Atavism X (10.11.1) – Date of release 08.02.2025
New Features
- Client: Added zoom for Character Selection/Creation camera using mouse scroll.
- Server: Added trim for addresses to remove whitespaces at the end.
Changes to existing features
- Client: Modified Character Selection scene to select the last used character, and also select a newly created one.
- Client: Modified Login scene to populate credentials automatically after account creation.
- Pathfinding: Updated Recast4j to version 1.5.8.
- Server: Modified perception radius parameter that is now set in the database only and it overwrites old value for previously created characters.
- Server: Modified server, so it wouldn’t use system environment parameters, instead only uses parameters from config files or included in the command line.
Fixes
- Abilities: Fixed the issue where the Ability Combo Icon in the middle of the screen was always displayed even though the option to not display it was turned on.
- Abilities: Fixed the issue with the UI Toolkit Skill Window where scroller remained the learned flag for the ability during the scroll causing newly displayed abilities to have the same value for the learned flag.
- Abilities: Fixed the issue with cooldowns that their times weren’t saved properly in the database and cooldown stat wasn’t taken into account.
- Admin Panel: Fixed the issue where the Admin Panel was clearing the list even though the main Panel window wasn’t closed.
- Chat: Fixed the issue with UI Toolkit NavMesh Debugging that wasn’t handling all chat admin commands.
- Client: Cleaned up the old editor in Unity.
- Client: Handled exception where the Post Proces Volume list was empty in the Atavism Post Processing component.
- Effects: Fixed the Skill Exp effect.
- Items: Handled exception that could occur for inventory where warehouse or set variable was as OID or string.
- Items: Fixed the issue where using UI Toolkit, labels for items on the ground were flickering when they should disappear if the client had more than around 80 fps.
- Items: Fixed the issue in the UI Toolkit with an ammo type of item that wasn’t refreshed during unequipping.
- Mobs: Fixed the issue where mobs were corrected when they reached a destination point and the distance was different than the actual one while they should be interpolated by the client.
- Mobs: Fixed the issue with mobs that could disappear with a very high roaming range (50+ meters).
- Pathfinding: Fixed the exception with the NavMesh crowd update.
- Stats: Fixed issue with stats precision calculations.
- Scene Spawner: Fixed the issue with scene spawner that didn’t save mobs properly due to an incorrect database columns list.
- Server: Fixed the issue where the perception radius couldn’t be updated for old characters and AIO server mode enabled.
- Skills: Fixed the issue with the Skill Window where the level wasn’t displayed if the skill was leveled by experience.
- Skills: Fixed the issue where statistics weren’t added to the character when the skill was learned at level 1.
- Spawner: Fixed the issue where mob spawn markers, roam radius, and aggro radius cylinders remained in the scene when the mob spawner was closed.
- Stats: Fixed the issue with UI Toolkit and Character Panel where stats were changed but not updated while the window was open.
- UI: Fixed exception where in some cases, the character panel wasn’t displayed if there wasn’t any character created and UI Toolkit was used as interface.
- UI: Fixed the issue with the mouse cursor that was disappearing when the scene was loaded. It occurred only in Unity 6.
- UI: Fixed the issue with the UI Toolkit Announcement message that was displayed very briefly. Now there will be more messages displayed for Announcements and other messages. (contributor @Jagatai).
- UI: Fixed the issue with Unity 6 and scrolling list (Unity bug) – Added workaround where scrolling speed was set to 18 then it scrolled 18 elements, but with setting it to 19, then it scrolled it by 19 pixels.
- Weather System: Fixed exception that occurred with WEATHER_MONTH_SERVER_TIME set to false and the current month was January, then in Java, the first element was 0, and not 1 while such 0 month didn’t exist.
Known issues
- When in crafting definition there is no “Must Match Layout” option checked and for example, the same material is used for two slots with the same count, then if that material will be added into the crafting grid in one slot it will show the result item and craft button available, but the server will response that there are no sufficient items. It’s related to that server is checking requirements for an item in each slot for the recipe and if that amount is in the crafting grid.
- When an item reward and an item choice reward are the same then the item count for that item is overridden.
Fresh installation of Atavism X (10.11.1)
In order to install Atavism you can choose one of three types of installation:
1. Use a premade Virtual Machine which is an Atavism-ready environment by following the Atavism Virtual Machine Installation process.
2. Use detailed instructions on what environment requirements should be met in order to install Atavism on your dedicated server.
3. Use the installation tutorial with our new Atavism Windows Manager for Windows Environment.
Then you should adjust your Unity project to work best with Atavism
If you are going to use UMA in your project you can follow the UMA installation step by step.
it is also recommended to refresh lighting and Asset Bundles because both are related to a specific Unity version. In order to rebuild your Asset Bundles (Bomber Bug is using them), you should head into the top menu in Unity Editor and choose Assets->Atavism Build AssetBundles (it will rebuild your asset bundles and then you should navigate to your project directory, and copy file infinitypbr from project_directoryAssetBundles to project_directoryAssetsStreamingAssets.
Updating to Atavism X (10.11.1)
Updating from Atavism X (10.11.0) to Atavism X (10.11.1) is moderately complicated due to many changes on both the server and client sides.
It is highly recommended you create a backup of your server, client, and databases before proceeding in case something goes wrong during the process.
Update using our Virtual Machine Installation
Step 1: Log in to your Virtual Machine using the WinSCP client and remove the atavism_server*.zip file first and then the atavism_server directory completely
Step 2: Follow instructions like you would do the first installation but with the option Update Current Atavism depending on your installation (Core or with Demo Data). Open address in a web browser http://server_IP/atavism/installation/install.php
Warning: Make a Unity project backup. Importing the prefabs may break any customizations you had previously made to Your ones.
Step 3: Import Atavism Unity Package, Replace Files
Import the AtavismUnity_10.11.1_Patch_10.11.0_for_{Core|Demo}.unitypackage depending on which installation you did before.
Update using Custom Linux Installation
Step 1: Replace Server Files
Copy over all server files and adjust them as you did before with the previous Atavism version. Because server-side scripts and configuration files were changed, we recommend you put a fresh copy of the Atavism 10.11.1 server files.
Step 2: Update the Databases
Important note: Each time you are updating your database or files make a backup to have a copy of your work
Scripts to update your Atavism X (10.11.0) databases to Atavism X (10.11.1) are in your Atavism Server package. There are two types of scripts, structure, and data for both types of installations (Core and with Demo Data), you should use the proper ones depending on your previous installation method. In order to update the database, first, you have to update the structure, and then the data. The script file for data update :
- sql/updates/From_Atavism10.10.0/{Core|Demo}/Data/admin.sql
If you have renamed any of your databases from the default names (admin, atavism, master, world_content) make sure you have proper names in the “use” clause at the beginning of each script.
Step 3: Import Atavism Unity Package, Replace Files
Import the AtavismUnity_10.11.1_Patch_10.11.0_for_{Core|Demo}.unitypackage depending on which installation you did before.
Update using Atavism Windows Manager Installation
Step 1: Open the directory where you installed Atavism Manager (by default in c:\Atavism Manager)
Step 2: Rename the atavism_server directory to atavism_server_old or any other name
Step 3: Download the Atavism server zip file from apanel
Step 4: Unpack the atavism_server*.zip file into your Atavism Manager installation directory
Step 5: In the Atavism Windows Manager panel start the database
Step 6: Open the command line console Windows + r shortcut and type cmd
Step 7: Change the directory to your Atavism Manager installation directory by typing the command
cd “c:\Atavism Manager\mariadb-5.5.61-win32\bin” or cd “c:\Atavism Manager\mariadb-10.6.11-winx64\bin” depending on which version of the database you are using
Step 8: Invoke database update commands where the root is the database user, the test is the password for the database user, following with by the path to the Atavism Manager installation directory. If you are not using our default databases, please adjust these commands.
If you have renamed any of your databases from the default names (admin, atavism, master, world_content) make sure you have proper names in the “use” clause at the beginning of each script.
Important note: Each time you are updating your database or files make a backup to have a copy of your work
mysql -u root -ptest admin < "c:\Atavism Manager\atavism_server\sql\updates\From_Atavism10.11.0\Demo\Data\admin.sql"
You can use any third-party tool to handle this process for example MySQL Workbench or any other database management tool
Step 9: Start the Atavism.exe application
Step 10: Fill data according to your previous configuration including database credentials (if you changed them)
Step 11: Import Atavism Unity Package, Replace Files
Import the AtavismUnity_10.11.1_Patch_10.11.0_for_{Core|Demo}.unitypackage depending on which installation you did before.
List of changed files:
New Files (1)
Dragonsan\AtavismEditor\Editor\EditorCore\AtavismEditorFunctions.cs
Modified Files (78)
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Custom UI\UIDropdownPopup.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\HUD\UIAtavismAnnouncementsManager.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\HUD\UIAtavismChatManager.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\SupportFiles\UIAtavismAbilitySlot.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\SupportFiles\UIAtavismCraftSkillSlot.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismAchievement.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismActionCombo.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismAdminPanel.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismArenaList.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismAuction.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismBuildObjectsList.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismCharacterProfileManager.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismClaimPanel.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismCraftingBookPanel.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismCraftingPanel.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismDialoguePanel.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismFactionStances.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismLootList.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismMailList.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismMobCreator.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismQuestList.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismRanking.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismResourceLootList.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismSkillsWindow.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismSocialPanel.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Game\Windows\UIAtavismWorldBuilder.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Lobby\UIAtavismCharacterCreationManager.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Lobby\UIAtavismCharacterCreationManagerNonUMA.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Lobby\UIAtavismCharacterSelectionSceneManager.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Lobby\UIAtavismCharacterServerSelection.cs
Dragonsan\Atavism (UI Toolkit)\UI\Scripts\Lobby\UIAtavismLoginSceneManager.cs
Dragonsan\Atavism Core\Base\AtavismClient.cs
Dragonsan\Atavism Core\Editor\InitialSetup.cs
Dragonsan\AtavismEditor\Editor\EditorCore\AtavismUnity.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerInstanceObjects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMobSpawner.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerResourceNodes.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordAnimationEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordGetWeaponEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordParticleEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordProjectile3DEditor.cs
Dragonsan\AtavismObjects\Scripts\CoordinatedEffects\Editor\CoordProjectileEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\AtavismMobAppearanceEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\AtavismMobSocketsEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\AtavismSettingsEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\EquipmentDisplayEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\InventoryEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\ModularCustomizationSettingsEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\PatrolPathMarkerEditor.cs
Dragonsan\AtavismObjects\Scripts\Editor\PrefabBrowser.cs
Dragonsan\AtavismObjects\Scripts\Editor\PrepareCharacterModel.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismClaimRegionEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismGraveyardEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismItemVFXEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismMobSpawnMarkerEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismMobSpawnMarkerGeneratorEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismRegionEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\AtavismResourceNodeEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\CraftingStationEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\GraveyardEditor.cs
Dragonsan\AtavismObjects\Scripts\GameObject Components\Editor\InteractiveObjectEditor.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Editor\UGUIFloatingMobPanelEditor.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Editor\UGUIOtherCharacterPanelEditor.cs
Dragonsan\AtavismObjects\Scripts\UGUI\Editor\UGUITargetPortraitEditor.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUIActionBar.cs
Dragonsan\AtavismObjects\Scripts\UGUI\UGUICraftSkillSlot.cs
Dragonsan\AtavismObjects\Scripts\Actions.cs
Dragonsan\AtavismObjects\Scripts\AtavismSettings.cs
Dragonsan\AtavismObjects\Scripts\CharacterSelectionCreationManager.cs
Dragonsan\AtavismObjects\Scripts\DebugDynamidNavMesh.cs
Dragonsan\AtavismObjects\Scripts\GroundItemDisplay.cs
Dragonsan\AtavismObjects\Scripts\LoginController.cs
Dragonsan\ModularCustomizationSystem\Scripts\Editor\ModularCustomizationManagerEditor.cs
Dragonsan\Scenes\UI Toolkit\BlankAtavismSceneUIToolkit.unity
Dragonsan\Scenes\BlankAtavismScene.unity
Dragonsan\Scenes\BlankCharacterSelection.unity
Dragonsan\Scenes\BlankLogin.unity
Dragonsan\Scenes\MainWorld.unity
Deleted Files (150)
Dragonsan\AtavismEditor\Editor\Data Structures\AbilitiesData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AccountData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AchievementData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\Arenas.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AtavismEditorOption.cs
Dragonsan\AtavismEditor\Editor\Data Structures\AtavismGameSetting.cs
Dragonsan\AtavismEditor\Editor\Data Structures\BuildObjectData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharItemsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharSkillsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CharStatsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CoordEffectData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CraftingRecipeData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\CurrencyData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\DamageData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\DialogueData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\EffectsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\EffectsTriggerData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\EnchantData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\FactionData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\GameSettingData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\Instance.cs
Dragonsan\AtavismEditor\Editor\Data Structures\ItemData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\LevelData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\LootTable.cs
Dragonsan\AtavismEditor\Editor\Data Structures\MerchantTable.cs
Dragonsan\AtavismEditor\Editor\Data Structures\MobLoot.cs
Dragonsan\AtavismEditor\Editor\Data Structures\PatrolPathData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\QuestsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\RankingData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\SetData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\SkillLevelData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\SkillsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\StatsData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\StatThresholdData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\TaskData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\VipData.cs
Dragonsan\AtavismEditor\Editor\Data Structures\WeatherProfileData.cs
Dragonsan\AtavismEditor\Editor\Help\Abilities.xml
Dragonsan\AtavismEditor\Editor\Help\Accounts.xml
Dragonsan\AtavismEditor\Editor\Help\Arena.xml
Dragonsan\AtavismEditor\Editor\Help\Bonus Settings.xml
Dragonsan\AtavismEditor\Editor\Help\Build Object.xml
Dragonsan\AtavismEditor\Editor\Help\Coord Effects.xml
Dragonsan\AtavismEditor\Editor\Help\Crafting Recipes.xml
Dragonsan\AtavismEditor\Editor\Help\Currencies.xml
Dragonsan\AtavismEditor\Editor\Help\Damage.xml
Dragonsan\AtavismEditor\Editor\Help\Dialogue.xml
Dragonsan\AtavismEditor\Editor\Help\Effects Triggers Profile .xml
Dragonsan\AtavismEditor\Editor\Help\Effects.xml
Dragonsan\AtavismEditor\Editor\Help\Enchanting.xml
Dragonsan\AtavismEditor\Editor\Help\Factions.xml
Dragonsan\AtavismEditor\Editor\Help\Game Setting.xml
Dragonsan\AtavismEditor\Editor\Help\Instances.xml
Dragonsan\AtavismEditor\Editor\Help\Item Sets.xml
Dragonsan\AtavismEditor\Editor\Help\Items.xml
Dragonsan\AtavismEditor\Editor\Help\Level Xp.xml
Dragonsan\AtavismEditor\Editor\Help\Loot Tables.xml
Dragonsan\AtavismEditor\Editor\Help\Merchant Tables.xml
Dragonsan\AtavismEditor\Editor\Help\Mob Spawn Data.xml
Dragonsan\AtavismEditor\Editor\Help\Mobs.xml
Dragonsan\AtavismEditor\Editor\Help\Option Choices.xml
Dragonsan\AtavismEditor\Editor\Help\Patrol Paths.xml
Dragonsan\AtavismEditor\Editor\Help\Player Character Setup.xml
Dragonsan\AtavismEditor\Editor\Help\Quests.xml
Dragonsan\AtavismEditor\Editor\Help\Skill Profiles.xml
Dragonsan\AtavismEditor\Editor\Help\Skills.xml
Dragonsan\AtavismEditor\Editor\Help\Stats.xml
Dragonsan\AtavismEditor\Editor\Help\Task.xml
Dragonsan\AtavismEditor\Editor\Help\Weather Profile.xml
Dragonsan\AtavismEditor\Editor\Help\Weather.xml
Dragonsan\AtavismEditor\Editor\Plugins\CharacterPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\CombatPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\ItemsPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\MobsPlugin.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerAbilities.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerAccounts.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerAchievement.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerArenas.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerBonusesEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerBonusSettings.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerBuildObject.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerBuildObjectEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCharacter.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCoordEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCraftingRecipes.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCreateItemEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCreateItemFromLootEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerCurrency.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDamage.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDamageEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDatabaseActions.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDialogues.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerDispelEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEffectsTriggers.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEffectType.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerEnchantProfile.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerFactions.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerGameSetting.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerImmuneEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerInstances.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerItems.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerItemSets.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerLevelXp.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerLootTables.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMerchantTables.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMobs.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMobSpawnData.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMorphEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerMountEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerOptionChoices.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerPatrolPaths.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerPropertyEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerQuests.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerRanking.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerRestoreEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerReviveEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSetRespawnLocationEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerShieldEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSkillProfile.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSkills.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSleepEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerSpawnEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStateEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStatEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStats.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStatThreshold.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStealthEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerStunEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTask.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTaskEffect.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTeachAbilityEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTeachSkillEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTeleportEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerThreatEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTrapEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerTriggerEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerVip.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerVipEffects.cs
Dragonsan\AtavismEditor\Editor\Plugins\ServerWeather.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\AbilityPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\BuildObjectPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\CraftingRecipePrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\CurrencyPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\EffectPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\ItemPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\ItemSetPrefab.cs
Dragonsan\AtavismEditor\Editor\Prefab Interface\SkillPrefab.cs
Dragonsan\Easy Build System for Atavism\Features\Add-ons\The Forest Like\Models\prop_pillar_03 Variant.prefab