ConvertCurrenciesToBaseCurrency(Dictionary<int, long>, int, long) |
void |
Converts the currencies to base currency. Assumes all currencies convert back to the same base currency
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ConvertCurrenciesToBaseCurrency(List<Vector2>, int, long) |
void |
Converts the currencies to base currency. Assumes all currencies convert back to the same base currency
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ConvertCurrencyToBaseCurrency(int, long, int, long) |
void |
Converts the currency down to the base currency.
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CreateSplitStack(AtavismInventoryItem, int) |
bool |
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DeleteItemStack(AtavismInventoryItem) |
void |
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DeleteItemStack(object, bool) |
void |
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DeleteItemWithName(string) |
void |
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DoesPlayerHaveEnoughCurrency(List<Vector2>) |
bool |
Checks if the player has enough currency to match the given list of currencies.
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DoesPlayerHaveSufficientItems(int, int) |
bool |
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EmbedInTheSlot(AtavismInventoryItem, AtavismInventoryItem) |
void |
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EnchantCost(AtavismInventoryItem) |
void |
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EnchantItem(AtavismInventoryItem) |
void |
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EquipItemInSlot(AtavismInventoryItem, string) |
void |
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FindFreeInventorySlot(int, int) |
bool |
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GenerateCurrencyDisplay(int, long) |
CurrencyDisplay |
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GenerateCurrencyListFromAmount(int, long) |
List<CurrencyDisplay> |
Generates a list of currencies from the specified currencyID and amount. This can be
used for drawing currency amounts and icons in the UI.
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GenerateCurrencyListFromAmount(int, long, bool) |
List<CurrencyDisplay> |
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GetBagData(int) |
Bag |
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GetConvertedCurrencyValues(int, long) |
List<Vector2> |
Splits out a single currency and amount (generally a base currency) and returns the
currencies and amounts it would convert to.
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GetConvertedCurrencyValues(int, long, bool) |
List<Vector2> |
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GetCostString(int, long) |
string |
Creates a readable string of the cost of an item based on the currencyID and amount passed in.
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GetCountOfItem(int) |
int |
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GetCraftingRecipe(int) |
AtavismCraftingRecipe |
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GetCraftingRecipeMatch(List<int>, int) |
List<AtavismCraftingRecipe> |
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GetCraftingRecipeMatch(List<int>, string) |
List<int> |
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GetCurrenciesInGroup(int) |
List<Currency> |
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GetCurrency(int) |
Currency |
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GetCurrencyGroup(int) |
int |
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GetCurrencyName(int) |
string |
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GetInventoryItem(int) |
AtavismInventoryItem |
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GetInventoryItem(OID) |
AtavismInventoryItem |
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GetItemBySetID(int) |
AtavismInventoryItemSet |
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GetItemByTemplateID(int) |
AtavismInventoryItem |
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GetItemGruped() |
Dictionary<int, int> |
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GetMainCurrencies() |
List<Currency> |
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GetMainCurrency(int) |
Currency |
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GetPlayerBaseCurrencyAmount(int, int) |
long |
Gets the total amount of base currency for the given currency group.
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HandleBagInventoryUpdate(Dictionary<string, object>) |
void |
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HandleBankInventoryUpdate(Dictionary<string, object>) |
void |
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HandleCloseBankInventory(Dictionary<string, object>) |
void |
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HandleCraftingRecipeIcon(Dictionary<string, object>) |
void |
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HandleCraftRecipePrefabData(Dictionary<string, object>) |
void |
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HandleCurrencies(Dictionary<string, object>) |
void |
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HandleEquippedInventoryUpdate(Dictionary<string, object>) |
void |
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HandleInvCurrIcon(Dictionary<string, object>) |
void |
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HandleInvCurrPrefabData(Dictionary<string, object>) |
void |
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HandleInventoryEvent(Dictionary<string, object>) |
void |
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HandleInvItemIcon(Dictionary<string, object>) |
void |
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HandleInvPrefabData(Dictionary<string, object>) |
void |
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HandleInvSetPrefabData(Dictionary<string, object>) |
void |
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HandleLootList(Dictionary<string, object>) |
void |
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LoadEquipmentDisplay(string) |
List<EquipmentDisplay> |
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LoadItemPrefabData(int) |
AtavismInventoryItem |
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MoveBag(int, int) |
void |
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PlaceBagAsItem(int, int, int) |
void |
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PlaceItemAsBag(AtavismInventoryItem, int) |
void |
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PlaceItemInBag(int, int, AtavismInventoryItem, int) |
void |
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PlaceItemInBag(int, int, AtavismInventoryItem, int, bool) |
void |
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PlaceItemInBank(AtavismInventoryItem, int) |
void |
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PlaceItemInBank(int, int, AtavismInventoryItem, int, bool) |
void |
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RequestBankInfo() |
void |
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ResetSloctsSlot(AtavismInventoryItem) |
void |
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ResetSocketsCost(AtavismInventoryItem) |
void |
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RetrieveItemFromBank(AtavismInventoryItem) |
void |
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SocketingCost(AtavismInventoryItem, AtavismInventoryItem) |
void |
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StorageClosed() |
void |
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UnequipAmmo(AtavismInventoryItem) |
void |
|