| ConvertCurrenciesToBaseCurrency(List<Vector2>, int, int) | void | 
    Converts the currencies to base currency. Assumes all currencies convert back to the same base currency
     | 
							
								| ConvertCurrencyToBaseCurrency(int, int, int, int) | void | 
    Converts the currency down to the base currency.
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								| CreateSplitStack(AtavismInventoryItem, int) | bool |  | 
							
								| DeleteItemStack(AtavismInventoryItem) | void |  | 
							
								| DeleteItemStack(object, bool) | void |  | 
							
								| DeleteItemWithName(string) | void |  | 
							
								| DoesPlayerHaveEnoughCurrency(List<Vector2>) | bool | 
    Checks if the player has enough currency to match the given list of currencies.
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								| DoesPlayerHaveSufficientItems(int, int) | bool |  | 
							
								| EmbedInTheSlot(AtavismInventoryItem, AtavismInventoryItem) | void |  | 
							
								| EnchantCost(AtavismInventoryItem) | void |  | 
							
								| EnchantItem(AtavismInventoryItem) | void |  | 
							
								| EquipItemInSlot(AtavismInventoryItem, string) | void |  | 
							
								| FindFreeInventorySlot(int, int) | bool |  | 
							
								| GenerateCurrencyDisplay(int, int) | CurrencyDisplay |  | 
							
								| GenerateCurrencyListFromAmount(int, int) | List<CurrencyDisplay> | 
    Generates a list of currencies from the specified currencyID and amount. This can be
    used for drawing currency amounts and icons in the UI.
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								| GetBagData(int) | Bag |  | 
							
								| GetConvertedCurrencyValues(int, int) | List<Vector2> | 
    Splits out a single currency and amount (generally a base currency) and returns the
    currencies and amounts it would convert to.
     | 
							
								| GetCostString(int, int) | string | 
    Creates a readable string of the cost of an item based on the currencyID and amount passed in.
     | 
							
								| GetCountOfItem(int) | int |  | 
							
								| GetCraftingRecipe(int) | AtavismCraftingRecipe |  | 
							
								| GetCraftingRecipeMatch(List<int>, int) | List<AtavismCraftingRecipe> |  | 
							
								| GetCraftingRecipeMatch(List<int>, string) | List<int> |  | 
							
								| GetCurrenciesInGroup(int) | List<Currency> |  | 
							
								| GetCurrency(int) | Currency |  | 
							
								| GetCurrencyGroup(int) | int |  | 
							
								| GetCurrencyName(int) | string |  | 
							
								| GetInventoryItem(int) | AtavismInventoryItem |  | 
							
								| GetInventoryItem(OID) | AtavismInventoryItem |  | 
							
								| GetItemBySetID(int) | AtavismInventoryItemSet |  | 
							
								| GetItemByTemplateID(int) | AtavismInventoryItem |  | 
							
								| GetItemGruped() | Dictionary<int, int> |  | 
							
								| GetMainCurrencies() | List<Currency> |  | 
							
								| GetMainCurrency(int) | Currency |  | 
							
								| GetPlayerBaseCurrencyAmount(int, int) | int | 
    Gets the total amount of base currency for the given currency group.
     | 
							
								| HandleBagInventoryUpdate(Dictionary<string, object>) | void |  | 
							
								| HandleBankInventoryUpdate(Dictionary<string, object>) | void |  | 
							
								| HandleCurrencies(Dictionary<string, object>) | void |  | 
							
								| HandleEquippedInventoryUpdate(Dictionary<string, object>) | void |  | 
							
								| HandleInventoryEvent(Dictionary<string, object>) | void |  | 
							
								| HandleLootList(Dictionary<string, object>) | void |  | 
							
								| LoadEquipmentDisplay(string) | List<EquipmentDisplay> |  | 
							
								| LoadItemPrefabData(int) | AtavismInventoryItem |  | 
							
								| MoveBag(int, int) | void |  | 
							
								| PlaceBagAsItem(int, int, int) | void |  | 
							
								| PlaceItemAsBag(AtavismInventoryItem, int) | void |  | 
							
								| PlaceItemInBag(int, int, AtavismInventoryItem, int) | void |  | 
							
								| PlaceItemInBag(int, int, AtavismInventoryItem, int, bool) | void |  | 
							
								| PlaceItemInBank(AtavismInventoryItem, int) | void |  | 
							
								| PlaceItemInBank(int, int, AtavismInventoryItem, int, bool) | void |  | 
							
								| RequestBankInfo() | void |  | 
							
								| ResetSloctsSlot(AtavismInventoryItem) | void |  | 
							
								| ResetSocketsCost(AtavismInventoryItem) | void |  | 
							
								| RetrieveItemFromBank(AtavismInventoryItem) | void |  | 
							
								| SocketingCost(AtavismInventoryItem, AtavismInventoryItem) | void |  | 
							
								| StorageClosed() | void |  | 
							
								| UnequipAmmo(AtavismInventoryItem) | void |  |