| DeleteAbility(int) |
void |
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| DeleteBuildObject(int) |
void |
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| DeleteCrafringRecipe(int) |
void |
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| DeleteCurrency(int) |
void |
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| DeleteEffect(int) |
void |
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| DeleteItem(int) |
void |
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| DeleteItemSet(int) |
void |
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| DeleteSkill(int) |
void |
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| GetAbilityPrefab(int) |
AbilityPrefabData |
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| GetAbilityPrefabData() |
Dictionary<int, AbilityPrefabData>.ValueCollection |
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| GetBuildObjPrefabData() |
Dictionary<int, BuildObjPrefabData>.ValueCollection |
|
| GetCraftingRecipesPrefabData() |
Dictionary<int, CraftingRecipePrefabData>.ValueCollection |
|
| GetCurrencyPrefabData() |
Dictionary<int, CurrencyPrefabData>.ValueCollection |
|
| GetEffectPrefabData() |
Dictionary<int, EffectsPrefabData>.ValueCollection |
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| GetItemIconByID(int) |
Sprite |
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| GetItemPrefabData() |
Dictionary<int, ItemPrefabData>.ValueCollection |
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| GetItemSetPrefabData() |
Dictionary<int, ItemSetPrefabData>.ValueCollection |
|
| GetItemTemplateByID(int) |
ItemPrefabData |
|
| GetSkillPrefabData() |
Dictionary<int, SkillPrefabData>.ValueCollection |
|
| LoadAbilitiesPrefabData() |
void |
Function sending list saved abilities to serwer to get update data
|
| LoadAbility(int, GameObject) |
AtavismAbility |
|
| LoadAllAbilities(GameObject) |
List<AtavismAbility> |
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| LoadAllBuildObject(GameObject) |
List<AtavismBuildObjectTemplate> |
|
| LoadAllCraftingRecipe(GameObject) |
List<AtavismCraftingRecipe> |
|
| LoadAllCurrency(GameObject) |
List<Currency> |
|
| LoadAllItemSet(GameObject) |
List<AtavismInventoryItemSet> |
|
| LoadAllSkill(GameObject) |
List<Skill> |
|
| LoadBuildObject(int, GameObject) |
AtavismBuildObjectTemplate |
|
| LoadBuldingObjectsPrefabData() |
void |
Function sending list saved Crafting recipes to serwer to get update data
|
| LoadCraftingRecipe(int, GameObject) |
AtavismCraftingRecipe |
|
| LoadCraftingRecipePrefabData() |
void |
Function sending list saved Crafting recipes to serwer to get update data
|
| LoadCurrency(int, GameObject) |
Currency |
|
| LoadCurrencyPrefabData() |
void |
Function sending list saved currency to serwer to get update data
|
| LoadEffect(int, GameObject) |
AtavismEffect |
|
| LoadEffectsPrefabData() |
void |
Function sending list saved effects to serwer to get update data
|
| LoadItem(int, AtavismInventoryItem) |
AtavismInventoryItem |
|
| LoadItem(int, GameObject) |
AtavismInventoryItem |
|
| LoadItem(string, AtavismInventoryItem) |
AtavismInventoryItem |
|
| LoadItem(string, GameObject) |
AtavismInventoryItem |
|
| LoadItemPrefabData() |
void |
Function sending list saved Items to serwer to get update data
|
| LoadItemSet(int, GameObject) |
AtavismInventoryItemSet |
|
| LoadItemSetPrefabData() |
void |
Function sending list saved Items set to serwer to get update data
|
| LoadSkill(int, GameObject) |
Skill |
|
| LoadSkillsPrefabData() |
void |
Function sending list saved skills to serwer to get update data
|
| SaveAbility(AbilityPrefabData) |
void |
|
| SaveAbilityIcon(int, Sprite, string) |
void |
|
| SaveBuildObject(BuildObjPrefabData) |
void |
|
| SaveBuildObjectIcon(int, Sprite, string) |
void |
|
| SaveCrafringRecipe(CraftingRecipePrefabData) |
void |
|
| SaveCrafringRecipeIcon(int, Sprite, string) |
void |
|
| SaveCurrency(CurrencyPrefabData) |
void |
|
| SaveCurrencyIcon(int, Sprite, string) |
void |
|
| SaveEffects(EffectsPrefabData) |
void |
|
| SaveEffectsIcon(int, Sprite, string) |
void |
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| SaveItem(ItemPrefabData) |
void |
|
| SaveItemSet(ItemSetPrefabData) |
void |
|
| SaveItemsIcon(int, Sprite, string) |
void |
|
| SaveSkill(SkillPrefabData) |
void |
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| SaveSkillIcon(int, Sprite, string) |
void |
|