |
Forces a internal Weather Update and applies current active weatherpreset values and send out a weather changed event!
|
| GetActiveWeatherID |
int |
Get Active Weather ID
|
| GetCameraHDR |
bool |
Helper function to get camera hdr bool for different unity versions.
|
| GetInHours |
double |
Calculate total time in hours.
|
| GetMieG |
Vector3 | |
| GetMieGScene |
Vector3 | |
| GetTimeOfDay |
float |
Get current time in hours with UTC time offset.
|
| GetTimeString |
string |
Get current time in a nicely formatted string!
|
| Get |
string |
Get current time in a nicely formatted string with seconds!
|
| Get |
float |
Get current time in hours. UTC0 (12.5 = 12:30)
|
| Load |
void |
Loads the saved time and weather from Playerprefs.
|
| OrbitalToLocal |
Vector3 | |
| PlayAmbient |
void | |
| PlayLightning |
void | |
| PlayLightningEffect |
IEnumerator | |
| PlayThunderRandom |
IEnumerator | |
| RegisterMe |
int |
Called internaly from growth objects
|
| RegisterZone |
void | |
| Remap |
float | |
| ResetHourEventTimer |
void |
Set the hourly event time to current hour. Use this if you change date and want to reset hourly events to be executed in next hour after time change.
|
| Save |
void |
Saves the current time and weather in Playerprefs.
|
| SaveProfile |
void |
Saves current settings in assigned profile.
|
| SetCameraHDR |
void |
Helper function to set camera hdr for different unity versions.
|
| SetGameTime |
void |
Updates Game Time days and years. Used internaly only.
|
| SetInternalTime |
void | |
| SetInternalTimeOfDay |
void |
Set the time of day in hours. (12.5 = 12:30)
|
| SetTime |
void |
Set the exact date. by DateTime
|
| SetTime |
void |
Set the exact date.
|
| SetWeatherOverwrite |
void |
Set weather directly with preset of Weather.WeatherTemplates. No transtions!
|
| SetWeatherOverwrite |
void |
Set weather directly with list id of Weather.WeatherTemplates. No transtions!
|
| TryPlayAmbientSFX |
void | |
| UpdateAmbientLight |
void |
Updates ambient lighting.
|
| UpdateAudioSource |
void | |
| UpdateEnviroment |
void | |
| UpdateParticleClouds |
void | |
| UpdateReflections |
void |
Updates reflection probe.
|
| Update |
Vector3 | |
| UpdateSceneView |
void |
Updates lighting and sky in scene view to match runtime settings on start.
|
| UpdateSeason |
void |
Updates and switches seasons
|
| Update |
void | |
| UpdateTime |
void | |
| Update |
void | |
| UpdateWind |
void |
Update Wind Settings
|