| ApplyGravity() |
bool |
Applies gravity to the player or mob. Returns whether or not the controller is grounded.
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| ApplyJumping() |
void |
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| CalculateJumpVerticalSpeed(float) |
float |
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| despawn() |
void |
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| DoMovement() |
void |
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| DsCombat(bool) |
void |
|
| GetSpeed() |
float |
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| HandleAggressive(object, PropertyChangeEventArgs) |
void |
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| HandleCombatState(object, PropertyChangeEventArgs) |
void |
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| HandleCurrentAnim(object, PropertyChangeEventArgs) |
void |
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| HandleDeadState(object, PropertyChangeEventArgs) |
void |
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| HandleMount(object, PropertyChangeEventArgs) |
void |
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| HandleNoMove(object, PropertyChangeEventArgs) |
void |
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| HandleState(object, PropertyChangeEventArgs) |
void |
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| HandleWaterHeight(object, PropertyChangeEventArgs) |
void |
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| HasJumpReachedApex() |
bool |
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| IsGrounded() |
bool |
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| IsGroundedWithTimeout() |
bool |
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| IsJumping() |
bool |
|
| IsMoving() |
bool |
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| IsMovingBackwards() |
bool |
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| MovementStateHandler(object, PropertyChangeEventArgs) |
void |
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| MoveMob() |
Vector3 |
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| MovePlayer() |
Vector3 |
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| MovingBack(bool) |
void |
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| NoMove(float) |
void |
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| ObjectNodeReady() |
void |
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| OnControllerColliderHit(ControllerColliderHit) |
void |
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| PlayAnimation(string, float) |
void |
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| PlayAnimationFloat(string, float, float, float) |
void |
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| PlayAnimationInt(string, int, float, int) |
void |
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| PlayAnimationTrigger(string) |
void |
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| PlayMeleeAttackAnimation(string, string) |
void |
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| PlayMeleeRecoilAnimation(string) |
void |
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| SetWalk(bool) |
void |
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| SkillMove(float) |
void |
|
| StartJump() |
void |
|
| StartTarget() |
void |
Called when this mob is now targeted by the player.
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| StopTarget() |
void |
Called when this mob is no longer targeted by the player
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| WaterRegionEntered(int) |
void |
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| WaterRegionLeft(int) |
void |
|