UGUIMobCreator Class

Namespace
Atavism
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["UGUIMobCreator"] class Type type-node

Syntax

public class UGUIMobCreator : MonoBehaviour

Properties

Name Value Summary
Instance UGUIMobCreator
static

Methods

Name Value Summary
ApplyChangespawn() void
Apply Changes in inputs of the spawn
CancelSpawn() void
Cancel Spawn
ClearTemplate() void
DeleteSpawn() void
Send Delete Spawn Marker to the server
DialoguesClicked(int) void
EndQuestClicked(int) void
GetMobTemplateByID(int) MobTemplate
Geting Mob Template from the list of templates
GetMobTemplates() void
HandleDialogueTemplateUpdate(Dictionary<string, object>) void
HandleMerchantTableUpdate(Dictionary<string, object>) void
HandleMobTemplateUpdate(Dictionary<string, object>) void
HandlePatrolPathUpdate(Dictionary<string, object>) void
HandleQuestTemplateUpdate(Dictionary<string, object>) void
HandleSpawnAdded(Dictionary<string, object>) void
HandleSpawnData(Dictionary<string, object>) void
HandleSpawnList(Dictionary<string, object>) void
HideDialogues() void
HideEditPosition() void
HideEndQuest() void
HideMerchantTable() void
HideMobTemplate() void
HidePatrolPath() void
HidePatrolPathCreate() void
HideSelectSpawnPanel() void
HideStartQuest() void
MerchandTableClicked(int) void
PatrolPathAddPointClicked() void
PatrolPathClicked(int) void
PatrolPathDeletePointClicked(PatrolPoint) void
SelectTemplate(int) void
SetBank() void
Set Bank option to spawner
SetLinger() void
SetPlayerPosition() void
SetTravelReverse() void
set travel path to be Reverse
ShowDialogues() void
ShowEditPosition() void
ShowEndQuest() void
ShowMerchandTables() void
ShowMobTemplates(int) void
ShowMobTemplatesAlter(int) void
ShowMobTemplatesSearch() void
ShowPatrolPath() void
Show window with list of partrol path
ShowPatrolPathCreate() void
Show Window of Create of the new patrol path
ShowSelectSpawnPanel() void
ShowSpawnMobPanel() void
ShowStartQuest() void
SpawnMobHere() void
Send Spawn new mob to the server
SpawnSelected(int) void
Select Spawner
StartQuestClicked(int) void
ToggleAggro() void
ToggleBuildingModeEnabled() void
ToggleRoam() void
ToggleSpawns() void
UpdateSpawn() void
Send Update Sprawn to server
WorldDeveloperHandler(Dictionary<string, object>) void