Level XP Plugin
Atavism 10.8.0+
Here you are creating experience levels for players.
Level: Specify a Level value
XP Required: Numeric value of experience needed to reach the next level
Reward Profile
Reward Profile: Defines profile with rewards
Name: Defines reward profile name
Mail Subject: Defines the subject of the mail that will be sent to the player with the rewards. Use {PLAYER_NAME} and {PLAYER_LEVEL} to parse them into player name and player level
Mail Message: Defines the message of the mail that will be sent to the player with the rewards. Use {PLAYER_NAME} and {PLAYER_LEVEL} to parse them into player name and player level
Reward
Type: Defines the type of the reward:
- Item: When the specific level will be reached then the player will receive the selected item to the player’s backpack. If the player won’t have enough space in the backpack, then items will be sent using the in-game mail system
- Item: Defines item to be given on level up/down
- Amount – Number of items
- Item Mail: When the specific level will be reached then the player will receive the selected item through the in-game mail
- Item: Defines item to be given on level up/down
- Amount – Number of items
- Skill Point: When the specific level will be reached then the player will receive the defined number of skill points
- Amount – Number of skill points
- Talent Point: When the specific level will be reached then the player will receive the defined number of talent points
- Amount – Number of talent points
- Ability: When the specific level will be reached then the defined ability will be invoked
- Effect: When the specific level will be reached then the defined effect will be invoked
Shared elements:
Give once: Defines if the reward should be given only once. For example, if the player will gain a specific level and receive rewards, and then lose a level because of a character’s death, and gain the same level again, then rewards with this option turned on, won’t be given again
On Level Down: Defines if the reward should be given when the player will gain a level (option turned off, the default) or on level loss (option turned on)