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Atavism Online – UMA Installation

UMA 2.10+

In order to implement UMA into your Atavism project you have to follow few steps:

1. Import default UMA 2 (Unity Multipurpose Avatar) available on the Unity Asset Store.

2. Import Atavism_{version}_UMA_2_10 integration package which is also accessible at your apanel.

3. Open Login scene and find Scripts object, then drag UMA_GLIB prefab from Assets/Scripts/UMA to AtavismSettings component into UMA Game Object variable.

UMA 2.9 and below

In order to implement UMA into your Atavism project you have to follow few steps:

1. Import default UMA 2 (Unity Multipurpose Avatar) available on the Apanel.

2. Import Atavism_{version}_UMA integration package which is also accessible at your apanel.

3. In Unity Editor from top menu open: UMA -> Global Library Window. For Atavism 2019.1.2+ this step is obsolete.

4. Drag Assets/Atavism Objects/UMAContent directory into the “Drag Indexable Assets here…” window. For Atavism 2019.1.2+ this step is obsolete.

If you are using Atavism 2019.1+ you should drag directory Assets/Dragonsan/AtavismObjects/UMA and Assets/Dragonsan/AtavismObjects/UMAContent. For Atavism 2019.1.2+ this step is obsolete.

5. Open Login scene and find Scripts object, then drag UMA_DCS prefab from Assets/Scripts/UMA to AtavismSettings component into UMA Game Object variable.

If you are using Atavism 2019.1+ you should drag UMA_DCS prefab from the directory Assets/Dragonsan/AtavismObjects/UMA. For Atavism 2019.1.2+ this step is obsolete.

6. In the player build section replace previously added CharacterSelection scene with the one from Assets/Scenes/UMA/CharacterSelection

If you are using Atavism 2019.1+ you should drag your character selection scene from the directory Assets/Dragonsan/Scenes/UMA/ForDemo. For Atavism 2019.1.2+ this step is obsolete.