| ConvertCurrenciesToBaseCurrency(List<Vector2>, int, long) |
void |
Converts the currencies to base currency. Assumes all currencies convert back to the same base currency
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| ConvertCurrencyToBaseCurrency(int, long, int, long) |
void |
Converts the currency down to the base currency.
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| CreateSplitStack(AtavismInventoryItem, int) |
bool |
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| DeleteItemStack(AtavismInventoryItem) |
void |
|
| DeleteItemStack(object, bool) |
void |
|
| DeleteItemWithName(string) |
void |
|
| DoesPlayerHaveEnoughCurrency(List<Vector2>) |
bool |
Checks if the player has enough currency to match the given list of currencies.
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| DoesPlayerHaveSufficientItems(int, int) |
bool |
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| EmbedInTheSlot(AtavismInventoryItem, AtavismInventoryItem) |
void |
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| EnchantCost(AtavismInventoryItem) |
void |
|
| EnchantItem(AtavismInventoryItem) |
void |
|
| EquipItemInSlot(AtavismInventoryItem, string) |
void |
|
| FindFreeInventorySlot(int, int) |
bool |
|
| GenerateCurrencyDisplay(int, long) |
CurrencyDisplay |
|
| GenerateCurrencyListFromAmount(int, long) |
List<CurrencyDisplay> |
Generates a list of currencies from the specified currencyID and amount. This can be
used for drawing currency amounts and icons in the UI.
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| GenerateCurrencyListFromAmount(int, long, bool) |
List<CurrencyDisplay> |
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| GetBagData(int) |
Bag |
|
| GetConvertedCurrencyValues(int, long) |
List<Vector2> |
Splits out a single currency and amount (generally a base currency) and returns the
currencies and amounts it would convert to.
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| GetConvertedCurrencyValues(int, long, bool) |
List<Vector2> |
|
| GetCostString(int, long) |
string |
Creates a readable string of the cost of an item based on the currencyID and amount passed in.
|
| GetCountOfItem(int) |
int |
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| GetCraftingRecipe(int) |
AtavismCraftingRecipe |
|
| GetCraftingRecipeMatch(List<int>, int) |
List<AtavismCraftingRecipe> |
|
| GetCraftingRecipeMatch(List<int>, string) |
List<int> |
|
| GetCurrenciesInGroup(int) |
List<Currency> |
|
| GetCurrency(int) |
Currency |
|
| GetCurrencyGroup(int) |
int |
|
| GetCurrencyName(int) |
string |
|
| GetInventoryItem(int) |
AtavismInventoryItem |
|
| GetInventoryItem(OID) |
AtavismInventoryItem |
|
| GetItemBySetID(int) |
AtavismInventoryItemSet |
|
| GetItemByTemplateID(int) |
AtavismInventoryItem |
|
| GetItemGruped() |
Dictionary<int, int> |
|
| GetMainCurrencies() |
List<Currency> |
|
| GetMainCurrency(int) |
Currency |
|
| GetPlayerBaseCurrencyAmount(int, int) |
long |
Gets the total amount of base currency for the given currency group.
|
| HandleBagInventoryUpdate(Dictionary<string, object>) |
void |
|
| HandleBankInventoryUpdate(Dictionary<string, object>) |
void |
|
| HandleCloseBankInventory(Dictionary<string, object>) |
void |
|
| HandleCraftingRecipeIcon(Dictionary<string, object>) |
void |
|
| HandleCraftRecipePrefabData(Dictionary<string, object>) |
void |
|
| HandleCurrencies(Dictionary<string, object>) |
void |
|
| HandleEquippedInventoryUpdate(Dictionary<string, object>) |
void |
|
| HandleInvCurrIcon(Dictionary<string, object>) |
void |
|
| HandleInvCurrPrefabData(Dictionary<string, object>) |
void |
|
| HandleInventoryEvent(Dictionary<string, object>) |
void |
|
| HandleInvItemIcon(Dictionary<string, object>) |
void |
|
| HandleInvPrefabData(Dictionary<string, object>) |
void |
|
| HandleInvSetPrefabData(Dictionary<string, object>) |
void |
|
| HandleLootList(Dictionary<string, object>) |
void |
|
| LoadEquipmentDisplay(string) |
List<EquipmentDisplay> |
|
| LoadItemPrefabData(int) |
AtavismInventoryItem |
|
| MoveBag(int, int) |
void |
|
| PlaceBagAsItem(int, int, int) |
void |
|
| PlaceItemAsBag(AtavismInventoryItem, int) |
void |
|
| PlaceItemInBag(int, int, AtavismInventoryItem, int) |
void |
|
| PlaceItemInBag(int, int, AtavismInventoryItem, int, bool) |
void |
|
| PlaceItemInBank(AtavismInventoryItem, int) |
void |
|
| PlaceItemInBank(int, int, AtavismInventoryItem, int, bool) |
void |
|
| RequestBankInfo() |
void |
|
| ResetSloctsSlot(AtavismInventoryItem) |
void |
|
| ResetSocketsCost(AtavismInventoryItem) |
void |
|
| RetrieveItemFromBank(AtavismInventoryItem) |
void |
|
| SocketingCost(AtavismInventoryItem, AtavismInventoryItem) |
void |
|
| StorageClosed() |
void |
|
| UnequipAmmo(AtavismInventoryItem) |
void |
|