- Namespace
- Atavism
- Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["AtavismClient"]
class Type type-node
Syntax
public class AtavismClient : MonoBehaviour
Fields
Name | Constant Value | Summary |
---|---|---|
DefaultMasterServer | ||
defaultObject | ||
DefaultWorldId | ||
despawnDelay | ||
exitAfterMediaPatch | ||
frameSleepCount |
If this is a counter of frames, only used if
framesBetweenSleeps is non-zero
|
|
fullyInitialized |
Is the client fully initialized? Set to false
initially, and to true by the first LoadingStateMessage
with loadingState = true
|
|
gameWorld | ||
HorizonDistance | 1000 |
static
|
instance |
static
|
|
lastFrameRenderCalls | ||
lastMaximized |
Set to true if the last resize left the form maximized.
This is the only way we can tell that the restore
button was clicked.
|
|
lastTotalRenderCalls | ||
maxRecentFrameTime | ||
Milliseconds |
||
mobLoadFrameSkip | ||
mobTag | ||
OneMeter | 1 |
static
|
patchMedia | ||
playerLayer | ||
playerTag | ||
repositoryPaths |
If this is set, get the repository paths from here instead of from
the directory or directories cached in the registry.
|
|
resourceManager | ||
scriptObject | ||
smoothRotation | ||
standalone |
If this is set, we are debugging, and don't use a server
|
|
streamer | ||
target |
If true, CastRay will determine pick based on the
distance from the ray origin to the closest
CollisionShape in the object, rather than using the
bounding box. The result of CastRay is what determines
the InputHandler's mouseoverObject.
|
|
time | ||
useCooperativeInput | ||
useLocalWorld | ||
useRepository |
If this is set, and we're talking to a real server, we get the assets
from the directory cached in the registry.
|
|
useTCP |