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Currencies Plugin

Atavism 10.2.0+

Create a new Currency

Name: Name of new currency

Max: Maximum amount of currency that the user can have

Group: Select currency group from the dropdown list (a new group can be created in Option Choices Plugin / Type Currency Group)

Position: Position in a group – each group can have up to 3 positions (1 is the highest, 3 is the lowest).

External: Check this box if the currency is external (use it as Premium currency) – You can have only 1 external currency.

Icon: Select icon for this currency.

Description: A short text entry to describe the text. Does not currently show up in-game, but could if someone wanted it to.

Conversion Options

Here you can create a conversion rate for the currency.

Amount: Amount of this new currency that will be converted to 1 of selected other currencies.

Auto Convert: Check this box if conversion should be automated.

Configuration

Currencies are used to buy, sell, and trade items, along with paying for other services. Numerous different currencies can be created and used in a game with different items being able to use different currencies for buying and selling. Currencies can easily set up in the Atavism Editor window and then set as a property on items and on other objects.

After a currency has been made it will be selectable in any currency drop down boxes in the other plugins (such as Items and Quests).

Other Notes

The main currency can be set to show up on the players main bag and merchant UI windows. Drag the prefab of the currency you want to use (located in Resources/Content/Currencies) into the Main Currency property for the Inventory component on the Scripts prefab (found in AtavismObjects).

Sub-currencies have been implemented during the Atavism improvement process where currency can be automatically exchanged for another level of currency like Gold-Silver-Copper.

Atavism 10.1.0-

Create a new Currency

Name: Name of new currency

Max: Maximum amount of currency that the user can have

Group: Select currency group from the dropdown list (a new group can be created in Option Choices Plugin / Type Currency Group)

Position: Position in a group – each group can have up to 3 positions (1 is the highest, 3 is the lowest).

External: Check this box if the currency is external (use it as Premium currency) – You can have only 1 external currency.

Icon: Select icon for this currency.

Description: A short text entry to describe the text. Does not currently show up in-game, but could if someone wanted it to.

Conversion Options

Here you can create a conversion rate for the currency.

Amount: Amount of this new currency that will be converted to 1 of selected other currencies.

Auto Convert: Check this box if conversion should be automated.

Configuration

Currencies are used to buy, sell, and trade items, along with paying for other services. Numerous different currencies can be created and used in a game with different items being able to use different currencies for buying and selling. Currencies can easily set up in the Atavism Editor window and then set as a property on items and on other objects.

After a currency has been made it will be selectable in any currency drop down boxes in the other plugins (such as Items and Quests).

 

Other Notes

The main currency can be set to show up on the players main bag and merchant UI windows. Drag the prefab of the currency you want to use (located in Resources/Content/Currencies) into the Main Currency property for the Inventory component on the Scripts prefab (found in AtavismObjects).

Sub-currencies have been implemented during the Atavism improvement process where currency can be automatically exchanged for another level of currency like Gold-Silver-Copper.