DeleteAbility(int) |
void |
|
DeleteBuildObject(int) |
void |
|
DeleteCrafringRecipe(int) |
void |
|
DeleteCurrency(int) |
void |
|
DeleteEffect(int) |
void |
|
DeleteItem(int) |
void |
|
DeleteItemSet(int) |
void |
|
DeleteSkill(int) |
void |
|
GetAbilityPrefab(int) |
AbilityPrefabData |
|
GetAbilityPrefabData() |
Dictionary<int, AbilityPrefabData>.ValueCollection |
|
GetBuildObjPrefabData() |
Dictionary<int, BuildObjPrefabData>.ValueCollection |
|
GetCraftingRecipesPrefabData() |
Dictionary<int, CraftingRecipePrefabData>.ValueCollection |
|
GetCurrencyPrefabData() |
Dictionary<int, CurrencyPrefabData>.ValueCollection |
|
GetEffectPrefabData() |
Dictionary<int, EffectsPrefabData>.ValueCollection |
|
GetItemIconByID(int) |
Sprite |
|
GetItemPrefabData() |
Dictionary<int, ItemPrefabData>.ValueCollection |
|
GetItemSetPrefabData() |
Dictionary<int, ItemSetPrefabData>.ValueCollection |
|
GetItemTemplateByID(int) |
ItemPrefabData |
|
GetSkillPrefabData() |
Dictionary<int, SkillPrefabData>.ValueCollection |
|
LoadAbilitiesPrefabData() |
void |
Function sending list saved abilities to serwer to get update data
|
LoadAbility(int) |
AtavismAbility |
|
LoadAllAbilities() |
List<AtavismAbility> |
|
LoadAllBuildObject() |
List<AtavismBuildObjectTemplate> |
|
LoadAllCraftingRecipe() |
List<AtavismCraftingRecipe> |
|
LoadAllCurrency() |
List<Currency> |
|
LoadAllItemSet() |
List<AtavismInventoryItemSet> |
|
LoadAllSkill() |
List<Skill> |
|
LoadBuildObject(int) |
AtavismBuildObjectTemplate |
|
LoadBuldingObjectsPrefabData() |
void |
Function sending list saved Crafting recipes to serwer to get update data
|
LoadCraftingRecipe(int) |
AtavismCraftingRecipe |
|
LoadCraftingRecipePrefabData() |
void |
Function sending list saved Crafting recipes to serwer to get update data
|
LoadCurrency(int) |
Currency |
|
LoadCurrencyPrefabData() |
void |
Function sending list saved currency to serwer to get update data
|
LoadEffect(int) |
AtavismEffect |
|
LoadEffectsPrefabData() |
void |
Function sending list saved effects to serwer to get update data
|
LoadItem(int) |
AtavismInventoryItem |
|
LoadItem(int, AtavismInventoryItem) |
AtavismInventoryItem |
|
LoadItem(string) |
AtavismInventoryItem |
|
LoadItem(string, AtavismInventoryItem) |
AtavismInventoryItem |
|
LoadItemPrefabData() |
void |
Function sending list saved Items to serwer to get update data
|
LoadItemSet(int) |
AtavismInventoryItemSet |
|
LoadItemSetPrefabData() |
void |
Function sending list saved Items set to serwer to get update data
|
LoadSkill(int) |
Skill |
|
LoadSkillsPrefabData() |
void |
Function sending list saved skills to serwer to get update data
|
SaveAbility(AbilityPrefabData) |
void |
|
SaveAbilityIcon(int, Sprite, string) |
void |
|
SaveBuildObject(BuildObjPrefabData) |
void |
|
SaveBuildObjectIcon(int, Sprite, string) |
void |
|
SaveCrafringRecipe(CraftingRecipePrefabData) |
void |
|
SaveCrafringRecipeIcon(int, Sprite, string) |
void |
|
SaveCurrency(CurrencyPrefabData) |
void |
|
SaveCurrencyIcon(int, Sprite, string) |
void |
|
SaveEffects(EffectsPrefabData) |
void |
|
SaveEffectsIcon(int, Sprite, string) |
void |
|
SaveItem(ItemPrefabData) |
void |
|
SaveItemSet(ItemSetPrefabData) |
void |
|
SaveItemsIcon(int, Sprite, string) |
void |
|
SaveSkill(SkillPrefabData) |
void |
|
SaveSkillIcon(int, Sprite, string) |
void |
|