Looting Options
The Looting System lets you configure Lotoing distributed within the group or you can configure personal loot per player.
There are a few general settings available in the game settings module to set group members further, for example.
Using this option the group leader can set who can loot (Free For All, Random, Leader), and define the grade (quality) of items if the quality will be equal to or higher than the selected grade, then it can use roll the dice with value 1-1000, so group members can use their chances to get the item anyway.
For this element you have available some general parameters as well:
- GROUP_LOOT_DEFAULT_ROLL – Defines default distribution where 0-Free For All, 1-Random, 2-Leader – Integer – Default value 0
- GROUP_LOOT_DEFAULT_DICE – Defines if distribution above item quality should use roll dice or not where 0-Normal, 1-Dice – Integer – Default value 0
- GROUP_LOOT_DEFAULT_GRADE – Defines item quality above which roll dice option will be taken into account – Integer – Default value 3 which is Uncommon. Definitions are stored in Atavism Editor -> Option Choices -> Item Quality
- LOOT_DICE_TIMEOUT – Defines the time to roll the dice if applicable. After that time if the player won’t roll he will be considered as canceled – Integer – Default value: 30 seconds
Another alternative way to set up loot is personal loot distribution, where every player who dealt any damage to the mob will have a chance for its separate loot. The parameter which can turn this mode on or off is LOOT_FOR_ALL which by default is set to false.