Global Events
Atavism 10.5.0+
In this module, you can define Global Events that will be applied to all players within the specified time frame.
Create a new Global Event
Name: The name of the Global Event
Icon: The 2d Texture that will be displayed in the GUI for the Global Event
Description: Text that will be displayed in the GUI Tooltip for the Global Event
Start Year: Defines year for the event starts
Start Month: Defines month for the event starts
Start Day: Defines day for the event starts
Start Hour: Defines hour for the event starts
Start Minute: Defines minute for the event starts
End Year: Defines year for the event ends
End Month: Defines month for the event ends
End Day: Defines day for the event ends
End Hour: Defines hour for the event ends
End Minute: Defines minute for the event ends
Global Events Bonuses: Defines bonuses that will be applied to players
Bonus Setting: Defines Bonus from the list of available Bonuses
- Experience loss after players death
- Experience from killing mobs
- Chance for loot
- Chance for enchanting
- Cost of enchanting
- Time of enchanting
- Chance for socketing
- Cost of socketing
- Time of socketing
- Cost of reset sockets
- Time of reset sockets
- Chance for crafting
- Time for crafting
- Prices for items selling to merchants
- Prices for items selling by merchants
- Number of items that players can put on sale in the Auction House
- Listing fee for the Auction House
- Time of harvesting
Value: Defines Bonus value if available as some bonuses are only with percentage
Percentage: Defines Bonus percentage if available as some bonuses are only with value