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Atavism 2019.1 – Date of release 27.04.2019

New Features

  • Abilities: Added option for abilities, to cast it on the group (available only for friendly effect ability).
  • Atavism Editor: Atavism Editor has now restore functionality which lets you restore deleted data.
  • Atavism Editor: Added keeping constraints in the Atavism Editor, to prevent from the situation where a developer could remove elements (for example item) connected to loot table, merchant table, players, etc. which was causing a major issue during server start.
  • Atavism Editor: Added some automatic configuration to the Atavism Editor like create on startup for instance of type world, or for abilities, to prevent from misconfiguration.
  • Atavism Editor: Removed caching from Atavism Editor.
  • Atavism Editor: Atavism Editor is now scalable, to speed up your development.
  • Atavism Editor: Added Multilanguage support for Atavism Editor.

  • Combat: Added experience for combat skills, where experience can be defined per ability usage and per weapon swing.
  • Items: Added option for unique items, so only one could be equipped.
  • Loading Screen: Added Advanced Loading Screen is now part of Atavism, including such features like asynchronous and fake loading, smooth transition between scenes, game tips system, loading progress bar, text, filled image, and 8 ready to use prefabs.

  • Minimap: Added Minimap System including compass bar, border maps icons, world map point markers, static or dynamic rotation of the map, world map and minimap, real-time and picture render mode for better performance, zoom in and out, support for resource nodes presented on the minimap, and more.

  • Mobs: Added experience per mob basis, and now you can define the experience for minimum mob level, and experience per each mob level above that minimum.
  • Regions: Added PvP functionality to regions.
  • Regions: Added Sanctuary functionality to regions.
  • Resource Nodes: Added experience for gathering skills, where experience can be defined per resource node, and reduced by percentage if the level difference between player skill level and required skill level to gather the resource node is higher than some value.
  • Scripts: Atavism namespace was added to prevent from other packages conflicts.
  • Server: Added dynamically created threads for better scalability and performance.
  • Server: Added support for log4j2 fully asynchronous log system.

  • Server: Improved GC to modern Java G1 to improve its performance.
  • Added RPG & MMO UI 6 for all Ataivsm clients with valid 2019.1.0 license, as a package to download from your apanel as we promised, as a result of our cooperation with one of the Asset Store Publishers.

  • World Builder: Added possibility to purchase claims within the player private instance and guild private instance types, defined in scenes. Such claim is now duplicated and parented to the defined one, to let other players or guilds purchase it. There is also prevention from purchase it multiple times.
  • World Builder: Added permissions to activate objects for guild claims, so guild member could use buildings like getting buffs, use warehouse, but not build or upgrade buildings.
  • World Builder: Added option for claims, where building upgrade can check required materials from the players backpack.
  • Added UMA Orc race.

  • Added Mobile controller and mobile UI (first release thanks to Popugames which contributed this). It will be distributed as a separate package.

Changes to existing features

  • Abilities: Increased number of effects for abilities from 3 to 6.
  • Abilities: Increased number of coordinated effects events from 2 to 3.
  • Abilities: Added option for abilities in Atavism Editor to consume reagents on activation, not on completion.
  • Atavism Editor: Atavism Editor in Player Character Setup vitality stats like health-max, mana-max, the weight won’t let you define values where the maximum value is lower than its definition, for example, health-max cannot be lower than health.
  • Atavism Editor: Added option to duplicate player character template.
  • Atavism Editor: Improved prefab generation process which now won’t lose references to the generated elements.
  • Atavism Editor: Removed login panel in the Atavism Editor.
  • Atavism Editor: Atavism Editor is no longer in the DLL file, so you can freely modify it.
  • Atavism Editor: Improved scene object saving in the Atavism Editor, now multiple scenes opened is supported.
  • Atavism Editor: Deleting the entry in the Atavism Editor will now present message box, to confirm such deletion.
  • Atavism Editor: Removed create button for Account module to not put developers into confusion.
  • Atavism Manager: Added database username and database password for Atavism Windows Manager configuration window.
  • Atavism Manager: Added option to hide some data in Atavism Windows Manager panel.
  • Atavism Manager: Improved refreshing rate for Atavism Windows Manager.
  • Authenticator: Added additional parameter for External PHP Authenticator, to handle other messages like:
  • -1: invalid credentials;
  • -2: banned;
  • -3: no access.
  • Authenticator: Added additional parameter to the auth_server.py connector.setPost(0) where 0 is false and 1 is true, to handle different methods POST/GET
  • Bank: Removed currency view from the bank window.
  • Cloud: Atavism Cloud option is removed from the menu, it will be added when the service will become available.
  • Combat: Improved AoE combat significantly, depending on the use case from 20x to even 200x!

  • Combat: Changed damage calculation to deal 1 damage instead of 0, when damage was in range (0;1).
  • Combat: EXP_MAX_LEVEL_DIFFERENCE parameter will be now taken into account if the player is not part of the group.
  • Combat: If there won’t be loot table assigned to the mob, then there won’t be empty loot presentation after mobs death.
  • Combat: Added HIT_CHANCE_PERCENTAGE_CAP as a global parameter (default value is 30), which defines maximum chance for evasion.
  • Combat: Added PARRY_PERCENTAGE_CAP as a global parameter (default value is 40), which defines maximum chance for parry.
  • Combat: Added critical hit information being sent to the client to visualize it further.
  • Coordinated Effects: Cleaned coordinated effects events in the Atavism Editor and removed unused or invoked within same milliseconds.
  • Coordinated Effects: Refactored coordinated effects
  • Coordinated Effects: Added help option for coordinated effects, resource node, interactive object, crafting station, region and a few other client scripts.
  • Coordinated Effects: Added integer and float return values for coordinated effects (start and end values).
  • Crafting: Removed unused icon definition from the Crafting Station component.
  • Dialogues: Increased number of actions in dialogues from 3 to 8.
  • Effects: Changed additional effect based on skill, which previously was taken from the ability, and now it is taken from the effect.
  • Effects: Pulse effect (damage over time, heal over time) will now wake up the player from the sleep with each pulse not only with first.
  • Guilds: Guild window won’t be closed if a guild master wanted to leave the guild.
  • Items: Added information to the tooltip for items if the item is set as unique.
  • Items: Added DURABILITY_LOSS_CHANCE_FROM_ATTACK – defines chance for durability loss during an attack – Integer – Default value 10 percentage
  • Items: Added DURABILITY_LOSS_CHANCE_FROM_DEFEND – defines chance for durability loss during defense – Integer – Default value 5 percentage
  • Items: Added DURABILITY_LOSS_CHANCE_FROM_GATHER – defines chance for durability loss during gathering resource nodes – Integer – Default value 50 percentage
  • Items: Added DURABILITY_LOSS_CHANCE_FROM_CRAFT – defines chance for durability loss during crafting – Integer – Default value 50 percentage
  • Items: Added DURABILITY_DESTROY_BROKEN_ITEMS – defines if the broken items (with durability 0) should be removed from the character or not – Boolean – Default value false
  • Merchants: Adjusted SELL_FACTOR which now is consistent on the server and client side instead of multiplication on the client, and division on the server, now it’s multiplication, so value 0.9 will be 90% of the total price.
  • Mobs: If mob will have defined patrol path, then the spawn point will be set to the first point of the patrol path.
  • Mobs: Added mobs walk and run speed definition, where previously movement_speed parameter defined run speed and walk speed was hardcoded to 1.6. Walk speed is used for roaming and patrolling while run speed is for combat.
  • Mobs: Added display name for mobs and NPCs, to present them in game, instead of the template name.
  • Pathfinding: Removed invalid reference debug log in the console for the recast4j library.
  • Pets: Pets damage is now added to the owner for experience and drop.
  • Pets: Added pet owner to the pet name.
  • Pets: Pets faction now will be changed when the player will enter or leave PvP or Sanctuary region, and won’t rely on its own presence within these regions.
  • Player Character Setup: Starting items, and starting skills will be applied during the character creation process not during entering the world.
  • Quests: Increased number of reward items and optional reward items from 4 to 8.
  • Quests: Added faction presentation in the Quest UI window.
  • Scripts: Directories structure reorganization and cleanup.
  • Scripts: Modified login pattern to allow emails with 2-5 letters after the last dot.
  • Scripts: TextMesh Pro was migrated from the Asset Store version to the Package Manager version.
  • Scripts: Now Atavism scene objects like regions, interactive objects, graveyards, and claims will be saved properly even more than one scene will be opened during the saving process
  • Scripts: Removed debug log which was thrown when the server sent synchronization message but the mob wasn’t within the player quad/perception range.
  • Server: Modified proxy queues.
  • Server: Modified entries in the entities stacks, to add locks per field not per object.
  • Server: Modified player-manager locks.
  • Server: Added exceptions handling for effects during player character creation with some misconfigurations.
  • Server: Added exception handling where query isOnBlockList caused an issue when Character OID was NULL.
  • Server: Added parameter MaxConcurentUsers in the proxy.py file to let the developer define the maximum amount of possible connected users to the proxy server.
  • Server: Added exception handling where spawn data in the claim was NULL.
  • Server: Added statistic name to be logged if the on hit effect was triggered in the character creation process.
  • Server: Added exception handling where item OID was NULL.
  • Server: Added modifications to the movement interpolation on the server to prevent speed hacks.
  • Server: Improved auth.sh and world.sh starting scripts which now during stop or restart will wait for processes to close them.
  • Skills: Replaced skill name with skill in the crafting panel window.
  • Skills: Added scrollbar to the Skills window for crafting skills.
  • UI: Added skills experience in the skill panel.
  • UI: Modified floating mob panel, to better visualize different types of damages, critic, heals, etc. (contributed by Doctor Greenspoon).
  • UI: Added invite to a guild in the context menu when the player will click on the player avatar.
  • UI: Added invite to friends in the context menu when the player will click on the player avatar.
  • UI: Modified circle when target was selected to work based on Unity Projector with automatically scaled size based on target collider size.
  • Unity: Changed requirements for Unity version to 2018.2+.
  • World Builder: Added option in the Atavism Editor to update owner, and price for claims defined in the scene.
  • World Builder: Adding and deleting players permissions to the claim is now possible if these players are offline.
  • World Builder: Modified claims, so players couldn’t build within arenas or dungeons.
  • World Builder: Added UPGRADE_CLAIM_OBJECT_ITEMS_FROM_INVENTORY parameter which defines if the items should be checked from the backpack during building upgrade in a claim.

Fixes

  • Auction House: Fixed exception where inventory returned information that item doesn’t exist, and that information was needed by another module.
  • Abilities: Fixed Ability reagent when the first reagent was empty and second or third was set.
  • Abilities: Fixed issue where ability didn’t check if the required ammunition amount is met.
  • Abilities: Fixed issue when the ability was set with target type to None, then the range wasn’t checked.
  • Abilities: Fixed required facing target angle which was improperly corrected by an additional angle.
  • Admin Panel: Fixed issue with spawner, where if mob template list was narrowed down it always spawned the first mob on the default (full) list.
  • Arena: Fixed issue where in some rare cases if a player was in group arena, after leaving it, stayed in the group.
  • Arena: Fixed issue where players remained in the party after arena with 2 or more players in the same team.
  • Atavism Editor: Fixed Atavism Editor where entering and leaving Player Character Setup was causing not properly refreshed data.
  • Atavism Editor: Fixed Atavism Editor where cancel in Player Character Setup was removing statistics fields.
  • Atavism Editor: Fixed Atavism Editor where saving quests were causing the switch to the last quest entry.
  • Atavism Editor: Fixed Atavism Editor where filters weren’t cleared after save or switch to another entry.
  • Atavism Editor: Fixed issue with the pet, where in some rare cases it was losing its owner.
  • Atavism Editor: Fixed duplicate entries for quests, during multiple switches between create new and edit tabs.
  • Atavism Editor: Fixed issue where deletion of player character template entry was causing an issue with recreating it and required third-party database management tool to restore it.
  • Atavism Editor: Fixed instance spawn locations from integer to float, to provide higher precision for them, even they were visible as a float in the Atavism Editor they were saved as integer values.
  • Atavism Editor: Fixed Atavism Editor skills module where first ability couldn’t be removed.
  • Atavism Editor: Fixed issue in Atavism Editor wherein dialogues it wasn’t possible to remove actions.
  • Atavism Manager: Fixed Atavism Windows Manager where if the older Atavism server was installed with newer Atavism Windows Manager and in the config external address was missing, it was causing a crash.
  • Auction House: Fixed issue where an item could be sold on the auction house with a negative price.
  • Auction House: Fixed issue where items were possible to duplicate where the server had to handle multiple exact messages of the same player, the same item with an interval of milliseconds.
  • Bank: Fixed issue where a vertical line was drawn in the 8th row of Bank window.
  • Combat: Fixed issue with EXP_BASED_ON_DAMAGE_DEALT set to false, which was causing to not present loot from mobs.
  • Combat: Fixed issue where mob tagged by a player, gave experience and loot only for the player which tagged him, even the mob was reset to his spawn point. It occurred only with EXP_BASED_ON_DAMAGE_DEALT set to false.
  • Coordinated Effects: Fixed coordinated effect where if master audio integration was enabled and the delay was higher than 0, the sound wasn’t played.
  • Coordinated Effects: Fixed issue with coordinated effects which weren’t working for ability with casting time higher than 0, and coordinated effect even set to completed.
  • Coordinated Effects: Fixed coordinated effect with type legacy for interactive objects.
  • Coordinated Effects: Fixed issue where the coordinated effect wasn’t properly destroyed when it was used with Interactive Object.
  • Coordinated Effects: Fixed issue with coordinated effects weren’t played properly on interactive objects (mecanim).
  • Crafting: Fixed issue if the craft failed it wasn’t stopped but continued till it was succeeded.
  • Crafting: Fixed GRID_SIZE loading issue for crafting.
  • Crafting: Fixed issue with crafting when during craft player could send, sell, or trade materials required for crafting, and crafting process wasn’t aborted.
  • Dialogues: Fixed dialogues errors throwing in the console in the Atavism Editor.
  • Dialogues: Fixed issue with dialogues where interaction with the second level wasn’t properly handled.
  • Effects: Fixed issue with sleep where after sleep on mob was over, the mob was teleported to the player if the distance was high.
  • Effects: Fixed issue with sleep where if the mob was traveling on the defined patrol path, and sleep effect was cast on him, the mob was still moving to the next patrol point.
  • Effects: Fixed transfer rate for damage effects.
  • Effects: Fixed pulse calculations for damage over time and heal over time (time interval between pulses was calculated incorrectly).
  • Effects: Fixed issue if sleep or stun was during players log out, then after login it will remain in the incapacitated state.
  • Effects: Fixed issue when stun and sleep were on the target and another effect like the damage was causing to not only woke up the target from sleep but also was removing stun effect.
  • Instances: Fixed issue where players from different guilds could enter the same guild instance.
  • Interactive Objects: Fixed issue with Interactive Objects where after they were saved changing parameters like interaction duration wasn’t updated properly.
  • Interactive Objects: Fixed issue where for interactive object and Instance Portal type, coordinates were read as integer values even they were saved as a float.
  • Interactive Objects: Fixed issue where icons and action weren’t properly finished where interactive object respawn time was higher than 0, and the mouse was over it during despawn.
  • Items: Fixed issue where ammunition wasn’t removed from the player character panel when it was used.
  • Items: Fixed server hang when last ammunition was used.
  • Items: Fixed tooltip issue for main and off-hand weapons equipped.
  • Items: Fixed durability which wasn’t saved in the database.
  • Items: Fixed issue, where if off-hand and main hand weapons were equipped, and at least one item with set definition was in the inventory or in the backpack, and the player tried to equipped two-handed weapon caused hangs.
  • Items: Fixed issue where it wasn’t possible to equip ammunition with an off-hand weapon.
  • Items: Fixed issue where enchanted items weren’t properly compared in the tooltip.
  • Merchants: Fixed issue where an item could be put into a mail, sold in merchant, and mailed successfully.
  • Merchants: Fixed issue where an item could be sold in merchant with a negative price.
  • Mobs: Fixed some rare mobs refreshing issues, related to static time refresh time defined in the AtavismCore.
  • Pets: Fixed issue with a pet which attacks neutral mob didn’t change the attitude of its owner to enemy towards the attacked mob.
  • Pets: Fixed issue where the pet wasn’t taking proper attitude if it was spawned before duel starts.
  • Pets: Fixed issue where the pet was detached from the player and the player could spawn another pet to cause multiple pets spawned. It was also hiding the pet panel in the UI.
  • Resource Nodes: Fixed resource node group mode, which was previously 2d, and now it’s based on the 3d grid.
  • Scripts: Fixed some rare exception for mobcontroller3d in the character selection scene.
  • Scripts: Fixed issue where in some rare cases players position wasn’t properly in-game after teleportation due to Unity API issue.
  • Scripts: Fixed issue where the player was returned to the login screen after double click on enter button in the character selection scene.
  • Scripts: Fixed issue where the player with GM mode activated could be attacked by AoE abilities.
  • Server: Fixed issue where /stuck command didn’t change instance, even the last bind location was in another instance.
  • Skills: Fixed automatically learn from skills.
  • Skills: Fixed skill learning from points per player level.
  • Skills: Fixed issue where learn skill effect wasn’t properly refreshed if it was used through an interactive object.
  • Skills: Fixed issue where skill cost wasn’t properly taken into account.
  • Skills: Fixed calculations for skill class and opposite class costs when the skill was learned by adding points.
  • Skills: Fixed option only this class which wasn’t taken into account when the skill was learned by adding points.
  • UI: Fixed issue where the effect on the target wasn’t removed in the UI if the effect didn’t have a timer.
  • UI: Fixed issue where the trade window was empty when the player was disconnected from the server and reconnected again within the same game start.
  • UI: In skill window where the point can be assigned skill level in the tooltip wasn’t properly presented.
  • UI: Fixed issue where Bank slots were behaving incorrectly if the number of the slot in the UI was the same as the number of slots sent by the server. Slots were not refreshed.
  • UI: Fixed issue where icons overlapped each other if the items were dropped one on another.
  • UI: Fixed issue where the required level in the tooltip for an item was colored as red until player reached one level higher than the required one.
  • Weather: Fixed time synchronization where clients were in different time zones.
  • Weather: Fixed issue where in some rare cases incorrect date time format has thrown the exception.
  • Weather: Fixed issue where time wasn’t updated after the client was disconnected/logged out.
  • World Builder: Fixed issue where an item was defined for a claim as a deed item, it was taken the full stack of this item(s) from the backpack, instead of the defined number.
  • World Builder: Fixed world builder where building the next stage wasn’t possible.
  • World Builder: Fixed issue with claims where the player field wasn’t cleared after world builder window was closed.
  • World Builder: Fixed issue with claims where a player with edit claim role couldn’t upgrade buildings within the claim.
  • World Builder: Fixed issue where materials for building upgrade were checked at the start but taken at the end of the process, which could lead to abuses where the player could send or sell materials between crafting start and end.
  • World Builder: Fixed issue where in some rare cases buildings from one guild were visible for another guild.
  • World Builder: Fixed issue where in guild private instance if not guild master purchased a claim, permissions were not properly set.
  • World Builder: Fixed issue where in World Builder admin panel, the default value was different than the default UI value.
  • Fixed a variety of smaller issues.

Known Issues

  • You can log in to Your account multiple times and login multiple characters if You will only stop on the character selection screen and then You will log in again in another copy of the game.
  • In the arena 1 vs 1, if one person will restart the game and log in again, the second player will be dropped from the arena as a winner, the other logged character will be “stuck” in the instance of the arena, but there will be no longer treated as a typical arena.
  • When in crafting definition there is no “Must Match Layout” option checked and for example the same material is used for two slots with the same count, then if that material will be added into crafting grid in one slot it will show result item and craft button available, but server will response that there are no sufficient items. It’s related to that server is checking what are requirements for an item in each slot for the recipe and if that amount is in the crafting grid.
  • When an item reward and in item choice reward is the same then item count for that item is overridden.
  • An issue with sending a message to a character with spaces in the name.

Fresh installation of Atavism 2019.1

In order to install Atavism you can choose one of three types of installation:

1. Using premade Virtual Machine which is Atavism ready environment by following Atavism Virtual Machine Installation process.

2. Using detailed instruction on what environment requirements should be met in order to install Atavism on your dedicated server.

3. Using the installation tutorial with our new Atavism Windows Manager for Windows Environment.

Then you should adjust your Unity project to work best with Atavism

If you are going to use UMA in your project you can follow UMA installation step by step.

it is also recommended to refresh lighting and Asset Bundles because both are related to specific Unity version. In order to rebuild your Asset Bundles (Bomber Bug is using them), you should head into the top menu in Unity Editor and chose Assets->Atavism Build AssetBundles (it will rebuild your asset bundles and then you should navigate to your project directory and copy file infinitypbr from project_directoryAssetBundles to project_directoryAssetsStreamingAssets.

 

Updating to 2019.1

Updating from Atavism 2018.3.1 to 2019.1 is moderately complicated due to many changes mostly in the client side scripts and database structure and data. Follow the instructions below to update your existing server.

It is highly recommended you create a backup of both your server, client, and databases before proceeding in case something goes wrong during the process.

Update using our Virtual Machine Installation

Step 1: Login to your Virtual Machine using Winscp client and remove atavism_server*.zip file first and then atavism_server directory completely

Step 2: Follow instructions like you would do the first installation but with option Update Current Atavism depending on your installation (Core or with Demo Data)

Warning: Make a Unity project backup. Importing the prefabs may break any customizations you had previously made to Your ones.

Step 3: Because of Atavism Unity package has reorganized directories, it requires to remove these directories

  • Assets/Scripts
  • Assets/AtavismObjects
  • Assets/AtavismUnity
  • Assets/Scenes
  • Assets/Dragonsan

Because Ataivsm now supports new TextMesh Pro from the package manager you also have to remove directory

  • Assets/TextMesh Pro

Open Package Manager and install TextMesh Pro from there, then Install TextMesh Pro Essentials

To upgrade postprocessing stack and use the version from the Unity Package Manager you should also remove

  • Assets/PostProcessing

You can open package manager and install Postprocess Stack from there

Step 4: Import Atavism Unity Package, Replace Files

Import the AtavismUnity_2019.1.0_{Core|Demo}.unitypackage depending on which installation you did before. It is recommended to replace all files as almost all were changed in some way.

Step 5: Update UMA (if you use it)

We did some changes to the Atavism UMA package, we added new Orc race which is now available by default in Atavism, so you should also import AtavismUnity_2019.1.0_Uma.unitypackage which is available in the apanel.

Also, you need to add new recipes, and slots to the UMA global library, like on the screenshot below. To open this window click UMA -> Global Library Window from the top menu

Step 6: Update the UI Canvas

Canvas was changed by a lot because we introduced a new minimap solution, but also we modified Claims, Guilds, tooltips, bank, character panel, mail, and many more UI windows.
Below tutorial is for upgrade server version 2018.1.3 to 2018.2.0 but it is similar to the upgrade from version 2018.3.1 to 2019.1.0.

Step 7: Regenerate all prefabs in the project

Step 8: Open Atavism Editor and save all abilities prefabs one by one. This process cannot be automated, as Atavism Editor is checking many constraints now, to prevent from mistakes in the configuration, and this process will ensure that data presented are consistent with data saved in the database.

Step 9: Add Orc Race to your project.

If you are using UMA, and you want to add Orc Race, just open Atavism Editor -> Option Choices -> Switch to Edit Tat -> Select Race from the dropdown list -> Click Add Choice button -> Enter “Orc” and click save at the bottom section of the window.

Then in Atavism Eidot open Player Character Setup -> Switch to Edit Tab -> Select the first setup like Human Warrior -> Click Copy To button -> Select Orc as a race and Warrior as a Character Class, and click the Copy button. Repeat this step for Mage and Rouge or any other classes you want to add for the Orc Race.

Because of many changes in the prefabs structure you have to regenerate them using Atavism Editor in the edit tab of Effects, Abilities, Skills, Items, Crafting Recipes. With the new Atavism Editor, this process won’t detach items prefabs from the resource drops.

Step 10: Add MiniMap as layer 9 in the Unity Editor

Step 11: Wipe your characters or at least accounts

Step 12: Adjust your mobs walk/run speed (Open Atavism Editor -> Mobs -> Edit tab, and adjust walk to 2 and run to 7, as these are default values, but you can use your own values as well)

Update using Custom Linux Installation

Step 1: Replace Server Files

Copy over all server files and adjust them as you did before with previous Atavism version. Because server-side scripts and configuration files were changed, we recommend you to put a fresh copy of Atavism 2019.1.0 server files.

Step 2: Update the Databases

Scripts to update your 2018.3.1 databases to 2019.1.0 are in your Atavism Server package. There are two types of scripts, structure and data for both types of installations (Core and with Demo Data), you should use the proper ones depending on your previous installation method. In order to update the database, first you have to update structure, then data. The script file for structure update :

  • sql/updates/From_Atavism2018.3.1/{Core|Demo}/Structure/admin.sql
  • sql/updates/From_Atavism2018.3.1/{Core|Demo}/Structure/atavism.sql
  • sql/updates/From_Atavism2018.3.1/{Core|Demo}/Structure/world_content.sql

and script files for data update :

  • sql/updates/From_Atavism2018.3.1/{Core|Demo}/Data/world_content.sql
  • sql/updates/From_Atavism2018.3.1/{Core|Demo}/Data/admin.sql

If you have renamed any of your databases from the default names (admin, atavism, master, world_content) make sure You have proper names in “use” clause at the beginning of each script.

Important note: Each time You are updating your database or files make a backup to have a copy of your work

Step 3: Because of Atavism Unity package has reorganized directories, it requires to remove these directories

  • Assets/Scripts
  • Assets/AtavismObjects
  • Assets/AtavismUnity
  • Assets/Scenes
  • Assets/Dragonsan

Because Ataivsm now supports new TextMesh Pro from the package manager you also have to remove directory

  • Assets/TextMesh Pro

Open Package Manager and install TextMesh Pro from there, then Install TextMesh Pro Essentials

To upgrade postprocessing stack and use the version from the Unity Package Manager you should also remove

  • Assets/PostProcessing

You can open package manager and install Postprocess Stack from there

Step 4: Import Atavism Unity Package, Replace Files

Import the AtavismUnity_2019.1.0_{Core|Demo}.unitypackage depending on which installation you did before. It is recommended to replace all files as almost all were changed in some way.

Step 5: Update UMA (if you use it)

We did some changes to the Atavism UMA package, we added new Orc race which is now available by default in Atavism, so you should also import AtavismUnity_2019.1.0_Uma.unitypackage which is available in the apanel.

Also, you need to add new recipes, and slots to the UMA global library, like on the screenshot below. To open this window click UMA -> Global Library Window from the top menu

Step 6: Update the UI Canvas

Canvas was changed by a lot because we introduced a new minimap solution, but also we modified Claims, Guilds, tooltips, bank, character panel, mail, and many more UI windows.
Below tutorial is for upgrade server version 2018.1.3 to 2018.2.0 but it is similar to the upgrade from version 2018.3.1 to 2019.1.0.

Step 7: Regenerate all prefabs in the project

Step 8: Open Atavism Editor and save all abilities prefabs one by one. This process cannot be automated, as Atavism Editor is checking many constraints now, to prevent from mistakes in the configuration, and this process will ensure that data presented are consistent with data saved in the database.

Step 9: Add Orc Race to your project.

If you are using UMA, and you want to add Orc Race, just open Atavism Editor -> Option Choices -> Switch to Edit Tat -> Select Race from the dropdown list -> Click Add Choice button -> Enter “Orc” and click save at the bottom section of the window.

Then in Atavism Eidot open Player Character Setup -> Switch to Edit Tab -> Select the first setup like Human Warrior -> Click Copy To button -> Select Orc as a race and Warrior as a Character Class, and click the Copy button. Repeat this step for Mage and Rouge or any other classes you want to add for the Orc Race.

Because of many changes in the prefabs structure you have to regenerate them using Atavism Editor in the edit tab of Effects, Abilities, Skills, Items, Crafting Recipes. With the new Atavism Editor, this process won’t detach items prefabs from the resource drops.

Step 10: Add MiniMap as layer 9 in the Unity Editor

Step 11: Wipe your characters or at least accounts

Step 12: Adjust your mobs walk/run speed (Open Atavism Editor -> Mobs -> Edit tab, and adjust walk to 2 and run to 7, as these are default values, but you can use your own values as well)

Update using Atavism Windows Manager Installation

Step 1: Open directory where you installed Atavism Manager (by default in c:\Atavism Manager)

Step 2: Rename atavism_server directory to atavism_server_old or any other name

Step 3: Download Atavism server zip file from apanel

Step 4: Unpack atavism_server*.zip file into your Atavism Manager installation directory

Step 5: Open command line console Windows + r shortcut and type cmd

Step 6: Change directory to your Atavism Manager installation directory by typing command

cd “c:\Atavism Manager\mariadb-5.5.61-win32\bin”

and start the database if it’s not started yet by invoking the command

mysqld

Step 7: Invoke database update commands where the root is the database user, the test is the password for the database user, following with by the path to the Atavism Manager installation directory. If you are not using our default databases, please adjust these commands.

If you have renamed any of your databases from the default names (admin, atavism, master, world_content) make sure You have proper names in “use” clause at the beginning of each script.

Important note: Each time You are updating your database or files make a backup to have a copy of your work

mysql -u root -ptest admin < “c:\Atavism Manager\atavism_server\sql\updates\From_Atavism2018.3.1\Demo\Structure\admin.sql”

mysql -u root -ptest atavism < “c:\Atavism Manager\atavism_server\sql\updates\From_Atavism2018.3.1\Demo\Structure\atavism.sql”

mysql -u root -ptest world_content < “c:\Atavism Manager\atavism_server\sql\updates\From_Atavism2018.3.1\Demo\Structure\world_content.sql”

mysql -u root -ptest admin < “c:\Atavism Manager\atavism_server\sql\updates\From_Atavism2018.3.1\Demo\Data\admin.sql”

mysql -u root -ptest world_content < “c:\Atavism Manager\atavism_server\sql\updates\From_Atavism2018.3.1\Demo\Data\world_content.sql”

You can use any third party tool to handle this process for example with MySQL Workbench or any other database management tool

Step 8: Replace Atavism.exe file (from the Atavism Manager installation directory) with the new one from the apanel

Step 9: Start Atavism.exe application

Step 10: Fill data according to your previous configuration including database credentials (if you changed them)

Step 11: Because of Atavism Unity package has reorganized directories, it requires to remove these directories

  • Assets/Scripts
  • Assets/AtavismObjects
  • Assets/AtavismUnity
  • Assets/Scenes
  • Assets/Dragonsan

Because Ataivsm now supports new TextMesh Pro from the package manager you also have to remove directory

  • Assets/TextMesh Pro

Open Package Manager and install TextMesh Pro from there, then Install TextMesh Pro Essentials

To upgrade postprocessing stack and use the version from the Unity Package Manager you should also remove

  • Assets/PostProcessing

You can open package manager and install Postprocess Stack from there

Step 12: Import Atavism Unity Package, Replace Files

Import the AtavismUnity_2019.1.0_{Core|Demo}.unitypackage depending on which installation you did before. It is recommended to replace all files as almost all were changed in some way.

Step 13: Update UMA (if you use it)

We did some changes to the Atavism UMA package, we added new Orc race which is now available by default in Atavism, so you should also import AtavismUnity_2019.1.0_Uma.unitypackage which is available in the apanel.

Also, you need to add new recipes, and slots to the UMA global library, like on the screenshot below. To open this window click UMA -> Global Library Window from the top menu

Step 14: Updating the UI Canvas

Canvas was changed by a lot because we introduced a new minimap solution, but also we modified Claims, Guilds, tooltips, bank, character panel, mail, and many more UI windows.
Below tutorial is for upgrade server version 2018.1.3 to 2018.2.0 but it is similar to the upgrade from version 2018.3.1 to 2019.1.0.

Step 15: Regenerate all prefabs in the project

Step 8: Open Atavism Editor and save all abilities prefabs one by one. This process cannot be automated, as Atavism Editor is checking many constraints now, to prevent from mistakes in the configuration, and this process will ensure that data presented are consistent with data saved in the database.

Step 16: Add Orc Race to your project.

If you are using UMA, and you want to add Orc Race, just open Atavism Editor -> Option Choices -> Switch to Edit Tat -> Select Race from the dropdown list -> Click Add Choice button -> Enter “Orc” and click save at the bottom section of the window.

Then in Atavism Eidot open Player Character Setup -> Switch to Edit Tab -> Select the first setup like Human Warrior -> Click Copy To button -> Select Orc as a race and Warrior as a Character Class, and click the Copy button. Repeat this step for Mage and Rouge or any other classes you want to add for the Orc Race.

Because of many changes in the prefabs structure you have to regenerate them using Atavism Editor in the edit tab of Effects, Abilities, Skills, Items, Crafting Recipes. With the new Atavism Editor, this process won’t detach items prefabs from the resource drops.

Step 17: Add MiniMap as layer 9 in the Unity Editor

Step 18: Wipe your characters or at least accounts

Step 19: Adjust your mobs walk/run speed (Open Atavism Editor -> Mobs -> Edit tab, and adjust walk to 2 and run to 7, as these are default values, but you can use your own values as well)

List of changed files:

New Files (1401)

SFBayStudios\SFB Magic Spells & Particles\Textures 2\My Particles\Rune 3.psd
Resources\Content\CoordinatedEffects\HarvestRock test.prefab
Resources\Content\CoordinatedEffects\HarvestRock test 1.prefab
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Utility\bl_LerpControlledBob.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Utility\bl_FOVKick.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Utility\bl_CurveControlledBob.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Scripts\bl_MouseLook.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Scripts\bl_FirstPersonController.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Prefabs\FPSController.prefab
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Audio\Land.wav
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Audio\Jump.wav
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Audio\Footstep04.wav
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Audio\Footstep03.wav
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Audio\Footstep02.wav
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\Audio\Footstep01.wav
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\Characters\FirstPersonCharacter\FirstPersonCharacterGuidelines.txt
Dragonsan\UGUIMiniMap for Atavism\Example\Standard Assets\New Terrain.asset
Dragonsan\UGUIMiniMap for Atavism\Example\Scripts\bl_RandomBot.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Scripts\bl_MMExampleManager.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Scripts\bl_CreateItemExample.cs
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Textures\Cuadros_Dev_nor.psd
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Textures\Cuadro_Dev_Fuxia.psd
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Textures\Cuadro_Dev_blueligh.psd
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Textures\Cuadro_Dev.psd
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap [2D]\NavMesh.asset
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap [2D]\Cube.prefab
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap [2D]\Bot 5.prefab
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap\ReflectionProbe-0.exr
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap\NavMesh.asset
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap\LightingData.asset
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Materials\Yellow.mat
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Materials\Sky.mat
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Materials\Fux.mat
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Materials\Dfeault.mat
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Materials\CuadrosOrange_Dev_nor 1.mat
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\Materials\Cuadros_Dev.mat
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap.unity
Dragonsan\UGUIMiniMap for Atavism\Example\Scene\MiniMap [2D].unity
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Util\bl_SnapShot.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Util\bl_MiniMapUtils.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Struct\bl_MMItemInfo.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Enum\MMItemEffect.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Editor\SeparatorDrawer.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Editor\LayerMaskDrawer.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Editor\CustomToggleDrawer.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Editor\bl_MiniMapItemEditor.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Editor\bl_MiniMapHelperEditor.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Editor\bl_MiniMapEditor.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Atributte\SeparatorAttribute.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Atributte\LayerMaskAttribute.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Atributte\InspectorButtonAttribute.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Internal\Atributte\CustomToggleAttribute.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\Misc\bl_MiniMapDragArea.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\Misc\bl_MaskHelper.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\Misc\bl_MapPointer.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\bl_WorldSpace.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\bl_MMCompass.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\bl_MiniMapTexture.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\bl_MiniMapItem.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\bl_MiniMap.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Scripts\Core\bl_IconItem.cs
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Util\SnapshotCamera.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Util\ImageLine.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Items\RuntimeItem.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Items\PointerIcon.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Items\ItemPrefab.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Items\HoofdPunt.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Instances\MiniMapPlane.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Instances\MapPointer.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Instances\HoofdPuntIcon.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\Instances\AreasPrefab.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\MiniMapCircle.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\MiniMap3D.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\MiniMap2DStatic.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\MiniMap2D.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Prefabs\MiniMap2D [Orthographic].prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\RenderTexture\MiniMap.renderTexture
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Misc\vertical-degre.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Misc\target_2.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Misc\Focus.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Misc\drag-cursor.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Mask\vignetteBlack.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Mask\GradMask.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\Icon_Atlas.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\circular-shape-silhouette-out.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\circular-shape-silhouette.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\Circle-Area.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\cardinals.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\cardinals.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Icons\BigMiddleSize_Stroke_60px.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Buttons\FlatBox.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Buttons\Button_2.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Buttons\Button.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Buttons\Border – Cuadrado.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\UI\Buttons\Border – Cuadrado 1.psd
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\Materials\ReferenceMiniMap.mat
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\MapSnapshot_MiniMap_2048x2048_2018-12-03_01-23-49.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\MapSnapshot_MainWorld_8192x8192_2019-04-05_11-11-21.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\MapSnapshot_MainWorld_2048x2048_2019-03-16_00-09-40.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\MapSnapshot_MainWorld_2048x2048_2019-03-15_23-54-04.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\MapSnapshot_MainWorld_2048x2048_2019-03-15_23-54-03.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\SnapShots\MapSnapshot_MainWorld_2048x2048_2019-03-15_23-54-02.png
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Shader\Particle Add.shader
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Shader\OverAll.shader
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\Materials\Pointer.mat
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\Materials\fux.mat
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\Materials\CubeMat.mat
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\Materials\bluelight.mat
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\Materials\Areas.mat
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\mapPointer.prefab
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\mapPointer.asset
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Models\Cube.obj
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Font\Purista Light.otf
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Audio\spawn-sound.wav
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\Pulsing.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\OpenTextItem.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\OpenInfo.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\MMButtonItem.controller
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\MiniMap – Damage.controller
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\InfoPanel.controller
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\InfoPanel.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\HitEffect.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\HideTextItem.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\Fade.anim
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\BottonBar.controller
Dragonsan\UGUIMiniMap for Atavism\Content\Art\Animation\BottonBar.anim
Dragonsan\Scenes\MainWorld\ReflectionProbe-1.exr
Dragonsan\Scenes\MainWorld\ReflectionProbe-0.exr
Dragonsan\Scenes\MainWorld\LightingData.asset
Dragonsan\Scenes\Login\LightingData.asset
Dragonsan\Scenes\CharacterSelection\ReflectionProbe-1.exr
Dragonsan\Scenes\CharacterSelection\ReflectionProbe-0.exr
Dragonsan\Scenes\CharacterSelection\LightingData.asset
Dragonsan\Scenes\SinglePlayerPrivate.unity
Dragonsan\Scenes\MainWorld.unity
Dragonsan\Scenes\MainWorld 1.unity
Dragonsan\Scenes\Login.unity
Dragonsan\Scenes\Login 1.unity
Dragonsan\Scenes\GuildPrivate.unity
Dragonsan\Scenes\Deathmatch 2v2.unity
Dragonsan\Scenes\Deathmatch 1v1.unity
Dragonsan\Scenes\CharacterSelection.unity
Dragonsan\Scenes\CharacterSelection 1.unity
Dragonsan\Scenes\BlankLogin.unity
Dragonsan\Scenes\BlankCharacterSelection.unity
Dragonsan\Scenes\BlankAtavismScene.unity
Dragonsan\Scenes\Arena2v2.unity
Dragonsan\Scenes\Arena1v1.unity
Dragonsan\Prefabs\Effects\Prefab\3.Mage\Prefabs\15Mage15_Target.prefab
Dragonsan\Prefabs\Effects\Prefab\3.Mage\Prefabs\1Mage1_Target.prefab
Dragonsan\Prefabs\Effects\Prefab\3.Mage\Prefabs\1Mage1_Shot.prefab
Dragonsan\Prefabs\Effects\Prefab\3.Mage\Prefabs\1Mage1_Attack.prefab
Dragonsan\Prefabs\Effects\Prefab\2.Warrior\Prefabs\15Warrior15_Target_Hit2.prefab
Dragonsan\Prefabs\Effects\Prefab\2.Warrior\Prefabs\15Warrior15_Target_Hit1.prefab
Dragonsan\Prefabs\Effects\Prefab\2.Warrior\Prefabs\15Warrior15_Hold.prefab
Dragonsan\Prefabs\Effects\Prefab\2.Warrior\Prefabs\1Warrior1_Throw.prefab
Dragonsan\Prefabs\Effects\Prefab\2.Warrior\Prefabs\1Warrior1_Target.prefab
Dragonsan\Prefabs\Effects\Prefab\2.Warrior\Prefabs\1Warrior1_Attack.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\7Archer7_Target_Stun.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\7Archer7_Hold.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\7Archer7_Attack.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\7Archer7_Arrow.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\1Archer1_Shot.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\1Archer1_Attacked.prefab
Dragonsan\Prefabs\Effects\Prefab\1.Archer\Prefabs\1Archer1_Arrow.prefab
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\Materials\lambert1.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\zzz.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\zzz.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\Mage15.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\ground_black.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\ground_black.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\ground.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\ground.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\cylinder_ground_wave.fbx
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\bolt.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\bolt.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\air_normal.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\air_distor.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\air.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage15\air.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage1\TrailBall.png
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage1\TrailBall.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage1\Mage1_fx.psd
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage1\Mage1_fx.mat
Dragonsan\Prefabs\Effects\Assets\3.Mage\FX Asset\Mage_Blizzard\Mage8_Blizzard.psd
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior15\Anim\Particle System.controller
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior15\Anim\ground_buff.anim
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior15\Warrior15_fx.psd
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior15\warrior15_fx.mat
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior2\blood_hit.PNG
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior2\blood_hit.mat
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior1\Warrior1_fx.psd
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior1\Warrior1_fx.mat
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior1\sword.png
Dragonsan\Prefabs\Effects\Assets\2.Warrior\FX Asset\Warrior1\sword.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Materials\frame_ball_00.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\Materials\No Name.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\wind_tex.png
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\wind_tex.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\wind.fbx
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\star_PNG1594.png
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\star.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\Archer7.psd
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer7\Archer7.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer2\Archer2.psd
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer2\Archer2.mat
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\myCylinder 2.fbx
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer1.psd
Dragonsan\Prefabs\Effects\Assets\1.Archer\FX Asset\Archer1.mat
Dragonsan\MobsAssets\BomberBug09.prefab
Dragonsan\MobsAssets\BomberBug08.prefab
Dragonsan\MobsAssets\BomberBug07.prefab
Dragonsan\MobsAssets\BomberBug06.prefab
Dragonsan\MobsAssets\BomberBug05.prefab
Dragonsan\MobsAssets\BomberBug04.prefab
Dragonsan\MobsAssets\BomberBug03.prefab
Dragonsan\MobsAssets\BomberBug02.prefab
Dragonsan\MobsAssets\BomberBug01.prefab
Dragonsan\MobsAssets\BomberBug.controller
Dragonsan\Loading Screen for Atavism\Example\UI\example-1.jpg
Dragonsan\Loading Screen for Atavism\Example\UI\clouds.png
Dragonsan\Loading Screen for Atavism\Example\UI\bg-03.jpg
Dragonsan\Loading Screen for Atavism\Example\UI\bg-02.jpg
Dragonsan\Loading Screen for Atavism\Example\UI\bg-01.jpg
Dragonsan\Loading Screen for Atavism\Example\Scenes\LoadExample.unity
Dragonsan\Loading Screen for Atavism\Example\Scenes\Example 9.unity
Dragonsan\Loading Screen for Atavism\Example\Scenes\Example 8.unity
Dragonsan\Loading Screen for Atavism\Example\Scenes\Example 7.unity
Dragonsan\Loading Screen for Atavism\Example\Scenes\Example 6.unity
Dragonsan\Loading Screen for Atavism\Example\Scenes\Example 5.unity
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Dragonsan\AtavismObjects\Textures\NewUi\arena list_hover.png
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Dragonsan\AtavismObjects\Textures\Loading\loading_bar.png
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Dragonsan\AtavismObjects\Textures\Maux-Arrows-All.psd
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Dragonsan\AtavismObjects\Textures\Exp.png
Dragonsan\AtavismObjects\Textures\Arrows.png
Dragonsan\AtavismObjects\Textures\Arrows.asset
Dragonsan\AtavismObjects\Scripts\UI Components\Cursor\Cursor_Sword.png
Dragonsan\AtavismObjects\Scripts\UI Components\Cursor\Cursor_Speak.png
Dragonsan\AtavismObjects\Scripts\UI Components\Cursor\Cursor_Loot.png
Dragonsan\AtavismObjects\Scripts\UI Components\Cursor\Cursor_Default.png
Dragonsan\AtavismObjects\Scripts\UI Components\AtavismUIManager.cs
Dragonsan\AtavismObjects\Scripts\UI Components\AtavismDemoSkin.guiskin
Dragonsan\AtavismObjects\Scripts\UGUI\Util\UGUISendColor.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Util\Thumbs.db
Dragonsan\AtavismObjects\Scripts\UGUI\Util\TabBehaviour.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Util\SetFocus.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Util\ChangeCharacterScene.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Util\Blank.png
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TradeTargetOfferEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TradeMyOfferEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipSocketRow.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipSeparator.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipResourceRow.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipAttributeTitle.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipAttributeRow.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipAttributeRow 2.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TooltipAttributeRow 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\TitlePanel.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\Spell Row.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\SpawnMobPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\SocialMemberEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\SocialMemberEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\Slider Horizontal Dragonsan.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\SkillButton.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\Skill menu.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ResourceLootListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\RepairSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\QuestPrevRow.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\QuestListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\QuestItemRewards.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\PlayerEffect.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\PlayerEffect.old.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\PatrolPathPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\MerchantItemEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\MenuPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\MailListEntryPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\LootListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ItemDisplay.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\InventorySlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\InteractionEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\GuildRankEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\GuildRankDropDownEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\GuildMemberEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\GuildMemberEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\GroupMember.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\FloatingMobPanel.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\FloatingMobCanvas.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\FactionStancePrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DSGuildRankEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DS GroupMember.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DraonsanFloatingMobPanel 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanTradeTargetOfferEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanTradeMyOfferEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanResourceLootListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanQuestListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanQuestItemRewards.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanMerchantItemEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanMailListEntryPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanMailItem.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanLootListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanCraftItemSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanCraftingSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DragonsanBankSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DInventorySlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DInventorySlot 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DInventoryAuctionSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DInteractionEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DBagSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\DBagSlot 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CurrencyInputPanel.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CurrencyDisplayPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\Currency Panel.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CraftSkillPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CraftRecipePrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CraftingSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ClaimPermissionEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ClaimPermissionEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ChatTextTMP.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ChatText.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CharacterSelectSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CharacterSelectSlot 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CanvasSettings.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\CanvasLoader.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\BuildObjectEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\BuildMaterialSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\Box (Slider) .prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\BankSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AvatarSlotPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AuctionPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AuctionItemRow.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AtavismItemPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AtavismAbilityPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ArenaTeamListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ArenaTeamListEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ArenaListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ArenaListEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AnnouncementTextPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AnnouncementTextPrefab 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AdminPanelChooseEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AdminPanelChooseEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\ActionSlot.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UI Prefabs\AbilityInfoPrefab.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\UGUIServerListEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\UGUIServerList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\UGUICharacterSelectSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\UGUICharacterRaceSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\UGUICharacterClassSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\ServerListEntry.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\Character Scene\ServerListEntry 1.prefab
Dragonsan\AtavismObjects\Scripts\UGUI\UISettings.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UIMusicSettings.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UIGraphicSettings.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UIGeneralSettings.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIWorldTimeWAPIDisplay.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIWorldTimeDisplay.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIWorldBuilder.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIWindow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIUrl.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIUiPresets.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITradeWindow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITradeSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITradeOffer.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITooltipSocketRow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITooltipResourceRow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITooltipAttributeRow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITooltip.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIToolBarMenu.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITimer.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUITargetPortrait.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIStatText.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIStatBar.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISoundOptions.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISocialPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISocialMemberEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISkillText.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISkillsWindow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISkillButton.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISharedUIFrameParent.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUISharedParentButton.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIResourceLootListEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIResourceLootList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIResize.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIRepairWindow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIRepairSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIRendererExtensions.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIRegions.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIRegionMinimap.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestReadPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestProgress.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestOffer.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestLogPrevList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestLogPrev.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestListEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIQuestConclude.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIPortrait.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIPointDown.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIPetCommand.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIPanelTitleBar.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIPagination.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIOtherCharacterPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMobCreatorPathEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMobCreatorEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMobCreator.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMiniTooltipEvent.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMiniTooltip.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMerchantItemSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMerchantItemEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMerchantFrame.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMenuSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailRead.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailListEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailCompose.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailBox.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailAttachmentSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIMailAttachment.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUILootListEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUILootList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUILogoutPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIItemDisplay.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIInventorySlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIInventoryAuctionSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIInventory.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIInstanceExit.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGuildRank.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGuildPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGuildMemberEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGroupPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGroupMember.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGearSocketSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGearModification.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIGameMenu.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIFps.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIFloatingMobPanelController.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIFloatingMobPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIFactionStancesSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIFactionStances.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIErrorText.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIEffectsPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIEffect.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIEditObjectDropPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIDraggableSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIDialoguePanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIDialogueOption.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIDialogueBarButton.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIDialogPopup.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIDeathPopup.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICurrencyPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICurrencyInputPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICurrencyDisplay.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICurrency.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICraftSkillSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICraftRecipeSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICraftingSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICraftingPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIControls.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIConfirmationPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIClaimPermission.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIChatController.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICharacterPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICharacterEquipSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICharacterEquipFrame.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICastingBar.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBuildObjectTarget.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBuildObjectsList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBuildObject.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBuildMaterialSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBankSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBank.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBagSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBagBar.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIBag.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAvatarSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAvatarList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAuctionSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAuction.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAtavismActivatable.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIArenaScore.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIArenaListEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIArenaList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIArenaBarMenu.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAnnouncementText.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAnnouncementSpecialText.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAmmoFrame.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAdminPanel.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAdminMessage.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAdminChooseEntry.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIActionBarSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIActionBar.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAbilitySlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAbility.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIAbilitiesList.cs
Dragonsan\AtavismObjects\Scripts\UGUI\AuctionCountSlot.cs
Dragonsan\AtavismObjects\Scripts\UGUI\AtavismShakeCamera.cs
Dragonsan\AtavismObjects\Scripts\UGUI\AtavismDragWindow.cs
Dragonsan\AtavismObjects\Scripts\UGUI\ArenaTeamEntity.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\ResourceDropEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\RegionEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\InteractiveObjectEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\InstancePortalEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\GraveyardEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\CraftingStationEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismResourceNodeEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismRegionEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismMobSpawnMarkerEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismGraveyardEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismClaimRegionEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\ArenaObjectEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ResourceNode.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ResourceDrop.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Region.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\RecastNavMeshQuery.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\PvPRegion.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\OffMeshConnector.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ObjectCollisionTrigger.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ObjectChildMouseDetector.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\NoBuildClaimRegion.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\MusicAreaTrigger.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\MobWeapon.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Mailbox.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\InteractiveObject.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\InstancePortal.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\DismountRegion.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\CraftingStation.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ClaimObjectChild.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ClaimObject.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ClaimInteractiveObjectChild.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismRegion.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismRaceData.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismNavMeshTile.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismNavMesh.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismMount.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismMobSpawnMarker.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismGraveyard.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismClassData.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\AtavismClaimRegion.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\ArenaObject.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordProjectileEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordParticleEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordMobSoundEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordLockMoveEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordGetWeaponEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordAnimationEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordSpawnEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordProjectileEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordParticleEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordObjectTargetEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordObjectMecanim.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordObjectEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordObjectAnimation.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordMoveObjectEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordMobSoundEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordMeleeStrikeEffect.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordLockMove.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordLocalAnimation.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordGetWeapon.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationTriger.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationResourceNode.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationIntID.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationFloat.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\CoordAnimation.cs
Dragonsan\AtavismObjects\Scripts\WorldBuilderInterface.cs
Dragonsan\AtavismObjects\Scripts\WorldBuilder.cs
Dragonsan\AtavismObjects\Scripts\TimeManager.cs
Dragonsan\AtavismObjects\Scripts\TimeEventController.cs
Dragonsan\AtavismObjects\Scripts\TempKeyTest.cs
Dragonsan\AtavismObjects\Scripts\Startup.cs
Dragonsan\AtavismObjects\Scripts\StandardCommands.cs
Dragonsan\AtavismObjects\Scripts\SpawnMarker.cs
Dragonsan\AtavismObjects\Scripts\SoundSystem.cs
Dragonsan\AtavismObjects\Scripts\Skills.cs
Dragonsan\AtavismObjects\Scripts\Skill.cs
Dragonsan\AtavismObjects\Scripts\ShootWeapon.cs
Dragonsan\AtavismObjects\Scripts\SDETargeting.cs
Dragonsan\AtavismObjects\Scripts\Quests.cs
Dragonsan\AtavismObjects\Scripts\PortraitManager.cs
Dragonsan\AtavismObjects\Scripts\NpcInteraction.cs
Dragonsan\AtavismObjects\Scripts\MobSoundSetChild.cs
Dragonsan\AtavismObjects\Scripts\MobSoundSet.cs
Dragonsan\AtavismObjects\Scripts\MobCreator.cs
Dragonsan\AtavismObjects\Scripts\MobController3D.cs
Dragonsan\AtavismObjects\Scripts\MeshCombineUtility.cs
Dragonsan\AtavismObjects\Scripts\Mailing.cs
Dragonsan\AtavismObjects\Scripts\LoginController.cs
Dragonsan\AtavismObjects\Scripts\LoadingScreen.cs
Dragonsan\AtavismObjects\Scripts\Inventory.cs
Dragonsan\AtavismObjects\Scripts\InteractiveObjectsManager.cs
Dragonsan\AtavismObjects\Scripts\ExampleResourceManager.cs
Dragonsan\AtavismObjects\Scripts\ExampleInputController.cs
Dragonsan\AtavismObjects\Scripts\EquipmentDisplay.cs
Dragonsan\AtavismObjects\Scripts\DontDestroy.cs
Dragonsan\AtavismObjects\Scripts\DetourActor.cs
Dragonsan\AtavismObjects\Scripts\CustomisedHair.cs
Dragonsan\AtavismObjects\Scripts\Currency.cs
Dragonsan\AtavismObjects\Scripts\Crafting.cs
Dragonsan\AtavismObjects\Scripts\CombineChildren.cs
Dragonsan\AtavismObjects\Scripts\ClickToMoveTargetableObject.cs
Dragonsan\AtavismObjects\Scripts\ClickToMoveInputController.cs
Dragonsan\AtavismObjects\Scripts\ClaimScript.cs
Dragonsan\AtavismObjects\Scripts\CharacterSelectionCreationManager.cs
Dragonsan\AtavismObjects\Scripts\CameraController.cs
Dragonsan\AtavismObjects\Scripts\AutoAttackActionButton.cs
Dragonsan\AtavismObjects\Scripts\AtavismWeatherManager.cs
Dragonsan\AtavismObjects\Scripts\AtavismUIUtility.cs
Dragonsan\AtavismObjects\Scripts\AtavismTrade.cs
Dragonsan\AtavismObjects\Scripts\AtavismTarget.cs
Dragonsan\AtavismObjects\Scripts\AtavismSocial.cs
Dragonsan\AtavismObjects\Scripts\AtavismSettings.cs
Dragonsan\AtavismObjects\Scripts\AtavismSepartaorAttribute.cs
Dragonsan\AtavismObjects\Scripts\AtavismScriptEvent.cs
Dragonsan\AtavismObjects\Scripts\AtavismPostProcessing.cs
Dragonsan\AtavismObjects\Scripts\AtavismParticles.cs
Dragonsan\AtavismObjects\Scripts\AtavismObjectText.cs
Dragonsan\AtavismObjects\Scripts\AtavismMobSockets.cs
Dragonsan\AtavismObjects\Scripts\AtavismMobName.cs
Dragonsan\AtavismObjects\Scripts\AtavismMobAppearance.cs
Dragonsan\AtavismObjects\Scripts\AtavismMecanimMobController3D.cs
Dragonsan\AtavismObjects\Scripts\AtavismLevelUp.cs
Dragonsan\AtavismObjects\Scripts\AtavismLegacyAnimationMobController3D.cs
Dragonsan\AtavismObjects\Scripts\AtavismInventoryItemSet.cs
Dragonsan\AtavismObjects\Scripts\AtavismInventoryItem.cs
Dragonsan\AtavismObjects\Scripts\AtavismGuild.cs
Dragonsan\AtavismObjects\Scripts\AtavismGroup.cs
Dragonsan\AtavismObjects\Scripts\AtavismGetModel.cs
Dragonsan\AtavismObjects\Scripts\AtavismEventMessageHandler.cs
Dragonsan\AtavismObjects\Scripts\AtavismEffect.cs
Dragonsan\AtavismObjects\Scripts\AtavismCursor.cs
Dragonsan\AtavismObjects\Scripts\AtavismCraftingRecipe.cs
Dragonsan\AtavismObjects\Scripts\AtavismCommand.cs
Dragonsan\AtavismObjects\Scripts\AtavismCombat.cs
Dragonsan\AtavismObjects\Scripts\AtavismBuildObjectTemplate.cs
Dragonsan\AtavismObjects\Scripts\AtavismAudioPlay.cs
Dragonsan\AtavismObjects\Scripts\AtavismAuction.cs
Dragonsan\AtavismObjects\Scripts\AtavismAssetBundlesManager.cs
Dragonsan\AtavismObjects\Scripts\AtavismAbility.cs
Dragonsan\AtavismObjects\Scripts\Atavism3rdPersonInput.cs
Dragonsan\AtavismObjects\Scripts\Arena.cs
Dragonsan\AtavismObjects\Scripts\AnimationCommands.cs
Dragonsan\AtavismObjects\Scripts\Activatable.cs
Dragonsan\AtavismObjects\Scripts\Actions.cs
Dragonsan\AtavismObjects\Scripts\Abilities.cs
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Dragonsan\AtavismObjects\Particles\SmokeTile_Normal.png
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Dragonsan\AtavismObjects\Particles\Lootable.prefab
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Dragonsan\AtavismObjects\Other\SpawnAggroMarkerSphere.prefab
Dragonsan\AtavismObjects\Other\SpawnAggroMarker.prefab
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Dragonsan\AtavismObjects\Other\PatrolPathMarker.cs
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Dragonsan\AtavismObjects\Other\EnemyTargetMat.mat
Dragonsan\AtavismObjects\Other\EnemyTargetMat Proj.mat
Dragonsan\AtavismObjects\Other\block_indicator_mat.mat
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Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Staff\v1\staff_Staff00_MI_AO.tga
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Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Staff\v1\staff_Staff00_diff 1.mat
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Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Broadsword\v1\TwoHand_TwoHand00_MI_MetallicSmoothness.tga
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Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Broadsword\v1\TwoHand_TwoHand00_diff 1.mat
Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Bow\v1\bow_Bow02_MI_Normal.tga
Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Bow\v1\bow_Bow02_MI_MetallicSmoothness.tga
Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Bow\v1\bow_Bow02_MI_Emission.tga
Dragonsan\AtavismObjects\Meshes\Materials\Weapons\Bow\v1\bow_Bow02_MI_AO.tga
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Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_plugin.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_option_top.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_option.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_logo.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_category_top.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_category_mid.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_category_bottom.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg_category.png
Dragonsan\AtavismEditor\Editor\Resources\AT_pluginpage_bg.png
Dragonsan\AtavismEditor\Editor\Resources\AT_plugin_editor_page_bg.png
Dragonsan\AtavismEditor\Editor\Resources\AT_loginpage_bg.png
Dragonsan\AtavismEditor\Editor\Resources\AT_login_bg.png
Dragonsan\AtavismEditor\Editor\Resources\AT_large_button_dropdown.png
Dragonsan\AtavismEditor\Editor\Resources\AT_input_field.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_search_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_search.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_lock_red.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_lock_grey.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_lock_green.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_background.png
Dragonsan\AtavismEditor\Editor\Resources\AT_icon_atavismLogo.png
Dragonsan\AtavismEditor\Editor\Resources\AT_grid_bg.png
Dragonsan\AtavismEditor\Editor\Resources\AT_filter_field.png
Dragonsan\AtavismEditor\Editor\Resources\AT_dropdown_displaybox_overItem.png
Dragonsan\AtavismEditor\Editor\Resources\AT_dropdown_displaybox.png
Dragonsan\AtavismEditor\Editor\Resources\AT_checkbox_active.png
Dragonsan\AtavismEditor\Editor\Resources\AT_checkbox.png
Dragonsan\AtavismEditor\Editor\Resources\AT_check_icon.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_scrollebar_slider.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_scrollebar_arrowUp_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_scrollebar_arrowUp.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_scrollebar_arrowDown_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_scrollebar_arrowDown.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_plugin_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_plugin.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_dropdown_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_dropdown.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_server_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_server_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_server.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_mob_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_mob_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_mob.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_items_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_items_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_items.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_integration_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_integration_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_integration.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_combat_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_combat_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_combat.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_character_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_character_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_category_character.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_all_selected.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_all_over.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button_all.png
Dragonsan\AtavismEditor\Editor\Resources\AT_button.png
Dragonsan\AtavismEditor\Editor\Resources\AT_bg.png
Dragonsan\AtavismEditor\Editor\Prefab Interface\SkillPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\ItemSetPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\ItemPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\EffectPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\CurrencyPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\CraftingRecipePrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\BuildObjectPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\AbilityPrefab.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerWeather.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerThreatEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTeleportEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTeachSkillEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTeachAbilityEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTaskEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTask.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStunEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStats.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStatEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStateEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSpawnEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSleepEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSkills.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSkillProfile.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSetRespawnLocationEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerReviveEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerRestoreEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerResourceNodes.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerQuests.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerPropertyEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerPatrolPaths.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerOptionChoices.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerNavMesh.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMountEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMorphEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMobSpawnData.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMobs.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMerchantTables.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerLootTables.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerLevelXp.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerItemSets.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerItems.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerIntegrations.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerInstances.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerInstanceObjects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerImmuneEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerGameSetting.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerFactions.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEnchantProfile.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEffectType.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDispelEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDialogues.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDataBase.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDamageEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDamage.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCurrency.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCreateItemFromLootEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCreateItemEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCraftingRecipes.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCoordEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCharacter.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerBuildObjectEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerBuildObject.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerArenas.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerAccounts.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerAbilities.cs
Dragonsan\AtavismEditor\Editor\Plugins\MobsPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\ItemsPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\IntegrationPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\CombatPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\CharacterPlugin.cs
Dragonsan\AtavismEditor\Editor\Language\English.xml
Dragonsan\AtavismEditor\Editor\Interfaces\System.Drawing.dll
Dragonsan\AtavismEditor\Editor\Interfaces\System.Data.dll
Dragonsan\AtavismEditor\Editor\Interfaces\MySql.Data.dll
Dragonsan\AtavismEditor\Editor\Help\Weather.xml
Dragonsan\AtavismEditor\Editor\Help\Weather Profile.xml
Dragonsan\AtavismEditor\Editor\Help\Task.xml
Dragonsan\AtavismEditor\Editor\Help\Stats.xml
Dragonsan\AtavismEditor\Editor\Help\Skills.xml
Dragonsan\AtavismEditor\Editor\Help\Skill Profiles.xml
Dragonsan\AtavismEditor\Editor\Help\Quests.xml
Dragonsan\AtavismEditor\Editor\Help\Player Character Setup.xml
Dragonsan\AtavismEditor\Editor\Help\Patrol Paths.xml
Dragonsan\AtavismEditor\Editor\Help\Option Choices.xml
Dragonsan\AtavismEditor\Editor\Help\Mobs.xml
Dragonsan\AtavismEditor\Editor\Help\Mob Spawn Data.xml
Dragonsan\AtavismEditor\Editor\Help\Merchant Tables.xml
Dragonsan\AtavismEditor\Editor\Help\Loot Tables.xml
Dragonsan\AtavismEditor\Editor\Help\Level Xp.xml
Dragonsan\AtavismEditor\Editor\Help\Items.xml
Dragonsan\AtavismEditor\Editor\Help\Item Sets.xml
Dragonsan\AtavismEditor\Editor\Help\Integrations.xml
Dragonsan\AtavismEditor\Editor\Help\Instances.xml
Dragonsan\AtavismEditor\Editor\Help\Game Setting.xml
Dragonsan\AtavismEditor\Editor\Help\Factions.xml
Dragonsan\AtavismEditor\Editor\Help\Enchanting.xml
Dragonsan\AtavismEditor\Editor\Help\Effects.xml
Dragonsan\AtavismEditor\Editor\Help\Dialogue.xml
Dragonsan\AtavismEditor\Editor\Help\Data Base.xml
Dragonsan\AtavismEditor\Editor\Help\Damage.xml
Dragonsan\AtavismEditor\Editor\Help\Currencies.xml
Dragonsan\AtavismEditor\Editor\Help\Crafting Recipes.xml
Dragonsan\AtavismEditor\Editor\Help\Coord Effects.xml
Dragonsan\AtavismEditor\Editor\Help\Build Object.xml
Dragonsan\AtavismEditor\Editor\Help\Arena.xml
Dragonsan\AtavismEditor\Editor\Help\Accounts.xml
Dragonsan\AtavismEditor\Editor\Help\Abilities.xml
Dragonsan\AtavismEditor\Editor\EditorCore\Libraries\ImagePack.cs
Dragonsan\AtavismEditor\Editor\EditorCore\Libraries\DatabasePack.cs
Dragonsan\AtavismEditor\Editor\EditorCore\Help\HelpInterface.cs
Dragonsan\AtavismEditor\Editor\EditorCore\LangInterface.cs
Dragonsan\AtavismEditor\Editor\EditorCore\AtavismUnity.cs
Dragonsan\AtavismEditor\Editor\EditorCore\AtavismPlugin.cs
Dragonsan\AtavismEditor\Editor\EditorCore\AtavismFunction.cs
Dragonsan\AtavismEditor\Editor\Data Structures\WeatherProfileData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\TaskData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\StatsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\SkillsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\SkillLevelData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\SetData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\QuestsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\PatrolPathData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\MobSpawnData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\MobLoot.cs
Dragonsan\AtavismEditor\Editor\Data Structures\Mob.cs
Dragonsan\AtavismEditor\Editor\Data Structures\MerchantTable.cs
Dragonsan\AtavismEditor\Editor\Data Structures\LootTable.cs
Dragonsan\AtavismEditor\Editor\Data Structures\LevelData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\ItemData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\Instance.cs
Dragonsan\AtavismEditor\Editor\Data Structures\GameSettingData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\FactionData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\EnchantData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\EffectsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\DialogueData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\DataStructure.cs
Dragonsan\AtavismEditor\Editor\Data Structures\DamageData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CurrencyData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CraftingRecipeData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CoordEffectData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharStatsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharSkillsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharItemsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\BuildObjectData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AtavismGameSetting.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AtavismEditorOption.cs
Dragonsan\AtavismEditor\Editor\Data Structures\Arenas.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AccountData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AbilitiesData.cs
Dragonsan\AtavismEditor\Editor\AtavismUnityUtility.cs
Dragonsan\AtavismEditor\Editor\AtavismDatabaseFunction.cs

Updated Files (245)

Standard Assets\Atavism Core\NetworkAPI.cs
Standard Assets\Atavism Core\ClientAPI.cs
Standard Assets\Atavism Core\AtavismCore.dll
SFBayStudios\SFB Demo Scripts\SFB_AudioManager.cs
Resources\Content\Skills\SkillWoodWorking.prefab
Resources\Content\Skills\SkillWoodCutting.prefab
Resources\Content\Skills\SkillTwo Handed Sword.prefab
Resources\Content\Skills\SkillTailoring.prefab
Resources\Content\Skills\SkillMining.prefab
Resources\Content\Skills\SkillMetalSmithing.prefab
Resources\Content\Skills\SkillMagic Staff.prefab
Resources\Content\Skills\SkillJeweling.prefab
Resources\Content\Skills\SkillHerbaling.prefab
Resources\Content\Skills\SkillCooking.prefab
Resources\Content\Skills\SkillArcherySkill.prefab
Resources\Content\Skills\SkillAlchemy.prefab
Resources\Content\Items\ItemWoodworking Skillbook.prefab
Resources\Content\Items\ItemWooden Stick.prefab
Resources\Content\Items\ItemTailoring Skillbook.prefab
Resources\Content\Items\ItemSword 10002.prefab
Resources\Content\Items\ItemSword 10001.prefab
Resources\Content\Items\ItemStarting Quest Item.prefab
Resources\Content\Items\ItemStaff 10002.prefab
Resources\Content\Items\ItemStaff 10001.prefab
Resources\Content\Items\ItemRing.prefab
Resources\Content\Items\ItemPrincess Wand.prefab
Resources\Content\Items\ItemPlate Shoulderplates 02.prefab
Resources\Content\Items\ItemPlate Shoulderplates 01.prefab
Resources\Content\Items\ItemPlate Shoes 02.prefab
Resources\Content\Items\ItemPlate Shoes 01.prefab
Resources\Content\Items\ItemPlate Helmet 02.prefab
Resources\Content\Items\ItemPlate Helmet 01.prefab
Resources\Content\Items\ItemPlate Greaves 02.prefab
Resources\Content\Items\ItemPlate Greaves 01.prefab
Resources\Content\Items\ItemPlate Gloves 02.prefab
Resources\Content\Items\ItemPlate Gloves 01.prefab
Resources\Content\Items\ItemPlate Breastplate 02.prefab
Resources\Content\Items\ItemPlate Breastplate 01.prefab
Resources\Content\Items\ItemPink Star.prefab
Resources\Content\Items\ItemNecklace.prefab
Resources\Content\Items\ItemMetalsmithing Skillbook.prefab
Resources\Content\Items\ItemMana Potion.prefab
Resources\Content\Items\ItemLeather Shoulderplates 02.prefab
Resources\Content\Items\ItemLeather Shoulderplates 01.prefab
Resources\Content\Items\ItemLeather Shoes 02.prefab
Resources\Content\Items\ItemLeather Shoes 01.prefab
Resources\Content\Items\ItemLeather Pants 02.prefab
Resources\Content\Items\ItemLeather Pants 01.prefab
Resources\Content\Items\ItemLeather Jacket 02.prefab
Resources\Content\Items\ItemLeather Jacket 01.prefab
Resources\Content\Items\ItemLeather Hood 02.prefab
Resources\Content\Items\ItemLeather Hood 01.prefab
Resources\Content\Items\ItemLeather Gloves 02.prefab
Resources\Content\Items\ItemLeather Gloves 01.prefab
Resources\Content\Items\ItemJunk010.prefab
Resources\Content\Items\ItemJunk009.prefab
Resources\Content\Items\ItemJunk008.prefab
Resources\Content\Items\ItemJunk007.prefab
Resources\Content\Items\ItemJunk006.prefab
Resources\Content\Items\ItemJunk005.prefab
Resources\Content\Items\ItemJunk004.prefab
Resources\Content\Items\ItemJunk003.prefab
Resources\Content\Items\ItemJunk002.prefab
Resources\Content\Items\ItemJunk001.prefab
Resources\Content\Items\ItemJeweling Skillbook.prefab
Resources\Content\Items\ItemItem Recipe 1.prefab
Resources\Content\Items\ItemIron Ore.prefab
Resources\Content\Items\ItemIron Bar.prefab
Resources\Content\Items\ItemHealth Potion.prefab
Resources\Content\Items\ItemExample Bag.prefab
Resources\Content\Items\ItemEarring.prefab
Resources\Content\Items\ItemCrafting Recipe – Ring.prefab
Resources\Content\Items\ItemCrafting Recipe – Necklace.prefab
Resources\Content\Items\ItemCrafting Recipe – Iron Bar.prefab
Resources\Content\Items\ItemCrafting Recipe – Earring.prefab
Resources\Content\Items\ItemCooking Skillbook.prefab
Resources\Content\Items\ItemCoal.prefab
Resources\Content\Items\ItemCloth Tunic 02.prefab
Resources\Content\Items\ItemCloth Tunic 01.prefab
Resources\Content\Items\ItemCloth Shoulderplates 02.prefab
Resources\Content\Items\ItemCloth Shoulderplates 01.prefab
Resources\Content\Items\ItemCloth Shoes 02.prefab
Resources\Content\Items\ItemCloth Shoes 01.prefab
Resources\Content\Items\ItemCloth Pants 02.prefab
Resources\Content\Items\ItemCloth Pants 01.prefab
Resources\Content\Items\ItemCloth Hood 02.prefab
Resources\Content\Items\ItemCloth Hood 01.prefab
Resources\Content\Items\ItemCloth Gloves 02.prefab
Resources\Content\Items\ItemCloth Gloves 01.prefab
Resources\Content\Items\ItemBrown Horse Whistle.prefab
Resources\Content\Items\ItemBow 10002.prefab
Resources\Content\Items\ItemBow 10001.prefab
Resources\Content\Items\ItemBook for Ability 1.prefab
Resources\Content\Items\ItemBomber Bug Wild.prefab
Resources\Content\Items\ItemBomber Bug Tooth.prefab
Resources\Content\Items\ItemBomber Bug Pet.prefab
Resources\Content\Items\ItemBomber Bug Pet Non Combat.prefab
Resources\Content\Items\ItemBag of Goods.prefab
Resources\Content\Items\ItemAlchemy Skillbook.prefab
Resources\Content\Items\Item400m2 Land Deed.prefab
Resources\Content\Items\Item100m2 Land Deed.prefab
Resources\Content\Effects\EffectWoodworking Skillbook.prefab
Resources\Content\Effects\EffectWeight Slow Effect.prefab
Resources\Content\Effects\EffectThreat1000.prefab
Resources\Content\Effects\EffectThreat30.prefab
Resources\Content\Effects\EffectTeleport To Village Effect.prefab
Resources\Content\Effects\EffectTeleport To Coast Effect.prefab
Resources\Content\Effects\EffectTailoring Skillbook.prefab
Resources\Content\Effects\EffectSummon Bomber Bug Wild.prefab
Resources\Content\Effects\EffectSummon Bomber Bug Pet.prefab
Resources\Content\Effects\EffectSummon Bomber Bug Pet Non Combat.prefab
Resources\Content\Effects\EffectStun Effect.prefab
Resources\Content\Effects\EffectStun Arrow Damage Effect.prefab
Resources\Content\Effects\EffectSpinning Sword Slow Effect.prefab
Resources\Content\Effects\EffectSpinning Sword Effect.prefab
Resources\Content\Effects\EffectSleep Bolt Effect.prefab
Resources\Content\Effects\EffectMobBomberBug03MAOECEffect.prefab
Resources\Content\Effects\EffectMobBomberBug02MDSTEffect.prefab
Resources\Content\Effects\EffectMobBomberBug01MDSTEffect.prefab
Resources\Content\Effects\EffectMetalsmithing Skillbook.prefab
Resources\Content\Effects\EffectMana Potion.prefab
Resources\Content\Effects\EffectMagic Bolt Effect.prefab
Resources\Content\Effects\EffectMagic Arrow Damage.prefab
Resources\Content\Effects\EffectJeweling Skillbook.prefab
Resources\Content\Effects\EffectHealth Potion.prefab
Resources\Content\Effects\EffectCritical Charge Resist Effect.prefab
Resources\Content\Effects\EffectCritical Charge Effect.prefab
Resources\Content\Effects\EffectCooking Skillbook.prefab
Resources\Content\Effects\EffectBrown Horse Mount Effect.prefab
Resources\Content\Effects\EffectBag of Goods.prefab
Resources\Content\Effects\EffectAlchemy Skillbook.prefab
Resources\Content\Currencies\CurrencySilver.prefab
Resources\Content\Currencies\CurrencyGold.prefab
Resources\Content\Currencies\CurrencyDiamonds.prefab
Resources\Content\Currencies\CurrencyBronze.prefab
Resources\Content\CoordinatedEffects\Mage\SleepBoltCE.prefab
Resources\Content\CoordinatedEffects\Mage\MagicBoltCE.prefab
Resources\Content\CoordinatedEffects\Archer\StuningArrowCE.prefab
Resources\Content\CoordinatedEffects\Archer\MagicArrowCE.prefab
Resources\Content\CoordinatedEffects\Archer\Bow_Aim StuningArrowCE.prefab
Resources\Content\CoordinatedEffects\StandardMeleeAttack.prefab
Resources\Content\CoordinatedEffects\StandardBuilding.prefab
Resources\Content\CoordinatedEffects\SocketResetSuccessEffect.prefab
Resources\Content\CoordinatedEffects\SocketResetStartEffect.prefab
Resources\Content\CoordinatedEffects\SocketResetInterruptEffect.prefab
Resources\Content\CoordinatedEffects\SocketingSuccessEffect.prefab
Resources\Content\CoordinatedEffects\SocketingStartEffect.prefab
Resources\Content\CoordinatedEffects\SocketingInterruptEffect.prefab
Resources\Content\CoordinatedEffects\SocketingFailEffect.prefab
Resources\Content\CoordinatedEffects\SkinningEffect.prefab
Resources\Content\CoordinatedEffects\RockDespawn.prefab
Resources\Content\CoordinatedEffects\PlayWaveAnimation.prefab
Resources\Content\CoordinatedEffects\Mount.prefab
Resources\Content\CoordinatedEffects\LootEffect.prefab
Resources\Content\CoordinatedEffects\HarvestRock.prefab
Resources\Content\CoordinatedEffects\FireballEffect.prefab
Resources\Content\CoordinatedEffects\EnchantingSuccessEffect.prefab
Resources\Content\CoordinatedEffects\EnchantingStartEffect.prefab
Resources\Content\CoordinatedEffects\EnchantingInterruptEffect.prefab
Resources\Content\CoordinatedEffects\EnchantingFailEffect.prefab
Resources\Content\CoordinatedEffects\CraftEffect4.prefab
Resources\Content\CoordinatedEffects\CraftEffect3.prefab
Resources\Content\CoordinatedEffects\CraftEffect2.prefab
Resources\Content\CoordinatedEffects\CraftEffect1.prefab
Resources\Content\CoordinatedEffects\Casting.prefab
Resources\Content\CoordinatedEffects\AttackBuilding.prefab
Resources\Content\BuildObjects\BuildObjectTradehouse.prefab
Resources\Content\BuildObjects\BuildObjectHouse Foundation.prefab
Resources\Content\Abilities\AbilityWoodworking Skillbook.prefab
Resources\Content\Abilities\AbilityTailoring Skillbook.prefab
Resources\Content\Abilities\AbilitySummon Bomber Bug Pet.prefab
Resources\Content\Abilities\AbilitySummon Bomber Bug Pet Non Combat.prefab
Resources\Content\Abilities\AbilityStun Arrow.prefab
Resources\Content\Abilities\AbilitySpinning Sword.prefab
Resources\Content\Abilities\AbilitySleeping Bolt.prefab
Resources\Content\Abilities\AbilityMobBomberBug03MAOECAbility.prefab
Resources\Content\Abilities\AbilityMobBomberBug02MDSTAbility.prefab
Resources\Content\Abilities\AbilityMobBomberBug01MDSTAbility.prefab
Resources\Content\Abilities\AbilityMetalsmithing Skillbook.prefab
Resources\Content\Abilities\AbilityMana Potion.prefab
Resources\Content\Abilities\AbilityMagic Bolt.prefab
Resources\Content\Abilities\AbilityMagic Arrow.prefab
Resources\Content\Abilities\AbilityJeweling Skillbook.prefab
Resources\Content\Abilities\AbilityHealth Potion.prefab
Resources\Content\Abilities\AbilityCritical Charge.prefab
Resources\Content\Abilities\AbilityCooking Skillbook.prefab
Resources\Content\Abilities\AbilityBrown Horse Mount.prefab
Resources\Content\Abilities\AbilityBag of Goods.prefab
Resources\Content\Abilities\AbilityAlchemy Skillbook.prefab
Resources\Volund_Rig.prefab
Resources\NeutralTargetDecal.prefab
Resources\FriendlyTargetDecal.prefab
Resources\EnemyTargetDecal.prefab
Resources\Challenger_prefabF.prefab
Resources\Challenger_prefab.prefab
OtherPackages\Horse\Model\Horse.fbm\Horse_D.psd
Enviro – Sky and Weather\Scripts\Utility\EnviroAudioSource.cs
Dragonsan\Editor\LineEndingsEditMenu.cs
Dragonsan\Editor\FindMissingScriptsRecursively.cs
CTS\Terrains\Terrain_0_0-20180122-123716_2104044.mat
CTS\Scripts\CTSWorldAPIIntegration.cs
Characters\Princess\FBX\wand.fbm\weapons_princess1_1.dds
Characters\Princess\FBX\princess.fbm\char_princess1_1.tga
Characters\Knight\knight.fbm\char_knight1_1.psd
Characters\Knight\BK_sword.fbm\weapon_knight.png
Characters\Knight\BK_shield.fbm\weapon_knight.png
Atavism demo\NatureManufacture Assets\Advanced Rock Pack\Rocks\Materials\M_Atlas_Small_Rocks_01Resources.mat
Atavism demo\NatureManufacture Assets\Advanced Rock Pack\Rocks\Materials\M_Atlas_Small_Rocks_01.mat
Atavism demo\NatureManufacture Assets\Advanced Rock Pack\Rocks\Materials\M_Atlas_Middle_Rocks_01.mat
Atavism demo\Models with Materials\Materials Snow\Well_steps_snow.mat
Atavism demo\Models with Materials\Materials Snow\Well_main_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_tower_03_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_tower_02_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_tower_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_strawroof_cutout_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_strawroof_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_plank_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_menhir_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_gate_02_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_gate_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_fence_02_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_crane_02_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_crane_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_building_02_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_building_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\mat_barrel_01_snow.mat
Atavism demo\Models with Materials\Materials Snow\house_foundation_snow.mat
Atavism demo\Models with Materials\Materials Snow\house_foundation_snow 2.mat
Atavism demo\Models with Materials\Materials Snow\Bridge_stone_floor_snow.mat
Atavism demo\Models with Materials\Materials Snow\Bridge_main_snow.mat
Atavism demo\Models with Materials\Materials Snow\blacksmith_stone_snow.mat
Atavism demo\Models with Materials\Materials Snow\Blacksmith_planks_snow.mat
Atavism demo\Models with Materials\Materials Snow\arc_left_snow.mat
Atavism demo\Models with Materials\Materials\mat_dragonhead_01.mat
Atavism demo\Models with Materials\Materials\mat_boat_scaffold_01.mat
Atavism demo\Models with Materials\Materials\mat_boat_01.mat
Atavism demo\Models with Materials\Materials\M_Fir_Leaves Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_Bark_02_Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_Bark_01_Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_07_Cross Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_04_Cross Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_03_Cross Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_02_Cross Snow.mat
Atavism demo\Models with Materials\Materials\M_Fir_01_Cross Snow.mat
Atavism demo\Models with Materials\Materials\blacksmith_stone_floor snow.mat

Deleted Files (1394)

Sounds\gull\gull8.ogg
Sounds\gull\gull7.ogg
Sounds\gull\gull6.ogg
Sounds\gull\gull5.ogg
Sounds\gull\gull4.ogg
Sounds\gull\gull3.ogg
Sounds\gull\gull2.ogg
Sounds\gull\gul1.ogg
Scripts\TempKeyTest.cs
Scripts\MeshCombineUtility.cs
Scripts\ExampleInputController.cs
Scripts\CustomisedHair.cs
Scripts\CombineChildren.cs
Scripts\ClickToMoveTargetableObject.cs
Scripts\ClickToMoveInputController.cs
Scripts\CameraController.cs
Scripts\AutoAttackActionButton.cs
Scripts\AnimationCommands.cs
Scenes\MainWorld\ReflectionProbe-1.exr
Scenes\MainWorld\ReflectionProbe-0.exr
Scenes\MainWorld\LightingData.asset
Scenes\Login\LightingData.asset
Scenes\CharacterSelection\ReflectionProbe-1.exr
Scenes\CharacterSelection\ReflectionProbe-0.exr
Scenes\CharacterSelection\LightingData.asset
Scenes\SinglePlayerPrivate.unity
Scenes\MainWorld.unity
Scenes\Login.unity
Scenes\GuildPrivate.unity
Scenes\Deathmatch 2v2.unity
Scenes\Deathmatch 1v1.unity
Scenes\CharacterSelection.unity
Scenes\BlankLogin.unity
Scenes\BlankCharacterSelection.unity
Scenes\BlankAtavismScene.unity
Scenes\Arena2v2.unity
Scenes\Arena1v1.unity
Resources\Content\Effects\EffectTreat1000.prefab
Resources\Content\Effects\EffectTreat30.prefab
Resources\Content\CraftingRecipes\RecipeTestCraft.prefab
Resources\Content\CraftingRecipes\RecipeCrafting Recipe – Ring.prefab
Resources\Content\CraftingRecipes\RecipeCrafting Recipe – Necklace.prefab
Resources\Content\CraftingRecipes\RecipeCrafting Recipe – Iron Bar.prefab
Resources\Content\CraftingRecipes\RecipeCrafting Recipe – Earring.prefab
Resources\Content\Abilities\AbilitySummon Bomber Bug Wild.prefab
PostProcessing\Textures\Spectral LUTs\SpectralLut_RedBlue.tga
PostProcessing\Textures\Spectral LUTs\SpectralLut_PurpleGreen.tga
PostProcessing\Textures\Spectral LUTs\SpectralLut_GreenPurple.tga
PostProcessing\Textures\Spectral LUTs\SpectralLut_BlueRed.tga
PostProcessing\Textures\SMAA\SearchTex.tga
PostProcessing\Textures\SMAA\AreaTex.tga
PostProcessing\Textures\LUTs\NeutralLdrLut.png
PostProcessing\Textures\Lens Dirt\LensDirt03.png
PostProcessing\Textures\Lens Dirt\LensDirt02.png
PostProcessing\Textures\Lens Dirt\LensDirt01.png
PostProcessing\Textures\Lens Dirt\LensDirt00.png
PostProcessing\Textures\Cubes\Unity Log to sRGB r1.cube
PostProcessing\Textures\Cubes\Unity Log to Linear r1.cube
PostProcessing\Textures\Cubes\sRGB to Unity Log r1.cube
PostProcessing\Textures\Cubes\sRGB to Linear r1.cube
PostProcessing\Textures\Cubes\Linear to Unity Log r1.cube
PostProcessing\Textures\Cubes\Linear to sRGB r1.cube
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_7.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_6.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_5.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_4.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_3.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_2.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_1.png
PostProcessing\Textures\Blue Noise 256px\LDR_LLL1_0.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_63.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_62.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_61.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_60.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_59.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_58.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_57.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_56.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_55.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_54.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_53.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_52.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_51.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_50.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_49.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_48.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_47.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_46.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_45.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_44.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_43.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_42.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_41.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_40.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_39.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_38.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_37.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_36.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_35.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_34.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_33.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_32.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_31.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_30.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_29.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_28.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_27.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_26.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_25.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_24.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_23.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_22.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_21.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_20.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_19.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_18.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_17.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_16.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_15.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_14.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_13.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_12.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_11.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_10.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_9.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_8.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_7.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_6.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_5.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_4.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_3.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_2.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_1.png
PostProcessing\Textures\Blue Noise 64px\LDR_LLL1_0.png
PostProcessing\Shaders\Editor\Trackball.shader
PostProcessing\Shaders\Editor\CurveGrid.shader
PostProcessing\Shaders\Editor\ConvertToLog.shader
PostProcessing\Shaders\Debug\Waveform.shader
PostProcessing\Shaders\Debug\Waveform.compute
PostProcessing\Shaders\Debug\Vectorscope.shader
PostProcessing\Shaders\Debug\Vectorscope.compute
PostProcessing\Shaders\Debug\Overlays.shader
PostProcessing\Shaders\Debug\LightMeter.shader
PostProcessing\Shaders\Debug\Histogram.shader
PostProcessing\Shaders\Debug\Histogram.compute
PostProcessing\Shaders\Builtins\Uber.shader
PostProcessing\Shaders\Builtins\Texture3DLerp.compute
PostProcessing\Shaders\Builtins\Texture2DLerp.shader
PostProcessing\Shaders\Builtins\TemporalAntialiasing.shader
PostProcessing\Shaders\Builtins\SubpixelMorphologicalAntialiasing.shader
PostProcessing\Shaders\Builtins\SubpixelMorphologicalAntialiasing.hlsl
PostProcessing\Shaders\Builtins\ScreenSpaceReflections.shader
PostProcessing\Shaders\Builtins\ScreenSpaceReflections.hlsl
PostProcessing\Shaders\Builtins\ScalableAO.shader
PostProcessing\Shaders\Builtins\ScalableAO.hlsl
PostProcessing\Shaders\Builtins\MultiScaleVOUpsample.compute
PostProcessing\Shaders\Builtins\MultiScaleVORender.compute
PostProcessing\Shaders\Builtins\MultiScaleVODownsample2.compute
PostProcessing\Shaders\Builtins\MultiScaleVODownsample1.compute
PostProcessing\Shaders\Builtins\MultiScaleVO.shader
PostProcessing\Shaders\Builtins\MotionBlur.shader
PostProcessing\Shaders\Builtins\Lut3DBaker.compute
PostProcessing\Shaders\Builtins\Lut2DBaker.shader
PostProcessing\Shaders\Builtins\GrainBaker.shader
PostProcessing\Shaders\Builtins\GaussianDownsample.compute
PostProcessing\Shaders\Builtins\Fog.hlsl
PostProcessing\Shaders\Builtins\FinalPass.shader
PostProcessing\Shaders\Builtins\FastApproximateAntialiasing.hlsl
PostProcessing\Shaders\Builtins\ExposureHistogram.hlsl
PostProcessing\Shaders\Builtins\ExposureHistogram.compute
PostProcessing\Shaders\Builtins\Dithering.hlsl
PostProcessing\Shaders\Builtins\DiskKernels.hlsl
PostProcessing\Shaders\Builtins\DiscardAlpha.shader
PostProcessing\Shaders\Builtins\DepthOfField.shader
PostProcessing\Shaders\Builtins\DepthOfField.hlsl
PostProcessing\Shaders\Builtins\DeferredFog.shader
PostProcessing\Shaders\Builtins\CopyStd.shader
PostProcessing\Shaders\Builtins\Copy.shader
PostProcessing\Shaders\Builtins\Bloom.shader
PostProcessing\Shaders\Builtins\AutoExposure.shader
PostProcessing\Shaders\API\XboxOne.hlsl
PostProcessing\Shaders\API\Vulkan.hlsl
PostProcessing\Shaders\API\PSSL.hlsl
PostProcessing\Shaders\API\OpenGL.hlsl
PostProcessing\Shaders\API\Metal.hlsl
PostProcessing\Shaders\API\D3D12.hlsl
PostProcessing\Shaders\API\D3D11.hlsl
PostProcessing\Shaders\API\D3D9.hlsl
PostProcessing\Shaders\xRLib.hlsl
PostProcessing\Shaders\StdLib.hlsl
PostProcessing\Shaders\Sampling.hlsl
PostProcessing\Shaders\Colors.hlsl
PostProcessing\Shaders\ACES.hlsl
PostProcessing\Runtime\Utils\XRSettings.cs
PostProcessing\Runtime\Utils\TextureLerper.cs
PostProcessing\Runtime\Utils\TextureFormatUtilities.cs
PostProcessing\Runtime\Utils\TargetPool.cs
PostProcessing\Runtime\Utils\Spline.cs
PostProcessing\Runtime\Utils\ShaderIDs.cs
PostProcessing\Runtime\Utils\RuntimeUtilities.cs
PostProcessing\Runtime\Utils\PropertySheetFactory.cs
PostProcessing\Runtime\Utils\PropertySheet.cs
PostProcessing\Runtime\Utils\MeshUtilities.cs
PostProcessing\Runtime\Utils\LogHistogram.cs
PostProcessing\Runtime\Utils\HaltonSeq.cs
PostProcessing\Runtime\Utils\HableCurve.cs
PostProcessing\Runtime\Utils\ColorUtilities.cs
PostProcessing\Runtime\Monitors\WaveformMonitor.cs
PostProcessing\Runtime\Monitors\VectorscopeMonitor.cs
PostProcessing\Runtime\Monitors\Monitor.cs
PostProcessing\Runtime\Monitors\LightMeterMonitor.cs
PostProcessing\Runtime\Monitors\HistogramMonitor.cs
PostProcessing\Runtime\Effects\Vignette.cs
PostProcessing\Runtime\Effects\TemporalAntialiasing.cs
PostProcessing\Runtime\Effects\SubpixelMorphologicalAntialiasing.cs
PostProcessing\Runtime\Effects\ScreenSpaceReflections.cs
PostProcessing\Runtime\Effects\ScalableAO.cs
PostProcessing\Runtime\Effects\MultiScaleVO.cs
PostProcessing\Runtime\Effects\MotionBlur.cs
PostProcessing\Runtime\Effects\Grain.cs
PostProcessing\Runtime\Effects\Fog.cs
PostProcessing\Runtime\Effects\FastApproximateAntialiasing.cs
PostProcessing\Runtime\Effects\Dithering.cs
PostProcessing\Runtime\Effects\DepthOfField.cs
PostProcessing\Runtime\Effects\ColorGrading.cs
PostProcessing\Runtime\Effects\ChromaticAberration.cs
PostProcessing\Runtime\Effects\Bloom.cs
PostProcessing\Runtime\Effects\AutoExposure.cs
PostProcessing\Runtime\Effects\AmbientOcclusion.cs
PostProcessing\Runtime\Attributes\TrackballAttribute.cs
PostProcessing\Runtime\Attributes\PostProcessAttribute.cs
PostProcessing\Runtime\Attributes\MinMaxAttribute.cs
PostProcessing\Runtime\Attributes\MinAttribute.cs
PostProcessing\Runtime\Attributes\MaxAttribute.cs
PostProcessing\Runtime\Attributes\DisplayNameAttribute.cs
PostProcessing\Runtime\PostProcessVolume.cs
PostProcessing\Runtime\PostProcessResources.cs
PostProcessing\Runtime\PostProcessRenderContext.cs
PostProcessing\Runtime\PostProcessProfile.cs
PostProcessing\Runtime\PostProcessManager.cs
PostProcessing\Runtime\PostProcessLayer.cs
PostProcessing\Runtime\PostProcessEvent.cs
PostProcessing\Runtime\PostProcessEffectSettings.cs
PostProcessing\Runtime\PostProcessEffectRenderer.cs
PostProcessing\Runtime\PostProcessDebugLayer.cs
PostProcessing\Runtime\PostProcessDebug.cs
PostProcessing\Runtime\PostProcessBundle.cs
PostProcessing\Runtime\ParameterOverride.cs
PostProcessing\Runtime\com.unity.postprocessing.Runtime.asmdef
PostProcessing\Gizmos\PostProcessLayer.png
PostProcessing\Editor\Utils\Styling.cs
PostProcessing\Editor\Utils\SerializedParameterOverride.cs
PostProcessing\Editor\Utils\GlobalSettings.cs
PostProcessing\Editor\Utils\EditorUtilities.cs
PostProcessing\Editor\Utils\CurveEditor.cs
PostProcessing\Editor\Tools\VolumeFactory.cs
PostProcessing\Editor\Tools\ResourceAssetFactory.cs
PostProcessing\Editor\Tools\ProfileFactory.cs
PostProcessing\Editor\Tools\DefineSetter.cs
PostProcessing\Editor\Tools\CubeLutAssetImporter.cs
PostProcessing\Editor\Tools\CubeLutAssetFactory.cs
PostProcessing\Editor\Effects\VignetteEditor.cs
PostProcessing\Editor\Effects\ScreenSpaceReflectionsEditor.cs
PostProcessing\Editor\Effects\DepthOfFieldEditor.cs
PostProcessing\Editor\Effects\DefaultPostProcessEffectEditor.cs
PostProcessing\Editor\Effects\ColorGradingEditor.cs
PostProcessing\Editor\Effects\BloomEditor.cs
PostProcessing\Editor\Effects\AutoExposureEditor.cs
PostProcessing\Editor\Effects\AmbientOcclusionEditor.cs
PostProcessing\Editor\Decorators\TrackballDecorator.cs
PostProcessing\Editor\Decorators\Decorators.cs
PostProcessing\Editor\Decorators\AttributeDecorator.cs
PostProcessing\Editor\Attributes\PostProcessEditorAttribute.cs
PostProcessing\Editor\Attributes\DecoratorAttribute.cs
PostProcessing\Editor\PostProcessVolumeEditor.cs
PostProcessing\Editor\PostProcessProfileEditor.cs
PostProcessing\Editor\PostProcessLayerEditor.cs
PostProcessing\Editor\PostProcessEffectEditor.cs
PostProcessing\Editor\PostProcessEffectBaseEditor.cs
PostProcessing\Editor\PostProcessDebugEditor.cs
PostProcessing\Editor\EffectListEditor.cs
PostProcessing\Editor\com.unity.postprocessing.Editor.asmdef
PostProcessing\Editor\BaseEditor.cs
PostProcessing\PostProcessResources.asset
MobsAssets\BomberBug09.prefab
MobsAssets\BomberBug08.prefab
MobsAssets\BomberBug07.prefab
MobsAssets\BomberBug06.prefab
MobsAssets\BomberBug05.prefab
MobsAssets\BomberBug04.prefab
MobsAssets\BomberBug03.prefab
MobsAssets\BomberBug02.prefab
MobsAssets\BomberBug01.prefab
MobsAssets\BomberBug.controller
Dragonsan\UI\Textures\Login\shadow_all_trim.png
Dragonsan\UI\Textures\Login\input.png
Dragonsan\UI\Textures\Loading\Thumbnail06HQ.png
Dragonsan\UI\Textures\Loading\Thumbnail06HQ.jpg
Dragonsan\UI\Textures\Loading\Thumbnail06.png
Dragonsan\UI\Textures\Loading\Thumbnail05.png
Dragonsan\UI\Textures\Loading\Promotion_05_WithoutBoxes.png
Dragonsan\UI\Textures\Loading\loading_img.png
Dragonsan\UI\Textures\Loading\loading_bg.png
Dragonsan\UI\Textures\Loading\loading_bar.png
Dragonsan\UI\Textures\Loading\loadin_bar_fill.png
Dragonsan\UI\Textures\Language\pl.png
Dragonsan\UI\Textures\Language\en.png
Dragonsan\UI\Textures\Hud\write_a_message\content\frames\reward_frame1.png
Dragonsan\UI\Textures\Hud\write_a_message\content\input_tresc.png
Dragonsan\UI\Textures\Hud\write_a_message\content\input_do.png
Dragonsan\UI\Textures\Hud\unit_frame\avatar\avatar_ellipse_1.png
Dragonsan\UI\Textures\Hud\unit_frame\background.png
Dragonsan\UI\Textures\Hud\unit_frame\avatar_ellipse_2.png
Dragonsan\UI\Textures\Hud\trade\items_frames_active\object_frame_transparent.png
Dragonsan\UI\Textures\Hud\trade\items_frames_active\object_frame.png
Dragonsan\UI\Textures\Hud\trade\head_bar\header_frame.png
Dragonsan\UI\Textures\Hud\trade\frames_active\object_frame.png
Dragonsan\UI\Textures\Hud\trade\trade_bg.png
Dragonsan\UI\Textures\Hud\quest_list\content\Button\button_frame.png
Dragonsan\UI\Textures\Hud\quest_list\content\checkbox_on.png
Dragonsan\UI\Textures\Hud\quest\foot_bar\footer_frame.png
Dragonsan\UI\Textures\Hud\partner_tool\partner_menu_bg.png
Dragonsan\UI\Textures\Hud\minimap\plus_hover.png
Dragonsan\UI\Textures\Hud\minimap\plus.png
Dragonsan\UI\Textures\Hud\minimap\minus_hover.png
Dragonsan\UI\Textures\Hud\minimap\minus.png
Dragonsan\UI\Textures\Hud\message_window\zalaczniki_items\items_copy\frame1\reward_frame1.png
Dragonsan\UI\Textures\Hud\message_window\foot_bar\button_icon_POWROT_hovered.png
Dragonsan\UI\Textures\Hud\message_window\foot_bar\button_icon_POWROT.png
Dragonsan\UI\Textures\Hud\message_window\foot_bar\button_icon_ODPOWIEDZ_hovered.png
Dragonsan\UI\Textures\Hud\message_window\foot_bar\button_icon_ODPOWIEDZ.png
Dragonsan\UI\Textures\Hud\message_window\foot_bar\button_icon_KASUJ_hovered.png
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Dragonsan\UI\Textures\Hud\message_window\foot_bar\button_icon_AKCEPTUJ_hovered.png
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Dragonsan\UI\Textures\Hud\message_window\content\Line_up.png
Dragonsan\UI\Textures\Hud\message_window\content\Line_down.png
Dragonsan\UI\Textures\Hud\merchant-accept-window\content\Line_up.png
Dragonsan\UI\Textures\Hud\merchant\head_bar\header_frame.png
Dragonsan\UI\Textures\Hud\merchant\foot_bar\footer_frame.png
Dragonsan\UI\Textures\Hud\inventory\items\healing_potion\frame.png
Dragonsan\UI\Textures\Hud\inventory\inventory_frames_active\object_frame.png
Dragonsan\UI\Textures\Hud\inventory\foot_bar\footer_frame.png
Dragonsan\UI\Textures\Hud\inventory\bags_frames\bags_frame1.png
Dragonsan\UI\Textures\Hud\head_bar\header_frame.png
Dragonsan\UI\Textures\Hud\head_bar\button_x_hovered.png
Dragonsan\UI\Textures\Hud\head_bar\button_x.png
Dragonsan\UI\Textures\Hud\group_tool\menu_group.png
Dragonsan\UI\Textures\Hud\group_tool\menu_char.png
Dragonsan\UI\Textures\Hud\enchance\head_bar\header_frame.png
Dragonsan\UI\Textures\Hud\chat\write_bar\message_frame.png
Dragonsan\UI\Textures\Hud\chat\chat_shadow_bg\chat_bg_tr.png
Dragonsan\UI\Textures\Hud\chat\chat_shadow_bg\chat_bg_t.png
Dragonsan\UI\Textures\Hud\chat\chat_shadow_bg\chat_bg_r.png
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Dragonsan\UI\Textures\Hud\character_avatar\yellowbar.png
Dragonsan\UI\Textures\Hud\character_avatar\level_bg.png
Dragonsan\UI\Textures\Hud\character_avatar\crown.png
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AtavismUnity\Editor\Plugins\ServerIntegrations.cs
AtavismUnity\Editor\Plugins\ServerIntegration.cs
AtavismUnity\Editor\Plugins\ServerInstances.cs
AtavismUnity\Editor\Plugins\ServerInstanceObjects.cs
AtavismUnity\Editor\Plugins\ServerImmuneEffects.cs
AtavismUnity\Editor\Plugins\ServerGameSetting.cs
AtavismUnity\Editor\Plugins\ServerFactions.cs
AtavismUnity\Editor\Plugins\ServerEnchantProfile.cs
AtavismUnity\Editor\Plugins\ServerEffectType.cs
AtavismUnity\Editor\Plugins\ServerEffects.cs
AtavismUnity\Editor\Plugins\ServerDispelEffect.cs
AtavismUnity\Editor\Plugins\ServerDialogues.cs
AtavismUnity\Editor\Plugins\ServerDataBase.cs
AtavismUnity\Editor\Plugins\ServerDamageEffects.cs
AtavismUnity\Editor\Plugins\ServerDamage.cs
AtavismUnity\Editor\Plugins\ServerCurrency.cs
AtavismUnity\Editor\Plugins\ServerCreateItemFromLootEffect.cs
AtavismUnity\Editor\Plugins\ServerCreateItemEffect.cs
AtavismUnity\Editor\Plugins\ServerCraftingRecipes.cs
AtavismUnity\Editor\Plugins\ServerCoordEffects.cs
AtavismUnity\Editor\Plugins\ServerCharacter.cs
AtavismUnity\Editor\Plugins\ServerBuildObjectEffect.cs
AtavismUnity\Editor\Plugins\ServerBuildObject.cs
AtavismUnity\Editor\Plugins\ServerAtavismCloud.cs
AtavismUnity\Editor\Plugins\ServerArenas.cs
AtavismUnity\Editor\Plugins\ServerAccounts.cs
AtavismUnity\Editor\Plugins\ServerAbilities.cs
AtavismUnity\Editor\Plugins\MobsPlugin.cs
AtavismUnity\Editor\Plugins\ItemsPlugin.cs
AtavismUnity\Editor\Plugins\IntegrationPlugin.cs
AtavismUnity\Editor\Plugins\CombatPlugin.cs
AtavismUnity\Editor\Plugins\CharacterPlugin.cs
AtavismUnity\Editor\Interfaces\System.Drawing.dll
AtavismUnity\Editor\Interfaces\System.Data.dll
AtavismUnity\Editor\Interfaces\MySql.Data.dll
AtavismUnity\Editor\Help\Weather.xml
AtavismUnity\Editor\Help\Stats.xml
AtavismUnity\Editor\Help\Skills.xml
AtavismUnity\Editor\Help\Quests.xml
AtavismUnity\Editor\Help\Player Character Setup.xml
AtavismUnity\Editor\Help\Option Choices.xml
AtavismUnity\Editor\Help\Mobs.xml
AtavismUnity\Editor\Help\Loot Tables.xml
AtavismUnity\Editor\Help\Items.xml
AtavismUnity\Editor\Help\Integrations.xml
AtavismUnity\Editor\Help\Instances.xml
AtavismUnity\Editor\Help\Factions.xml
AtavismUnity\Editor\Help\Enchanting.xml
AtavismUnity\Editor\Help\Effects.xml
AtavismUnity\Editor\Help\Dialogue.xml
AtavismUnity\Editor\Help\Data Base.xml
AtavismUnity\Editor\Help\Damage.xml
AtavismUnity\Editor\Help\Currencies.xml
AtavismUnity\Editor\Help\Crafting Recipes.xml
AtavismUnity\Editor\Help\Coord Effects.xml
AtavismUnity\Editor\Help\Arena.xml
AtavismUnity\Editor\Help\Accounts.xml
AtavismUnity\Editor\Help\Abilities.xml
AtavismUnity\Editor\Data Structures\WeatherProfileData.cs
AtavismUnity\Editor\Data Structures\TaskData.cs
AtavismUnity\Editor\Data Structures\StatsData.cs
AtavismUnity\Editor\Data Structures\SkillsData.cs
AtavismUnity\Editor\Data Structures\SkillLevelData.cs
AtavismUnity\Editor\Data Structures\SetData.cs
AtavismUnity\Editor\Data Structures\QuestsData.cs
AtavismUnity\Editor\Data Structures\PatrolPathData.cs
AtavismUnity\Editor\Data Structures\MobSpawnData.cs
AtavismUnity\Editor\Data Structures\MobLoot.cs
AtavismUnity\Editor\Data Structures\Mob.cs
AtavismUnity\Editor\Data Structures\MerchantTable.cs
AtavismUnity\Editor\Data Structures\LootTable.cs
AtavismUnity\Editor\Data Structures\LevelData.cs
AtavismUnity\Editor\Data Structures\ItemData.cs
AtavismUnity\Editor\Data Structures\Instance.cs
AtavismUnity\Editor\Data Structures\GameSettingData.cs
AtavismUnity\Editor\Data Structures\FactionData.cs
AtavismUnity\Editor\Data Structures\EnchantData.cs
AtavismUnity\Editor\Data Structures\EffectsData.cs
AtavismUnity\Editor\Data Structures\DialogueData.cs
AtavismUnity\Editor\Data Structures\DataStructure.cs
AtavismUnity\Editor\Data Structures\DamageData.cs
AtavismUnity\Editor\Data Structures\CurrencyData.cs
AtavismUnity\Editor\Data Structures\CraftingRecipeData.cs
AtavismUnity\Editor\Data Structures\CoordEffectData.cs
AtavismUnity\Editor\Data Structures\CharStatsData.cs
AtavismUnity\Editor\Data Structures\CharSkillsData.cs
AtavismUnity\Editor\Data Structures\CharItemsData.cs
AtavismUnity\Editor\Data Structures\CharData.cs
AtavismUnity\Editor\Data Structures\BuildObjectData.cs
AtavismUnity\Editor\Data Structures\AtavismGameSetting.cs
AtavismUnity\Editor\Data Structures\AtavismEditorOption.cs
AtavismUnity\Editor\Data Structures\Arenas.cs
AtavismUnity\Editor\Data Structures\AccountData.cs
AtavismUnity\Editor\Data Structures\AbilitiesData.cs
AtavismUnity\Editor\AtavismUnityUtility.cs
AtavismUnity\Editor\AtavismEditor.dll
AtavismUnity\Editor\AtavismDatabaseFunction.cs
AtavismObjects\Util\AtavismSceneLoadedEventSender.cs
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AtavismObjects\Scripts\UI Components\AtavismUIManager.cs
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AtavismObjects\Scripts\UGUI\UI Prefabs\AvatarSlotPrefab.prefab
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AtavismObjects\Scripts\UGUI\UGUITradeSlot.cs
AtavismObjects\Scripts\UGUI\UGUITradeOffer.cs
AtavismObjects\Scripts\UGUI\UGUITooltipSocketRow.cs
AtavismObjects\Scripts\UGUI\UGUITooltipResourceRow.cs
AtavismObjects\Scripts\UGUI\UGUITooltipAttributeRow.cs
AtavismObjects\Scripts\UGUI\UGUITooltip.cs
AtavismObjects\Scripts\UGUI\UGUIToolBarMenu.cs
AtavismObjects\Scripts\UGUI\UGUITimer.cs
AtavismObjects\Scripts\UGUI\UGUITargetPortrait.cs
AtavismObjects\Scripts\UGUI\UGUIStatText.cs
AtavismObjects\Scripts\UGUI\UGUIStatBar.cs
AtavismObjects\Scripts\UGUI\UGUISoundOptions.cs
AtavismObjects\Scripts\UGUI\UGUISocialPanel.cs
AtavismObjects\Scripts\UGUI\UGUISocialMemberEntry.cs
AtavismObjects\Scripts\UGUI\UGUISkillText.cs
AtavismObjects\Scripts\UGUI\UGUISkillsWindow.cs
AtavismObjects\Scripts\UGUI\UGUISkillButton.cs
AtavismObjects\Scripts\UGUI\UGUISharedUIFrameParent.cs
AtavismObjects\Scripts\UGUI\UGUISharedParentButton.cs
AtavismObjects\Scripts\UGUI\UGUIResourceLootListEntry.cs
AtavismObjects\Scripts\UGUI\UGUIResourceLootList.cs
AtavismObjects\Scripts\UGUI\UGUIResize.cs
AtavismObjects\Scripts\UGUI\UGUIRepairWindow.cs
AtavismObjects\Scripts\UGUI\UGUIRepairSlot.cs
AtavismObjects\Scripts\UGUI\UGUIRendererExtensions.cs
AtavismObjects\Scripts\UGUI\UGUIRegions.cs
AtavismObjects\Scripts\UGUI\UGUIRegionMinimap.cs
AtavismObjects\Scripts\UGUI\UGUIQuestReadPanel.cs
AtavismObjects\Scripts\UGUI\UGUIQuestProgress.cs
AtavismObjects\Scripts\UGUI\UGUIQuestOffer.cs
AtavismObjects\Scripts\UGUI\UGUIQuestLogPrevList.cs
AtavismObjects\Scripts\UGUI\UGUIQuestLogPrev.cs
AtavismObjects\Scripts\UGUI\UGUIQuestListEntry.cs
AtavismObjects\Scripts\UGUI\UGUIQuestList.cs
AtavismObjects\Scripts\UGUI\UGUIQuestConclude.cs
AtavismObjects\Scripts\UGUI\UGUIPortrait.cs
AtavismObjects\Scripts\UGUI\UGUIPointDown.cs
AtavismObjects\Scripts\UGUI\UGUIPetCommand.cs
AtavismObjects\Scripts\UGUI\UGUIPanelTitleBar.cs
AtavismObjects\Scripts\UGUI\UGUIPagination.cs
AtavismObjects\Scripts\UGUI\UGUIOtherCharacterPanel.cs
AtavismObjects\Scripts\UGUI\UGUIMobCreatorPathEntry.cs
AtavismObjects\Scripts\UGUI\UGUIMobCreatorEntry.cs
AtavismObjects\Scripts\UGUI\UGUIMobCreator.cs
AtavismObjects\Scripts\UGUI\UGUIMiniTooltipEvent.cs
AtavismObjects\Scripts\UGUI\UGUIMiniTooltip.cs
AtavismObjects\Scripts\UGUI\UGUIMerchantItemSlot.cs
AtavismObjects\Scripts\UGUI\UGUIMerchantItemEntry.cs
AtavismObjects\Scripts\UGUI\UGUIMerchantFrame.cs
AtavismObjects\Scripts\UGUI\UGUIMenuSlot.cs
AtavismObjects\Scripts\UGUI\UGUIMailRead.cs
AtavismObjects\Scripts\UGUI\UGUIMailListEntry.cs
AtavismObjects\Scripts\UGUI\UGUIMailList.cs
AtavismObjects\Scripts\UGUI\UGUIMailCompose.cs
AtavismObjects\Scripts\UGUI\UGUIMailBox.cs
AtavismObjects\Scripts\UGUI\UGUIMailAttachmentSlot.cs
AtavismObjects\Scripts\UGUI\UGUIMailAttachment.cs
AtavismObjects\Scripts\UGUI\UGUILootListEntry.cs
AtavismObjects\Scripts\UGUI\UGUILootList.cs
AtavismObjects\Scripts\UGUI\UGUILogoutPanel.cs
AtavismObjects\Scripts\UGUI\UGUIItemDisplay.cs
AtavismObjects\Scripts\UGUI\UGUIInventorySlot.cs
AtavismObjects\Scripts\UGUI\UGUIInventoryAuctionSlot.cs
AtavismObjects\Scripts\UGUI\UGUIInventory.cs
AtavismObjects\Scripts\UGUI\UGUIInstanceExit.cs
AtavismObjects\Scripts\UGUI\UGUIGuildRank.cs
AtavismObjects\Scripts\UGUI\UGUIGuildPanel.cs
AtavismObjects\Scripts\UGUI\UGUIGuildMemberEntry.cs
AtavismObjects\Scripts\UGUI\UGUIGroupPanel.cs
AtavismObjects\Scripts\UGUI\UGUIGroupMember.cs
AtavismObjects\Scripts\UGUI\UGUIGearSocketSlot.cs
AtavismObjects\Scripts\UGUI\UGUIGearModification.cs
AtavismObjects\Scripts\UGUI\UGUIGameMenu.cs
AtavismObjects\Scripts\UGUI\UGUIFps.cs
AtavismObjects\Scripts\UGUI\UGUIFloatingMobPanelController.cs
AtavismObjects\Scripts\UGUI\UGUIFloatingMobPanel.cs
AtavismObjects\Scripts\UGUI\UGUIFactionStancesSlot.cs
AtavismObjects\Scripts\UGUI\UGUIFactionStances.cs
AtavismObjects\Scripts\UGUI\UGUIErrorText.cs
AtavismObjects\Scripts\UGUI\UGUIEffectsPanel.cs
AtavismObjects\Scripts\UGUI\UGUIEffect.cs
AtavismObjects\Scripts\UGUI\UGUIEditObjectDropPanel.cs
AtavismObjects\Scripts\UGUI\UGUIDraggableSlot.cs
AtavismObjects\Scripts\UGUI\UGUIDialoguePanel.cs
AtavismObjects\Scripts\UGUI\UGUIDialogueOption.cs
AtavismObjects\Scripts\UGUI\UGUIDialogueBarButton.cs
AtavismObjects\Scripts\UGUI\UGUIDialogPopup.cs
AtavismObjects\Scripts\UGUI\UGUIDeathPopup.cs
AtavismObjects\Scripts\UGUI\UGUICurrencyPanel.cs
AtavismObjects\Scripts\UGUI\UGUICurrencyInputPanel.cs
AtavismObjects\Scripts\UGUI\UGUICurrencyDisplay.cs
AtavismObjects\Scripts\UGUI\UGUICurrency.cs
AtavismObjects\Scripts\UGUI\UGUICraftSkillSlot.cs
AtavismObjects\Scripts\UGUI\UGUICraftRecipeSlot.cs
AtavismObjects\Scripts\UGUI\UGUICraftingSlot.cs
AtavismObjects\Scripts\UGUI\UGUICraftingPanel.cs
AtavismObjects\Scripts\UGUI\UGUIControls.cs
AtavismObjects\Scripts\UGUI\UGUIConfirmationPanel.cs
AtavismObjects\Scripts\UGUI\UGUIClaimPermission.cs
AtavismObjects\Scripts\UGUI\UGUIChatController.cs
AtavismObjects\Scripts\UGUI\UGUICharacterPanel.cs
AtavismObjects\Scripts\UGUI\UGUICharacterEquipSlot.cs
AtavismObjects\Scripts\UGUI\UGUICharacterEquipFrame.cs
AtavismObjects\Scripts\UGUI\UGUICastingBar.cs
AtavismObjects\Scripts\UGUI\UGUIBuildObjectTarget.cs
AtavismObjects\Scripts\UGUI\UGUIBuildObjectsList.cs
AtavismObjects\Scripts\UGUI\UGUIBuildObject.cs
AtavismObjects\Scripts\UGUI\UGUIBuildMaterialSlot.cs
AtavismObjects\Scripts\UGUI\UGUIBankSlot.cs
AtavismObjects\Scripts\UGUI\UGUIBank.cs
AtavismObjects\Scripts\UGUI\UGUIBagSlot.cs
AtavismObjects\Scripts\UGUI\UGUIBagBar.cs
AtavismObjects\Scripts\UGUI\UGUIBag.cs
AtavismObjects\Scripts\UGUI\UGUIAvatarSlot.cs
AtavismObjects\Scripts\UGUI\UGUIAvatarList.cs
AtavismObjects\Scripts\UGUI\UGUIAuctionSlot.cs
AtavismObjects\Scripts\UGUI\UGUIAuction.cs
AtavismObjects\Scripts\UGUI\UGUIAtavismActivatable.cs
AtavismObjects\Scripts\UGUI\UGUIArenaScore.cs
AtavismObjects\Scripts\UGUI\UGUIArenaListEntry.cs
AtavismObjects\Scripts\UGUI\UGUIArenaList.cs
AtavismObjects\Scripts\UGUI\UGUIArenaBarMenu.cs
AtavismObjects\Scripts\UGUI\UGUIAnnouncementText.cs
AtavismObjects\Scripts\UGUI\UGUIAnnouncementSpecialText.cs
AtavismObjects\Scripts\UGUI\UGUIAmmoFrame.cs
AtavismObjects\Scripts\UGUI\UGUIAdminPanel.cs
AtavismObjects\Scripts\UGUI\UGUIAdminMessage.cs
AtavismObjects\Scripts\UGUI\UGUIAdminChooseEntry.cs
AtavismObjects\Scripts\UGUI\UGUIActionBarSlot.cs
AtavismObjects\Scripts\UGUI\UGUIActionBar.cs
AtavismObjects\Scripts\UGUI\UGUIAbilitySlot.cs
AtavismObjects\Scripts\UGUI\UGUIAbility.cs
AtavismObjects\Scripts\UGUI\UGUIAbilitiesList.cs
AtavismObjects\Scripts\UGUI\AuctionCountSlot.cs
AtavismObjects\Scripts\UGUI\AtavismShakeCamera.cs
AtavismObjects\Scripts\UGUI\ArenaTeamEntity.cs
AtavismObjects\Scripts\GameObject Components\Editor\InteractiveObjectEditor.cs
AtavismObjects\Scripts\GameObject Components\Editor\CraftingStationEditor.cs
AtavismObjects\Scripts\GameObject Components\Editor\AtavismResourceNodeEditor.cs
AtavismObjects\Scripts\GameObject Components\Editor\AtavismRegionEditor.cs
AtavismObjects\Scripts\GameObject Components\Editor\AtavismMobSpawnMarkerEditor.cs
AtavismObjects\Scripts\GameObject Components\Editor\AtavismGraveyardEditor.cs
AtavismObjects\Scripts\GameObject Components\Editor\AtavismClaimRegionEditor.cs
AtavismObjects\Scripts\GameObject Components\ResourceNode.cs
AtavismObjects\Scripts\GameObject Components\ResourceDrop.cs
AtavismObjects\Scripts\GameObject Components\Region.cs
AtavismObjects\Scripts\GameObject Components\RecastNavMeshQuery.cs
AtavismObjects\Scripts\GameObject Components\PvPRegion.cs
AtavismObjects\Scripts\GameObject Components\OffMeshConnector.cs
AtavismObjects\Scripts\GameObject Components\ObjectCollisionTrigger.cs
AtavismObjects\Scripts\GameObject Components\ObjectChildMouseDetector.cs
AtavismObjects\Scripts\GameObject Components\NoBuildClaimRegion.cs
AtavismObjects\Scripts\GameObject Components\MusicAreaTrigger.cs
AtavismObjects\Scripts\GameObject Components\MobWeapon.cs
AtavismObjects\Scripts\GameObject Components\Mailbox.cs
AtavismObjects\Scripts\GameObject Components\InteractiveObject.cs
AtavismObjects\Scripts\GameObject Components\InstancePortal.cs
AtavismObjects\Scripts\GameObject Components\DismountRegion.cs
AtavismObjects\Scripts\GameObject Components\CraftingStation.cs
AtavismObjects\Scripts\GameObject Components\ClaimObjectChild.cs
AtavismObjects\Scripts\GameObject Components\ClaimObject.cs
AtavismObjects\Scripts\GameObject Components\ClaimInteractiveObjectChild.cs
AtavismObjects\Scripts\GameObject Components\AtavismRegion.cs
AtavismObjects\Scripts\GameObject Components\AtavismRaceData.cs
AtavismObjects\Scripts\GameObject Components\AtavismNavMeshTile.cs
AtavismObjects\Scripts\GameObject Components\AtavismNavMesh.cs
AtavismObjects\Scripts\GameObject Components\AtavismMount.cs
AtavismObjects\Scripts\GameObject Components\AtavismMobSpawnMarker.cs
AtavismObjects\Scripts\GameObject Components\AtavismGraveyard.cs
AtavismObjects\Scripts\GameObject Components\AtavismClassData.cs
AtavismObjects\Scripts\GameObject Components\AtavismClaimRegion.cs
AtavismObjects\Scripts\GameObject Components\ArenaObject.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordSpawnEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordProjectileEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordParticleEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordObjectTargetEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordObjectMecanim.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordObjectEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordObjectAnimation.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordMoveObjectEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordMobSoundEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordMeleeStrikeEffect.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordLockMove.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordLocalAnimation.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordGetWeapon.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationTriger.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationResourceNode.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationIntID.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordAnimationFloat.cs
AtavismObjects\Scripts\CoordinatedEffects\CoordAnimation.cs
AtavismObjects\Scripts\WorldBuilderInterface.cs
AtavismObjects\Scripts\WorldBuilder.cs
AtavismObjects\Scripts\TimeManager.cs
AtavismObjects\Scripts\TimeEventController.cs
AtavismObjects\Scripts\Startup.cs
AtavismObjects\Scripts\StandardCommands.cs
AtavismObjects\Scripts\SpawnMarker.cs
AtavismObjects\Scripts\SoundSystem.cs
AtavismObjects\Scripts\Skills.cs
AtavismObjects\Scripts\Skill.cs
AtavismObjects\Scripts\ShootWeapon.cs
AtavismObjects\Scripts\SDETargeting.cs
AtavismObjects\Scripts\Quests.cs
AtavismObjects\Scripts\PortraitManager.cs
AtavismObjects\Scripts\NpcInteraction.cs
AtavismObjects\Scripts\MobSoundSetChild.cs
AtavismObjects\Scripts\MobSoundSet.cs
AtavismObjects\Scripts\MobCreator.cs
AtavismObjects\Scripts\MobController3D.cs
AtavismObjects\Scripts\Mailing.cs
AtavismObjects\Scripts\LoginController.cs
AtavismObjects\Scripts\LoadingScreen.cs
AtavismObjects\Scripts\Inventory.cs
AtavismObjects\Scripts\InteractiveObjectsManager.cs
AtavismObjects\Scripts\ExampleResourceManager.cs
AtavismObjects\Scripts\EquipmentDisplay.cs
AtavismObjects\Scripts\DontDestroy.cs
AtavismObjects\Scripts\DetourActor.cs
AtavismObjects\Scripts\Currency.cs
AtavismObjects\Scripts\Crafting.cs
AtavismObjects\Scripts\ClaimScript.cs
AtavismObjects\Scripts\CharacterSelectionCreationManager.cs
AtavismObjects\Scripts\AtavismWeatherManager.cs
AtavismObjects\Scripts\AtavismUIUtility.cs
AtavismObjects\Scripts\AtavismTrade.cs
AtavismObjects\Scripts\AtavismTarget.cs
AtavismObjects\Scripts\AtavismSocial.cs
AtavismObjects\Scripts\AtavismSettings.cs
AtavismObjects\Scripts\AtavismSepartaorAttribute.cs
AtavismObjects\Scripts\AtavismScriptEvent.cs
AtavismObjects\Scripts\AtavismPostProcessing.cs
AtavismObjects\Scripts\AtavismParticles.cs
AtavismObjects\Scripts\AtavismObjectText.cs
AtavismObjects\Scripts\AtavismMobSockets.cs
AtavismObjects\Scripts\AtavismMobName.cs
AtavismObjects\Scripts\AtavismMobAppearance.cs
AtavismObjects\Scripts\AtavismMecanimMobController3D.cs
AtavismObjects\Scripts\AtavismLevelUp.cs
AtavismObjects\Scripts\AtavismLegacyAnimationMobController3D.cs
AtavismObjects\Scripts\AtavismInventoryItemSet.cs
AtavismObjects\Scripts\AtavismInventoryItem.cs
AtavismObjects\Scripts\AtavismGuild.cs
AtavismObjects\Scripts\AtavismGroup.cs
AtavismObjects\Scripts\AtavismGetModel.cs
AtavismObjects\Scripts\AtavismEventMessageHandler.cs
AtavismObjects\Scripts\AtavismEffect.cs
AtavismObjects\Scripts\AtavismCursor.cs
AtavismObjects\Scripts\AtavismCraftingRecipe.cs
AtavismObjects\Scripts\AtavismCommand.cs
AtavismObjects\Scripts\AtavismCombat.cs
AtavismObjects\Scripts\AtavismBuildObjectTemplate.cs
AtavismObjects\Scripts\AtavismAudioPlay.cs
AtavismObjects\Scripts\AtavismAuction.cs
AtavismObjects\Scripts\AtavismAssetBundlesManager.cs
AtavismObjects\Scripts\AtavismAbility.cs
AtavismObjects\Scripts\Atavism3rdPersonInput.cs
AtavismObjects\Scripts\Arena.cs
AtavismObjects\Scripts\Activatable.cs
AtavismObjects\Scripts\Actions.cs
AtavismObjects\Scripts\Abilities.cs
AtavismObjects\Particles\SmokeTileCutOut.png
AtavismObjects\Particles\SmokeTile_Normal.png
AtavismObjects\Particles\SmokeTile.png
AtavismObjects\Particles\Lootable2.prefab
AtavismObjects\Particles\Lootable.prefab
AtavismObjects\Particles\DistortionParticlesCutout.shader
AtavismObjects\Particles\Distortion 2.mat
AtavismObjects\Particles\Distortion 1.mat
AtavismObjects\Other\UI-Grayscale.shader
AtavismObjects\Other\SpawnRoamMarker.prefab
AtavismObjects\Other\SpawnMarker.prefab
AtavismObjects\Other\SpawnAggroMarkerSphere.prefab
AtavismObjects\Other\SpawnAggroMarker.prefab
AtavismObjects\Other\RoamMarker.mat
AtavismObjects\Other\ProjectorAdditive.shader
AtavismObjects\Other\PatrolPathMarker.cs
AtavismObjects\Other\NeutralTargetMat.mat
AtavismObjects\Other\MobSpawnMarker.prefab
AtavismObjects\Other\Grayscale.mat
AtavismObjects\Other\GraveyardMarker.prefab
AtavismObjects\Other\FriendlyTargetMat.mat
AtavismObjects\Other\EnemyTargetMat.mat
AtavismObjects\Other\block_indicator_mat.mat
AtavismObjects\Other\block_indicator.png
AtavismObjects\Other\AtavismMarker.prefab
AtavismObjects\Other\AggroMarker.mat
AtavismObjects\External\System.Threading.dll
AtavismObjects\Editor\RecastNavMeshQueryEditor.cs
AtavismObjects\Editor\PatrolPathMarkerEditor.cs
AtavismObjects\Editor\OffMeshConnectorEditor.cs
AtavismObjects\Editor\DetourActorEditor.cs
AtavismObjects\Editor\AtavismSeparatorDrawer.cs
AtavismObjects\Editor\AtavismNavMeshTileEditor.cs
AtavismObjects\Editor\AtavismNavMeshEditor.cs
AtavismObjects\Editor\AtavismBuildAssetBundles.cs
AtavismObjects\CharacterCreateObjects\WarriorClass.prefab
AtavismObjects\CharacterCreateObjects\RogueClass.prefab
AtavismObjects\CharacterCreateObjects\MageClass.prefab
AtavismObjects\CharacterCreateObjects\HumanRace.prefab
AtavismObjects\UI.prefab
AtavismObjects\Scripts.prefab
AtavismObjects\Canvas.prefab
AtavismObjects\AtavismCore.prefab
AtavismObjects\AnimatorController.controller

List of changed UMA files:

New Files (725)

Resources\Portraits\Orc.png
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMeleWarpaint2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMeleWarpaint1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMeleWarpaint0.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMaleHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMaleHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMaleHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMaleFacialHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcMaleFacialHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcHumanoidDnaMeleFaceWarPaint.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcHumanoidDnaMaleHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Male\OrcHumanoidDnaFacialHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcHumanoidDnaOrcLipstickColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcHumanoidDnaOrcFemaleHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcHumanoidDnaOrcFaceWarPaint.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcHumanoidDnaOrcBreastSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcFemaleWarpaintEmpty.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcFemaleWarpaint2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcFemaleWarpaint1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcFemaleHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\Female\OrcFemaleHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaUpperWeight.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaUpperMuscle.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaSkinColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaNoseWidth.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaNoseSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaNosePosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaNoseFlatten.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaNoseCurve.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaNeckThickness.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaMouthSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaLowerWeight.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaLowerMuscle.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaLipsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaLegsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaJawPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaHeight.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaHeadSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaHandsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaHairColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaHairAccessoryColour.old.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaHairAccessoryColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaForeheadSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaForehead.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaEyeColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaEarSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaEarSize 1.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaEarPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaChinSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaChinPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaArmWidth.asset
Resources\AtavismUmaDnaProps\Humanoid\Orc\OrcHumanoidDnaArmLength.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanoidDnaMeleFaceWarPaint.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanoidDnaMaleHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanoidDnaFacialHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMeleWarpaint2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMeleWarpaint1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMeleWarpaint0.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMaleHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMaleHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMaleHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMaleFacialHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMaleFacialHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Male\HumanMaleFacialHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanoidDnaLipstickColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanoidDnaFemaleHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanoidDnaFaceWarPaint.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanoidDnaBreastSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleWarpaintEmpty.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleWarpaint2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleWarpaint1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleHair4.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\Female\HumanFemaleHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaUpperWeight.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaUpperMuscle.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaSkinColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaNoseWidth.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaNoseSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaNosePosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaNoseFlatten.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaNoseCurve.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaNeckThickness.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaMouthSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaLowerWeight.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaLowerMuscle.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaLipsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaLegsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaJawPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaHeight.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaHairColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaHairAccessoryColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaForeheadSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaForehead.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaEyeColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaEarSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaEarPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaChinSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Human\HumanoidDnaChinPosition.asset
Resources\OrcMale.prefab
Resources\OrcFemale.prefab
Dragonsan\Scenes\UMA\ForDemo\CharacterSelection.unity
Dragonsan\Scenes\UMA\CharacterSelection.unity
Dragonsan\Scenes\UMA\BlankCharacterSelectionUma.unity
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Dragonsan\AtavismObjects\UMAContent\Dragonsan\Race\Orc\Male\Race Data\M_Orc Tpose_.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Race\Orc\Male\Overlays\M_Orc_Mouth.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Race\Orc\Male\Overlays\M_Orc_Head.asset
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Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Upper.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Shin.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Lower_fur.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Lower.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Headwear.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Gloves.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Cuff.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Boot.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Female\FBX\F_Mage_02_Arms.fbx
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Lower_skirt_S.png
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Lower_skirt_col.tga
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Lower_skirt_AO.png
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\02\Lower_N2.tga
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\M_Mage 02 Upper.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\M_Mage 02 Lower.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\M_Mage 02 Head.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\M_Mage 02 Gloves.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\M_Mage 02 Boots.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\F_Mage 02 Upper.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\F_Mage 02 Lower.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\F_Mage 02 Head.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\F_Mage 02 Gloves.asset
Dragonsan\AtavismObjects\UMAContent\Dragonsan\Armor\Mage\F_Mage 02 Boots.asset
Dragonsan\AtavismObjects\UMA\Util\SerializableDictionary.cs
Dragonsan\AtavismObjects\UMA\UI Images\Thumbs.db
Dragonsan\AtavismObjects\UMA\UI Images\Skin4.png
Dragonsan\AtavismObjects\UMA\UI Images\Skin3.png
Dragonsan\AtavismObjects\UMA\UI Images\Skin2.png
Dragonsan\AtavismObjects\UMA\UI Images\Skin1.png
Dragonsan\AtavismObjects\UMA\UI Images\Hair4.png
Dragonsan\AtavismObjects\UMA\UI Images\Hair3.png
Dragonsan\AtavismObjects\UMA\UI Images\Hair2.png
Dragonsan\AtavismObjects\UMA\UI Images\Hair1.png
Dragonsan\AtavismObjects\UMA\Editor\UMAEquipmentDisplayEditor.cs
Dragonsan\AtavismObjects\UMA\Editor\NpcUmaSettingsEditor.cs
Dragonsan\AtavismObjects\UMA\Editor\AtavismUMAMeshDisplayEditor.cs
Dragonsan\AtavismObjects\UMA\Editor\AtavismUMADnaPropertyEditor.cs
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\UMA_OrcMaleDCS.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\UMA_OrcFemaleDCS.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\UMA_HumanMaleDCS.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\UMA_HumanFemaleDCS.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsSlotScript.cs
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsOrcMaleRecipe.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsOrcMalePrefab.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsOrcMale.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsOrcFemaleRecipe.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsOrcFemalePrefab.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsOrcFemale.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanMaleRecipe.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanMalePrefab.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanMale.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanFemaleRecipe.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanFemalePrefab.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanFemale.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterControllerSlotScript.cs
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe 1.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe — kopia.asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe — kopia (2).asset
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterControllerPrefab.prefab
Dragonsan\AtavismObjects\UMA\AdditionalSlots\CharacterController\CharacterController.asset
Dragonsan\AtavismObjects\UMA\UMAReceiverEquipmentDisplay.cs
Dragonsan\AtavismObjects\UMA\UMAPropertySlider.cs
Dragonsan\AtavismObjects\UMA\UMAPropertyHandler.cs
Dragonsan\AtavismObjects\UMA\UMAPropertyColourPicker.cs
Dragonsan\AtavismObjects\UMA\UMAPropertyChanger.cs
Dragonsan\AtavismObjects\UMA\UmaNpcRecipes.cs
Dragonsan\AtavismObjects\UMA\UMAMobAppearance.cs
Dragonsan\AtavismObjects\UMA\UMAHumanMaleAppearance.cs
Dragonsan\AtavismObjects\UMA\UMAHumanFemaleAppearance.cs
Dragonsan\AtavismObjects\UMA\UMAGeneratorFixed.cs
Dragonsan\AtavismObjects\UMA\UMAEquipmentDisplay.cs
Dragonsan\AtavismObjects\UMA\UMADCSPropertyHandler.cs
Dragonsan\AtavismObjects\UMA\UMACharacterSelectionCreationAt.cs
Dragonsan\AtavismObjects\UMA\UMACharacterSelectionCreation.cs
Dragonsan\AtavismObjects\UMA\UMAAppearanceController.cs
Dragonsan\AtavismObjects\UMA\UMA_DCS.prefab
Dragonsan\AtavismObjects\UMA\UMA.prefab
Dragonsan\AtavismObjects\UMA\UMA Property Slider Panel.prefab
Dragonsan\AtavismObjects\UMA\UMA Property Slider Panel 1.prefab
Dragonsan\AtavismObjects\UMA\UMA Property Colour Picker.prefab
Dragonsan\AtavismObjects\UMA\UMA Property Colour Picker 1.prefab
Dragonsan\AtavismObjects\UMA\UMA Property Changer.prefab
Dragonsan\AtavismObjects\UMA\UMA Property Changer 1.prefab
Dragonsan\AtavismObjects\UMA\UGUICreateMenuSlot.cs
Dragonsan\AtavismObjects\UMA\NPCUmaSettings.cs
Dragonsan\AtavismObjects\UMA\AtavismUmaNpcAppearanceCreator.cs
Dragonsan\AtavismObjects\UMA\AtavismUMAMeshDisplay.cs
Dragonsan\AtavismObjects\UMA\AtavismUMADnaProperty.cs
Dragonsan\AtavismObjects\UMA\AtavismUMAAvatar.cs
Dragonsan\AtavismObjects\CharacterCreateObjects\OrcRace.prefab

Updated Files (14)

UMA\Example\Animation\Materials\TongueMaterial.mat
UMA\Example\Animation\Materials\TeethMaterial.mat
UMA\Example\Animation\Materials\SuitMaterial.mat
UMA\Example\Animation\Materials\SkinMaterial.mat
UMA\Example\Animation\Materials\EyesMaterial.mat
UMA\Example\Animation\Materials\Dude-face.mat
UMA\Example\Animation\Materials\Dude-eyes.mat
UMA\Example\Animation\Materials\Dude-body.mat
Resources\AtavismUmaDnaProps\Humanoid\New Folder\HumanoidDnaJawsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\New Folder\HumanoidDnaHandsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\New Folder\HumanoidDnaArmLength.asset
Resources\uma_dcs_receiver.prefab
Resources\HumanMale.prefab
Resources\HumanFemale.prefab

Deleted Files (520)

Scripts\UMA\Util\SerializableDictionary.cs
Scripts\UMA\UI Images\Thumbs.db
Scripts\UMA\UI Images\Skin4.png
Scripts\UMA\UI Images\Skin3.png
Scripts\UMA\UI Images\Skin2.png
Scripts\UMA\UI Images\Skin1.png
Scripts\UMA\UI Images\Hair4.png
Scripts\UMA\UI Images\Hair3.png
Scripts\UMA\UI Images\Hair2.png
Scripts\UMA\UI Images\Hair1.png
Scripts\UMA\Editor\UMAEquipmentDisplayEditor.cs
Scripts\UMA\Editor\NpcUmaSettingsEditor.cs
Scripts\UMA\Editor\AtavismUMAMeshDisplayEditor.cs
Scripts\UMA\Editor\AtavismUMADnaPropertyEditor.cs
Scripts\UMA\AdditionalSlots\CharacterSockets\UMA_HumanMaleDCS.prefab
Scripts\UMA\AdditionalSlots\CharacterSockets\UMA_HumanFemaleDCS.prefab
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsSlotScript.cs
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanMaleRecipe.asset
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanMalePrefab.prefab
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanMale.asset
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanFemaleRecipe.asset
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanFemalePrefab.prefab
Scripts\UMA\AdditionalSlots\CharacterSockets\CharacterSocketsHumanFemale.asset
Scripts\UMA\AdditionalSlots\CharacterController\CharacterControllerSlotScript.cs
Scripts\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe.asset
Scripts\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe 1.asset
Scripts\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe — kopia.asset
Scripts\UMA\AdditionalSlots\CharacterController\CharacterControllerRecipe — kopia (2).asset
Scripts\UMA\AdditionalSlots\CharacterController\CharacterControllerPrefab.prefab
Scripts\UMA\AdditionalSlots\CharacterController\CharacterController.asset
Scripts\UMA\UMAReceiverEquipmentDisplay.cs
Scripts\UMA\UMAPropertySlider.cs
Scripts\UMA\UMAPropertyHandler.cs
Scripts\UMA\UMAPropertyColourPicker.cs
Scripts\UMA\UMAPropertyChanger.cs
Scripts\UMA\UmaNpcRecipes.cs
Scripts\UMA\UMAMobAppearance.cs
Scripts\UMA\UMAHumanMaleAppearance.cs
Scripts\UMA\UMAHumanFemaleAppearance.cs
Scripts\UMA\UMAGeneratorFixed.cs
Scripts\UMA\UMAEquipmentDisplay.cs
Scripts\UMA\UMADCSPropertyHandler.cs
Scripts\UMA\UMACharacterSelectionCreationAt.cs
Scripts\UMA\UMACharacterSelectionCreation.cs
Scripts\UMA\UMAAppearanceController.cs
Scripts\UMA\UMA_DCS.prefab
Scripts\UMA\UMA.prefab
Scripts\UMA\UMA Property Slider Panel.prefab
Scripts\UMA\UMA Property Slider Panel 1.prefab
Scripts\UMA\UMA Property Colour Picker.prefab
Scripts\UMA\UMA Property Colour Picker 1.prefab
Scripts\UMA\UMA Property Changer.prefab
Scripts\UMA\UMA Property Changer 1.prefab
Scripts\UMA\UGUICreateMenuSlot.cs
Scripts\UMA\NPCUmaSettings.cs
Scripts\UMA\AtavismUmaNpcAppearanceCreator.cs
Scripts\UMA\AtavismUMAMeshDisplay.cs
Scripts\UMA\AtavismUMADnaProperty.cs
Scripts\UMA\AtavismUMAAvatar.cs
Scenes\UMA\ForDemo\CharacterSelection.unity
Scenes\UMA\CharacterSelection.unity
Scenes\UMA\BlankCharacterSelectionUma.unity
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanoidDnaMeleFaceWarPaint.asset
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanoidDnaMaleHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanoidDnaFacialHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMeleWarpaint2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMeleWarpaint1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMeleWarpaint0.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMaleHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMaleHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMaleHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMaleFacialHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMaleFacialHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Male\HumanMaleFacialHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanoidDnaLipstickColour.asset
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanoidDnaFemaleHairStyle.asset
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanoidDnaFaceWarPaint.asset
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanoidDnaBreastSize.asset
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleWarpaintEmpty.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleWarpaint2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleWarpaint1.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleHair4.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleHair3.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleHair2.prefab
Resources\AtavismUmaDnaProps\Humanoid\Female\HumanFemaleHair1.prefab
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaUpperWeight.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaUpperMuscle.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaSkinColour.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaNoseWidth.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaNoseSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaNosePosition.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaNoseFlatten.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaNoseCurve.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaNeckThickness.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaMouthSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaLowerWeight.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaLowerMuscle.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaLipsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaLegsSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaJawPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaHeight.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaHairColour.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaHairAccessoryColour.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaForeheadSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaForehead.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaEyeColour.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaEarSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaEarPosition.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaChinSize.asset
Resources\AtavismUmaDnaProps\Humanoid\HumanoidDnaChinPosition.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Torso\StarterOutfitTorso_N.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Torso\StarterOutfitTorso_M.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Torso\StarterOutfitTorso_AC.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Torso\StarterOutfitTorso_A.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Legs\StarterOutfitLegs_N.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Legs\StarterOutfitLegs_M.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Legs\StarterOutfitLegs_AC.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Legs\StarterOutfitLegs_A.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Feet\StarterOutfitFeet_N.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Feet\StarterOutfitFeet_M.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Feet\StarterOutfitFeet_AC.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Textures\Feet\StarterOutfitFeet_A.tga
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Upper\Startershirt.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Upper\M_Starter Upper_Slot.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Upper\M_Starter Upper_Skinned.prefab
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Lower\Starter_Pants.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Lower\M_Starter Lower_Slot.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Lower\M_Starter Lower_Skinned.prefab
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Boots\Starter_Boots.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Boots\M_Starter Boots_Slot.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Slots\M_Starter Boots\M_Starter Boots_Skinned.prefab
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Recipes\M_Starter Upper_Recipe.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Recipes\M_Starter Lower_Recipe.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Recipes\M_Starter Boots_Recipe.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Overlays\M_Starter Upper_Overlay.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Overlays\M_Starter Lower_Overlay.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Overlays\M_Starter Boots_Overlay.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\Generated\M_Starter outfit.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\FBX\Materials\StarterOutfitTorso_UV.mat
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\FBX\Materials\StarterOutfitLegs_UV.mat
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\FBX\Materials\StarterOutfitFeet_UV.mat
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Male\FBX\Atavism starter.fbx
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Upper\Starter_Boots_003.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Upper\F_Starter Upper_Slot.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Upper\F_Starter Upper_Skinned.prefab
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Lower\Starter_Boots.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Lower\F_Starter Lower_Slot.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Lower\F_Starter Lower_Skinned.prefab
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Boots\Starter_Boots_001.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Boots\F_Starter Boots_Slot.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Slots\F_Starter Boots\F_Starter Boots_Skinned.prefab
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Recipes\F_Starter Upper_Recipe.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Recipes\F_Starter Lower_Recipe.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Recipes\F_Starter Boots_Recipe.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\Generated\F_Starter generated.asset
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\FBX\Materials\StarterOutfitTorso_UV.mat
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\FBX\Materials\StarterOutfitLegs_UV.mat
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\FBX\Materials\StarterOutfitFeet_UV.mat
AtavismObjects\UMAContent\WillB\Atavism Starter Outfit\Female\FBX\F_Atavism starter.fbx
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Upper\Upper__N.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Upper\Upper__M.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Upper\Upper__AC.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Upper\Upper__A.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Lower\Lower__N.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Lower\Lower__M.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Lower\Lower__AC.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Lower\Lower__A.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Headwear\Headwear__N.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Headwear\Headwear__M.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Headwear\Headwear__M (1).tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Headwear\Headwear__AC.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Headwear\Headwear__A.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Gloves\Gloves__N.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Gloves\Gloves__M.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Gloves\Gloves__AC.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Gloves\Gloves__A.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Boots\Boots__N.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Boots\Boots__M.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Boots\Boots__AC.tga
AtavismObjects\UMAContent\Dragonsan\Warrior\02\Male\Textures\Boots\Boots__A.tga
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