UGUIDraggableSlot Class

graph BT Type-->Base0["MonoBehaviour"] Type-.->Interface0["IDropHandler"] Type-.->Interface1["IPointerEnterHandler"] Type-.->Interface2["IPointerExitHandler"] Type["UGUIDraggableSlot"] class Type type-node Derived0["UGUITradeSlot"]-->Type click Derived0 "/docs/client_api_10.2.0/api/Atavism/UGUITradeSlot" Derived1["UGUIMailAttachmentSlot"]-->Type click Derived1 "/docs/client_api_10.2.0/api/Atavism/UGUIMailAttachmentSlot" Derived2["UGUICraftingSlot"]-->Type click Derived2 "/docs/client_api_10.2.0/api/Atavism/UGUICraftingSlot" Derived3["UGUIBagSlot"]-->Type click Derived3 "/docs/client_api_10.2.0/api/Atavism/UGUIBagSlot" Derived4["UGUICharacterEquipSlot"]-->Type click Derived4 "/docs/client_api_10.2.0/api/Atavism/UGUICharacterEquipSlot" Derived5["UGUIGearSocketSlot"]-->Type click Derived5 "/docs/client_api_10.2.0/api/Atavism/UGUIGearSocketSlot" Derived6["UGUIInventoryAuctionSlot"]-->Type click Derived6 "/docs/client_api_10.2.0/api/Atavism/UGUIInventoryAuctionSlot" Derived7["UGUIActionBarSlot"]-->Type click Derived7 "/docs/client_api_10.2.0/api/Atavism/UGUIActionBarSlot" Derived8["UGUIRepairSlot"]-->Type click Derived8 "/docs/client_api_10.2.0/api/Atavism/UGUIRepairSlot" Derived9["UGUIMerchantItemSlot"]-->Type click Derived9 "/docs/client_api_10.2.0/api/Atavism/UGUIMerchantItemSlot" Derived10["UGUIAbilitySlot"]-->Type click Derived10 "/docs/client_api_10.2.0/api/Atavism/UGUIAbilitySlot" Derived11["UGUIBankSlot"]-->Type click Derived11 "/docs/client_api_10.2.0/api/Atavism/UGUIBankSlot" Derived12["UGUIInventorySlot"]-->Type click Derived12 "/docs/client_api_10.2.0/api/Atavism/UGUIInventorySlot" Derived13["UGUIBuildMaterialSlot"]-->Type click Derived13 "/docs/client_api_10.2.0/api/Atavism/UGUIBuildMaterialSlot"

Syntax

public class UGUIDraggableSlot : MonoBehaviour, IDropHandler, IPointerEnterHandler, 
    IPointerExitHandler

Fields

Properties

Methods

Name Value Summary
Activate() void
CheckOver() IEnumerator
ClearChildSlot() void
ClearChildSlot(bool) void
Discarded() void
Called when a player drags the item from the slot and drops it onto nothing
OnDrop(PointerEventData) void
OnPointerEnter(PointerEventData) void
OnPointerExit(PointerEventData) void
ResetSlot() void
ShowTooltip() void