UGUICharacterEquipSlot Class

Namespace
Atavism
Interfaces
  • IDropHandler
  • IPointerEnterHandler
  • IPointerExitHandler
Base Types
graph BT Type-->Base0["UGUIDraggableSlot"] click Base0 "/docs/client_api_10.4.0/api/Atavism/UGUIDraggableSlot" Base0-->Base1["MonoBehaviour"] Type-.->Interface0["IDropHandler"] Type-.->Interface1["IPointerEnterHandler"] Type-.->Interface2["IPointerExitHandler"] Type["UGUICharacterEquipSlot"] class Type type-node

Syntax

public class UGUICharacterEquipSlot : UGUIDraggableSlot, IDropHandler, IPointerEnterHandler, 
    IPointerExitHandler

Fields

Name Constant Value Summary
allowOverwrite
Inherited from UGUIDraggableSlot
ammo
Inherited from UGUIDraggableSlot
backLink
Inherited from UGUIDraggableSlot
cor
Inherited from UGUIDraggableSlot
droppedOnSelf
Inherited from UGUIDraggableSlot
slotBehaviour
Inherited from UGUIDraggableSlot
slotName
slotNum
Inherited from UGUIDraggableSlot
uguiActivatable
Inherited from UGUIDraggableSlot

Properties

Methods

Name Value Summary
Activate() void
CheckOver() IEnumerator
Inherited from UGUIDraggableSlot
ClearChildSlot() void
ClearChildSlot(bool) void
Inherited from UGUIDraggableSlot
Discarded() void
Called when a player drags the item from the slot and drops it onto nothing
Inherited from UGUIDraggableSlot
OnDrop(PointerEventData) void
OnPointerEnter(PointerEventData) void
OnPointerExit(PointerEventData) void
ResetSlot() void
Inherited from UGUIDraggableSlot
ShowTooltip() void
UpdateEquipItemData(AtavismInventoryItem) void
Creates a UGUIAtavismActivatable object to put in this slot if the item is not null.