ActionStateHandler(object, PropertyChangeEventArgs) |
void |
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ApplyGravity() |
bool |
Applies gravity to the player or mob. Returns whether or not the controller is grounded.
|
ApplyJumping() |
void |
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CalculateJumpVerticalSpeed(float) |
float |
|
despawn() |
void |
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DoMovement() |
void |
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DsCombat(bool) |
void |
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GetSpeed() |
float |
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HandleAggressive(object, PropertyChangeEventArgs) |
void |
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HandleCombatState(object, PropertyChangeEventArgs) |
void |
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HandleDeadState(object, PropertyChangeEventArgs) |
void |
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HandleMount(object, PropertyChangeEventArgs) |
void |
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HandleNoMove(object, PropertyChangeEventArgs) |
void |
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HandlePlayerShop(object, PropertyChangeEventArgs) |
void |
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HandleState(object, PropertyChangeEventArgs) |
void |
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HandleWaterHeight(object, PropertyChangeEventArgs) |
void |
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HandleWeapon2Type(object, PropertyChangeEventArgs) |
void |
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HandleWeaponType(object, PropertyChangeEventArgs) |
void |
|
HasJumpReachedApex() |
bool |
|
IsGrounded() |
bool |
|
IsGroundedWithTimeout() |
bool |
|
IsJumping() |
bool |
|
IsMoving() |
bool |
|
IsMovingBackwards() |
bool |
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LateUpdate() |
void |
|
MovementStateHandler(object, PropertyChangeEventArgs) |
void |
|
MoveMob() |
Vector3 |
|
MovePlayer() |
Vector3 |
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MovingBack(bool) |
void |
|
NoMove(float) |
void |
|
ObjectNodeReady() |
void |
|
OnControllerColliderHit(ControllerColliderHit) |
void |
|
PlayAnimation(string, float) |
void |
|
PlayAnimationFloat(string, float, float, float) |
void |
|
PlayAnimationInt(string, int, float, int) |
void |
|
PlayAnimationTrigger(string) |
void |
|
PlayMeleeAttackAnimation(string, string) |
void |
|
PlayMeleeRecoilAnimation(string) |
void |
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SetWalk(bool) |
void |
|
SkillMove(float) |
void |
|
StartJump() |
void |
|
StartTarget() |
void |
Called when this mob is now targeted by the player.
|
StopTarget() |
void |
Called when this mob is no longer targeted by the player
|
WaterRegionEntered(int) |
void |
|
WaterRegionLeft(int) |
void |
|