AddItemPlacedForUpgrade(AtavismInventoryItem) |
void |
|
AddPermission(string, int) |
void |
|
AttackClaimObject(GameObject) |
void |
|
ClaimAppeared(GameObject) |
void |
|
ClaimIDMessage(Dictionary<string, object>) |
void |
|
ClaimMadeMessage(Dictionary<string, object>) |
void |
Temporary hack to remove the claim deed item
|
ClaimObjectBulkMessage(Dictionary<string, object>) |
void |
Handles the Claim Action Bulk Message which is used to transfer large amounts of actions at once.
|
ClaimObjectInfoMessage(Dictionary<string, object>) |
void |
|
ClaimObjectMessage(Dictionary<string, object>) |
void |
Handles the Claim Action Message from the server. Passes the data onto the voxel editor.
|
ClaimOwnMessage(Dictionary<string, object>) |
void |
|
ClaimRemoved(GameObject) |
void |
|
ClaimRemoveDataMessage(Dictionary<string, object>) |
void |
|
ClaimUpdatedMessage(Dictionary<string, object>) |
void |
|
CreateClaim(string, int, bool, bool, int, long, int, string, int, long, long, long, long) |
void |
|
DeleteObjectResponse(object, bool) |
void |
|
GetAnyClaimType() |
int |
|
GetBuildingCategory(int) |
string |
|
GetBuildingMaterialCount(int) |
int |
|
GetBuildObjectsOfCategory(int, bool) |
List<AtavismBuildObjectTemplate> |
|
GetBuildObjectTemplate(int) |
AtavismBuildObjectTemplate |
|
GetClaim(int) |
Claim |
|
HandleBuildingResources(Dictionary<string, object>) |
void |
|
HandleBuildObjectPrefabData(Dictionary<string, object>) |
void |
|
HandleBuilObjIcon(Dictionary<string, object>) |
void |
|
HandleInterruptBuildTask(Dictionary<string, object>) |
void |
|
HandleStartBuildObject(Dictionary<string, object>) |
void |
|
HandleStartBuildTask(Dictionary<string, object>) |
void |
|
ImproveBuildObject() |
void |
|
ImproveBuildObject(GameObject, AtavismInventoryItem, int) |
void |
|
InsideClaimArea(Claim, Vector3) |
bool |
|
MoveClaimObjectConfirmMessage(Dictionary<string, object>) |
void |
|
MoveClaimObjectMessage(Dictionary<string, object>) |
void |
|
MoveObjectResponse(object, bool) |
void |
|
OnEvent(AtavismEventData) |
void |
|
PayTaxResponse(object, bool) |
void |
|
PickupClaimObject() |
void |
|
PickupClaimObject(int) |
void |
|
PickupClaimObject(int, bool) |
void |
|
PurchaseClaim() |
void |
|
RemoveClaimMessage(Dictionary<string, object>) |
void |
Handles the Remove Claim Message which means a player is no longer in the radius for a claim
so the client no longer needs to check if they are in its edit radius.
|
RemoveClaimObjectConfirmMessage(Dictionary<string, object>) |
void |
|
RemoveClaimObjectMessage(Dictionary<string, object>) |
void |
|
RemoveItemPlacedForUpgrade(AtavismInventoryItem) |
void |
|
RemovePermission(string) |
void |
|
RequestClaimObjectInfo(int) |
void |
|
SendEditClaim() |
void |
|
SendEditObjectPosition(ClaimObject, int) |
void |
|
SendEditObjectPosition(ClaimObject, Transform, int) |
void |
|
SendEditObjectPosition(int, Vector3, Quaternion, int) |
void |
|
SendGetUpgradeClaim() |
void |
|
SendPayTaxForClaim(int, bool) |
void |
|
SendPlaceClaimObject(int, AtavismInventoryItem, Transform, int) |
void |
|
SendPlaceClaimObject(int, AtavismInventoryItem, Transform, int, string) |
void |
|
SendUpgradeClaim() |
void |
|
StartPlaceBuildObject(int) |
void |
|
StartPlaceClaimObject(AtavismInventoryItem) |
void |
|
StartPlaceClaimObject(UGUIAtavismActivatable) |
void |
|
UpdateClaimObjectStateMessage(Dictionary<string, object>) |
void |
|