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Socketing Plugin

Atavism 10.2.0

Socketing plugin is mostly configurable as two types of item effects in the Items Plugin:

Sockets: Defines a number of sockets of the specific type/name

SocketsEffect: Defines a socketed item itself like gem/rune, etc.

There are also additional global parameters for Socketing Plugin:

  • SOCKET_FAILED_CLEAR defines what server should do if the socketing process will fail, if it will be set to true it will clear all previous socket. Default value false;
  • SOCKET_CHANCE defines success rate. Default value 60 percentage;
  • SOCKET_CREATE_TIME defines the time for the socketing process. Default value 4 seconds;
  • SOCKET_PRICE_CURRENCY defines currency type used for socketing. Default value 3 (which by default means Bronze currency);
  • SOCKET_PRICE_BASE defines the base price required to start the socketing process. Default value 1500;
  • SOCKET_PRICE_PER_GRADE defines the price required to start the socketing process per grade, this price will be added to the SOCKET_PRICE_BASE value to present the total price for the process. Default value 50000;
  • SOCKET_RESET_TIME defines the time for the reset sockets process. Default value 4 seconds;
  • SOCKET_RESET_PRICE_CURRENCY defines currency type used for reset sockets process. Default value 3 (which by default means Bronze currency);
  • SOCKET_RESET_PRICE_BASE defines the base price required to reset the sockets process. Default value 1500;
  • SOCKET_RESET_PRICE_PER_GRADE defines the price required to reset the sockets process per grade, this price will be added to the SOCKET_RESET_PRICE_BASE value to present the total price for the process. Default value 50000;

Atavism 10.1.0-

Socketing plugin is mostly configurable as two types of item effects in the Items Plugin:

Sockets: Defines a number of sockets of the specific type/name

SocketsEffect: Defines a socketed item itself like gem/rune, etc.

There are also additional global parameters for Socketing Plugin:

  • SOCKET_FAILED_CLEAR defines what server should do if the socketing process will fail, if it will be set to true it will clear all previous socket. Default value false;
  • SOCKET_CHANCE defines success rate. Default value 60 percentage;
  • SOCKET_CREATE_TIME defines the time for the socketing process. Default value 4 seconds;
  • SOCKET_PRICE_CURRENCY defines currency type used for socketing. Default value 3 (which by default means Bronze currency);
  • SOCKET_PRICE_BASE defines the base price required to start the socketing process. Default value 1500;
  • SOCKET_PRICE_PER_GRADE defines the price required to start the socketing process per grade, this price will be added to the SOCKET_PRICE_BASE value to present the total price for the process. Default value 50000;
  • SOCKET_RESET_TIME defines the time for the reset sockets process. Default value 4 seconds;
  • SOCKET_RESET_PRICE_CURRENCY defines currency type used for reset sockets process. Default value 3 (which by default means Bronze currency);
  • SOCKET_RESET_PRICE_BASE defines the base price required to reset the sockets process. Default value 1500;
  • SOCKET_RESET_PRICE_PER_GRADE defines the price required to reset the sockets process per grade, this price will be added to the SOCKET_RESET_PRICE_BASE value to present the total price for the process. Default value 50000;