- Namespace
- Atavism
- Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["bl_MiniMap"]
class Type type-node
Syntax
public class bl_MiniMap : MonoBehaviour
Fields
Properties
| Name | Value | Summary |
|---|---|---|
| hasError | bool | |
| isFullScreen | bool | |
| Target | Transform | |
| TargetPosition | Vector3 |
Methods
| Name | Value | Summary |
|---|---|---|
| ChangeHeight |
void |
|
| ChangeMapSize |
void |
Change the size of Map full screen or mini
|
| ConfigureCamera3D |
void |
Avoid to UI world space collision with other objects in scene.
|
| ConfigureWorlTarget |
void |
|
| CreateMaterial |
Material |
Create Material for Minimap image in plane.
you can edit and add your own shader.
|
| CreateNewItem |
bl_MiniMapItem |
Create a new icon without reference in runtime.
see all structure options in bl_MMItemInfo.
|
| DoHitEffect |
void |
Call this when player / target receive damage
for play a 'Hit effect' in minimap.
|
| GetFullMapSize |
void | |
| GoToTarget |
void |
|
| OnEvent |
void | |
| RotationMap |
void |
Call this fro change the mode of rotation of map
Static or dynamic
|
| SetActiveGrid |
void |
|
| SetDragPosition |
void |
|
| SetGridSize |
void |
|
| SetHoofdPunt |
void |
|
| SetMapRotation |
void |
|
| SetMapTexture |
void |
Set Map Texture in Runtime
|
| SetPointMark |
void |
|
| SetTarget |
void |
Set target in runtime
|