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Global Events

Atavism 10.5.0+

In this module, you can define Global Events that will be applied to all players within the specified time frame.

Create a new Global Event

Name: The name of the Global Event

Icon: The 2d Texture that will be displayed in the GUI for the Global Event

Description: Text that will be displayed in the GUI Tooltip for the Global Event

Start Year: Defines year for the event starts

Start Month: Defines month for the event starts

Start Day: Defines day for the event starts

Start Hour: Defines hour for the event starts

Start Minute: Defines minute for the event starts

End Year: Defines year for the event ends

End Month: Defines month for the event ends

End Day: Defines day for the event ends

End Hour: Defines hour for the event ends

End Minute: Defines minute for the event ends

Global Events Bonuses: Defines bonuses that will be applied to players

Bonus Setting: Defines Bonus from the list of available Bonuses

  • Experience loss after players death
  • Experience from killing mobs
  • Chance for loot
  • Chance for enchanting
  • Cost of enchanting
  • Time of enchanting
  • Chance for socketing
  • Cost of socketing
  • Time of socketing
  • Cost of reset sockets
  • Time of reset sockets
  • Chance for crafting
  • Time for crafting
  • Prices for items selling to merchants
  • Prices for items selling by merchants
  • Number of items that players can put on sale in the Auction House
  • Listing fee for the Auction House
  • Time of harvesting

Value: Defines Bonus value if available as some bonuses are only with percentage

Percentage: Defines Bonus percentage if available as some bonuses are only with value