bl_MiniMap Class

Namespace
Atavism
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["bl_MiniMap"] class Type type-node

Syntax

public class bl_MiniMap : MonoBehaviour

Fields

Properties

Name Value Summary
hasError bool
isFullScreen bool
Target Transform
TargetPosition Vector3

Methods

Name Value Summary
ChangeHeight(bool) void
ChangeMapSize(bool) void
Change the size of Map full screen or mini
ConfigureCamera3D() void
Avoid to UI world space collision with other objects in scene.
ConfigureWorlTarget() void
CreateMaterial() Material
Create Material for Minimap image in plane. you can edit and add your own shader.
CreateNewItem(bl_MMItemInfo) bl_MiniMapItem
Create a new icon without reference in runtime. see all structure options in bl_MMItemInfo.
DoHitEffect() void
Call this when player / target receive damage for play a 'Hit effect' in minimap.
GetFullMapSize() void
GoToTarget() void
OnEvent(AtavismEventData) void
RotationMap(bool) void
Call this fro change the mode of rotation of map Static or dynamic
SetActiveGrid(bool) void
SetDragPosition(Vector3) void
SetGridSize(float) void
SetHoofdPunt() void
SetMapRotation(bool) void
SetMapTexture(Texture) void
Set Map Texture in Runtime
SetPointMark(Vector3) void
SetTarget(GameObject) void
Set target in runtime