AtavismLegacyAnimationMobController3D Class

Namespace
Atavism
Base Types
graph BT Type-->Base0["MobController3D"] click Base0 "/docs/client_api_2019.1.0/api/Atavism/MobController3D" Base0-->Base1["AtavismMobController"] Type["AtavismLegacyAnimationMobController3D"] class Type type-node

Syntax

public class AtavismLegacyAnimationMobController3D : MobController3D

Fields

Name Constant Value Summary
_capsuleCollider
Inherited from MobController3D
checkUnderGround
Inherited from MobController3D
colliderCenter
Inherited from MobController3D
colliderHeight
Inherited from MobController3D
colliderRadius
Inherited from MobController3D
combatIdleAnimation
combatSpeed
Inherited from MobController3D
controller
Inherited from MobController3D
dead
Inherited from MobController3D
deathAnimation
enemyTargetDecal
Inherited from MobController3D
fallingDistance
Inherited from MobController3D
fallStartHeight
Inherited from MobController3D
fallThreshold
Inherited from MobController3D
friendlyTargetDecal
Inherited from MobController3D
groundDistance
Inherited from MobController3D
groundDistanceLayer
Inherited from MobController3D
groundHit
Inherited from MobController3D
idleAnimation
inCombat
Inherited from MobController3D
isFalling
Inherited from MobController3D
jumpAnimationSpeed
jumpHeight
Inherited from MobController3D
jumpPoseAnimation
landAnimationSpeed
lieAnimation
mount
Inherited from MobController3D
mountAnim
Inherited from MobController3D
mountAnimation
movement
Inherited from MobController3D
MOVEMENT_STATE_FLYING 3
Inherited from MobController3D
static
MOVEMENT_STATE_SWIMMING 2
Inherited from MobController3D
static
MOVEMENT_STATE_WALKING 1
Inherited from MobController3D
static
movementState
Inherited from MobController3D
neutralTargetDecal
Inherited from MobController3D
noMove
Inherited from MobController3D
noMoveTime
Inherited from MobController3D
runAnimation
runMaxAnimationSpeed
runThreshold
Inherited from MobController3D
skillMove
Inherited from MobController3D
skillMoveSpeed
Inherited from MobController3D
slideWhenOverSlopeLimit
Inherited from MobController3D
specialAttack
state
Inherited from MobController3D
swimAnimation
swimIdleAnimation
trotMaxAnimationSpeed
unarmedAttackedAnimation
walk
Inherited from MobController3D
walkAnimation
walkMaxAnimationSpeed
waterHeight
Inherited from MobController3D
waveAnimation
wnomove
Inherited from MobController3D

Properties

Name Value Summary
MobYaw float
Inherited from MobController3D
Walking bool
Inherited from MobController3D

Methods

Name Value Summary
ApplyGravity() bool
Applies gravity to the player or mob. Returns whether or not the controller is grounded.
Inherited from MobController3D
ApplyJumping() void
Inherited from MobController3D
CalculateJumpVerticalSpeed(float) float
Inherited from MobController3D
DoMovement() void
Inherited from MobController3D
DsCombat(bool) void
Inherited from MobController3D
GetSpeed() float
Inherited from MobController3D
HandleAggressive(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HandleCombatState(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HandleCurrentAnim(object, PropertyChangeEventArgs) void
HandleDeadState(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HandleMount(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HandleNoMove(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HandleState(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HandleWaterHeight(object, PropertyChangeEventArgs) void
Inherited from MobController3D
HasJumpReachedApex() bool
Inherited from MobController3D
IsGrounded() bool
Inherited from MobController3D
IsGroundedWithTimeout() bool
Inherited from MobController3D
IsJumping() bool
Inherited from MobController3D
IsMoving() bool
Inherited from MobController3D
IsMovingBackwards() bool
Inherited from MobController3D
MovementStateHandler(object, PropertyChangeEventArgs) void
Inherited from MobController3D
MoveMob() Vector3
Inherited from MobController3D
MovePlayer() Vector3
Inherited from MobController3D
MovingBack(bool) void
Inherited from MobController3D
NoMove(float) void
Inherited from MobController3D
ObjectNodeReady() void
OnControllerColliderHit(ControllerColliderHit) void
Inherited from MobController3D
PlayAnimation(string, float) void
PlayAnimationFloat(string, float, float, float) void
PlayAnimationInt(string, int, float, int) void
PlayAnimationTrigger(string) void
PlayMeleeAttackAnimation(string, string) void
PlayMeleeRecoilAnimation(string) void
SetWalk(bool) void
Inherited from MobController3D
SkillMove(float) void
Inherited from MobController3D
StartJump() void
Inherited from MobController3D
StartTarget() void
Called when this mob is now targeted by the player.
Inherited from MobController3D
StopTarget() void
Called when this mob is no longer targeted by the player
Inherited from MobController3D
WaterRegionEntered(int) void
Inherited from MobController3D
WaterRegionLeft(int) void
Inherited from MobController3D