IGameWorld Interface

Namespace
Atavism
Implementing Types
graph BT Type["IGameWorld"] class Type type-node Implementing0["AtavismGameWorld"]-.->Type click Implementing0 "/docs/client_api_10.4.0/api/Atavism/AtavismGameWorld"

Syntax

public interface IGameWorld

Properties

Name Value Summary
WorldManager AtavismWorldManager
Get or set the WorldManager object that keeps track of objects in the world.

Methods

Name Value Summary
Initialize() void
SetupMessageHandlers() void
Write(string) void
This is used so that the client can send messages to the user in whatever system the given game world uses. This is the equivalent of the ClientAPI.Write, but is more easily available to the C# code.