UGUITooltip Class

Namespace
Atavism
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["UGUITooltip"] class Type type-node

Syntax

public class UGUITooltip : MonoBehaviour

Fields

Properties

Name Value Summary
Instance UGUITooltip
static

Methods

Name Value Summary
AddAdditionalAttribute(string, string, bool) void
Set Attribute Row of tooltip
AddAdditionalAttribute(string, string, bool, Color) void
AddAdditionalAttribute2(string, string, bool) void
Set Attribute Row of tooltip
AddAdditionalAttribute2(string, string, bool, Color) void
AddAdditionalAttributeResource(string, string, Sprite, bool) void
Set Attribute Row of tooltip
AddAdditionalAttributeResource2(string, string, Sprite, bool) void
Set Attribute Row of tooltip
AddAdditionalAttributeSeperator() void
Set Attribute Row of tooltip
AddAdditionalAttributeSeperator2() void
Set Attribute Row of tooltip
AddAdditionalAttributeSocket(string, Sprite, bool) void
Set Attribute Row of tooltip
AddAdditionalAttributeSocket2(string, Sprite, bool) void
Set Attribute Row of tooltip
AddAdditionalAttributeTitle(string) void
Set Attribute Row of tooltip
AddAdditionalAttributeTitle(string, Color) void
Set Attribute Row of tooltip
AddAdditionalAttributeTitle2(string) void
Set Attribute Row of tooltip
AddAdditionalAttributeTitle2(string, Color) void
Set Attribute Row of tooltip
AddAttribute(string, string, bool) void
Set Attribute Row of tooltip
AddAttribute(string, string, bool, Color) void
AddAttributeResource(string, string, Sprite, bool) void
Set Attribute Row of tooltip
AddAttributeSeperator() void
Set Attribute Row of tooltip
AddAttributeSocket(string, Sprite, bool) void
Set Attribute Row of tooltip
AddAttributeTitle(string) void
Set Attribute Row of tooltip
AddAttributeTitle(string, Color) void
Set Attribute Row of tooltip
EnableAdditionalIcon(bool) void
EnableAdditionalIcon2(bool) void
EnableIcon(bool) void
Function enable/disable icon panel
Hide() void
Function hide tooltip
HideAdditionalTitle(bool) void
HideAdditionalTitle2(bool) void
HideAdditionalType(bool) void
HideAdditionalType2(bool) void
HideAdditionalWeight(bool) void
HideAdditionalWeight2(bool) void
HideType(bool) void
HideWeight(bool) void
SetAdditionalDescription(string) void
SetAdditionalDescription2(string) void
SetAdditionalIcon(Sprite) void
SetAdditionalIcon2(Sprite) void
SetAdditionalQuality(int) void
SetAdditionalQuality2(int) void
SetAdditionalTitle(string) void
SetAdditionalTitle2(string) void
SetAdditionalTitleColour(Color) void
SetAdditionalTitleColour2(Color) void
SetAdditionalType(string) void
SetAdditionalType2(string) void
SetAdditionalTypeColour(Color) void
SetAdditionalTypeColour2(Color) void
SetAdditionalWeight(string) void
SetAdditionalWeight2(string) void
SetDescription(string) void
Set description
SetIcon(Sprite) void
Set icon
SetQuality(int) void
Function to set quality color icon overlay and title
SetQualityColor(Color) void
Function to set quality color icon overlay and title
SetTitle(string) void
Set Title
SetTitleColour(Color) void
Set title color
SetType(string) void
SetTypeColour(Color) void
SetWeight(string) void
Set weight
Show(GameObject) void
ShowAdditionalTooltip() void
ShowAdditionalTooltip2() void