AtavismPrefabManager Class

Namespace
Atavism
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["AtavismPrefabManager"] class Type type-node

Syntax

public class AtavismPrefabManager : MonoBehaviour

Fields

Name Constant Value Summary
prefabsdatadata

Properties

Name Value Summary
Instance AtavismPrefabManager
static

Methods

Name Value Summary
DeleteAbility(int) void
DeleteBuildObject(int) void
DeleteCrafringRecipe(int) void
DeleteCurrency(int) void
DeleteEffect(int) void
DeleteItem(int) void
DeleteItemSet(int) void
DeleteSkill(int) void
GetAbilityPrefab(int) AbilityPrefabData
GetAbilityPrefabData() Dictionary<int, AbilityPrefabData>.ValueCollection
GetBuildObjPrefabData() Dictionary<int, BuildObjPrefabData>.ValueCollection
GetCraftingRecipesPrefabData() Dictionary<int, CraftingRecipePrefabData>.ValueCollection
GetCurrencyPrefabData() Dictionary<int, CurrencyPrefabData>.ValueCollection
GetEffectPrefabData() Dictionary<int, EffectsPrefabData>.ValueCollection
GetItemIconByID(int) Sprite
GetItemPrefabData() Dictionary<int, ItemPrefabData>.ValueCollection
GetItemSetPrefabData() Dictionary<int, ItemSetPrefabData>.ValueCollection
GetItemTemplateByID(int) ItemPrefabData
GetSkillPrefabData() Dictionary<int, SkillPrefabData>.ValueCollection
LoadAbilitiesPrefabData() void
Function sending list saved abilities to serwer to get update data
LoadAbility(int) AtavismAbility
LoadAllAbilities() List<AtavismAbility>
LoadAllBuildObject() List<AtavismBuildObjectTemplate>
LoadAllCraftingRecipe() List<AtavismCraftingRecipe>
LoadAllCurrency() List<Currency>
LoadAllItemSet() List<AtavismInventoryItemSet>
LoadAllSkill() List<Skill>
LoadBuildObject(int) AtavismBuildObjectTemplate
LoadBuldingObjectsPrefabData() void
Function sending list saved Crafting recipes to serwer to get update data
LoadCraftingRecipe(int) AtavismCraftingRecipe
LoadCraftingRecipePrefabData() void
Function sending list saved Crafting recipes to serwer to get update data
LoadCurrency(int) Currency
LoadCurrencyPrefabData() void
Function sending list saved currency to serwer to get update data
LoadEffect(int) AtavismEffect
LoadEffectsPrefabData() void
Function sending list saved effects to serwer to get update data
LoadItem(int) AtavismInventoryItem
LoadItem(int, AtavismInventoryItem) AtavismInventoryItem
LoadItem(string) AtavismInventoryItem
LoadItem(string, AtavismInventoryItem) AtavismInventoryItem
LoadItemPrefabData() void
Function sending list saved Items to serwer to get update data
LoadItemSet(int) AtavismInventoryItemSet
LoadItemSetPrefabData() void
Function sending list saved Items set to serwer to get update data
LoadSkill(int) Skill
LoadSkillsPrefabData() void
Function sending list saved skills to serwer to get update data
SaveAbility(AbilityPrefabData) void
SaveAbilityIcon(int, Sprite, string) void
SaveBuildObject(BuildObjPrefabData) void
SaveBuildObjectIcon(int, Sprite, string) void
SaveCrafringRecipe(CraftingRecipePrefabData) void
SaveCrafringRecipeIcon(int, Sprite, string) void
SaveCurrency(CurrencyPrefabData) void
SaveCurrencyIcon(int, Sprite, string) void
SaveEffects(EffectsPrefabData) void
SaveEffectsIcon(int, Sprite, string) void
SaveItem(ItemPrefabData) void
SaveItemSet(ItemSetPrefabData) void
SaveItemsIcon(int, Sprite, string) void
SaveSkill(SkillPrefabData) void
SaveSkillIcon(int, Sprite, string) void