Atavism 2.1.2
Atavism Unity 2.1.2 Changelogs
- Fixed an issue with character template creation that was preventing new templates being created.
- Fixed an issue where making new stats wasn’t going to the edit screen upon successful creation.
- Fixed an issue where mobs and players were spawning at the wrong position (MobController3D)
- Added the follow_terrain property for players and mobs to control when gravity should be applied.
- Allowed the setting of some game settings through the new Game Settings database.
- Renamed Heal Effects to Restore Effects to better represent what they are used for (Restoring any vitality stat).
- Updated Damage and Restore Effects to use the list of vitality stats for their Damage/Restore property rather than the hard coded health/mana.
- Added a new Flat Damage Effect which ignores all other variables and applies exactly the damage specified.
- Fixed an issue where the rotation of objects added to claims was being loaded wrong on the client.
- Fixed a bug that was causing chat to sometimes not work in the client.
- Fixed an issue where a merchant table wouldn’t be sent to the player if the NPC also had a chat dialogue and no other interactions.
- Fixed an issue that would cause a skill to stop leveling when it has no stat set in one of the stat properties.
- Removed a log message for properties that was causing some slow down in combat for some games.
- Fixed an issue that would cause combat to freeze due to Result Effects. These weren’t being used in the current state (need to be redesigned) so have been temporarily removed.
- Removed the ability learned requirement for auto attack abilities.
- Fixed an issue where the jump animation stopped playing (in the legacy animation system).
- Implemented the hitRange property allowing mobs to attack from different ranges based on their setting.
- Added attack_speed stat to control the delay between auto-attacks.
- Fixed an issue where if a claim object’s collider was on a child it wouldn’t be selectable.
- Players and Mobs no longer collide with each other anymore.
- Fixed an issue where the action bar may sometimes not populate when changing instances.
Possibly Fixed:
- Players should now always see other players
- The server should still be usable after long periods of time of inactivity. Current tested minimum length is 14 hours, the exact time it can last is currently unknown.
Known Issues:
- Speed effects are not removed upon logout resulting in them permanently staying on the player when they next log in.